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No.11 IVIaVch19 



SOFT 
WARE 






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MERCENARY 

Novagen's long awaited vector mastarpi#c« 

fSO^ Win a C 128 in the 

MerceiMiy Compstitionl 

High Street Gossip 
ANDREW BRA YBROOK 

WmWCty fwwn us Go«9 *M 

s&perpowerbA 

COLLlDc 1 



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;m^JH^M!--W^^l>>]^lUMi4^XIJ'-1b|>V^.JK 






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'The most 

advanced, original and involving 

adventure you will ever play... 

Without peer in terms of scope, 

imagination and involvement!' F^'-^c™p.iii,g\tokiv 



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fSSUE 11 MARCH 1986 



Fftgnr Kean 

Assisiam Editor 

CwvPwm 

,Sub«]itnr 

rgie Ediicr JuHen RJqntlt 
r^'RevpCwe-ra Garvtiddan 
imnor 

[Tnr Oliver Frev 
FtDirecTo- Dick S^hm«r 
iPwiuci.iin r^ijirri>ilr( 
Weslam 



r^pMc CamerDu Pound 
.irfr^un Roger Bennatt 



lal and D'oducTJon' 

Q sued, ludtow. 

>5851 

derBnOsuti^L-ntftnins 
, IOh LiHlknvH ShrQ$»hlr« 

in EnglpnaisyR^cJwPOd 

if^iei. Y^oniflnWav, 
ndge, ^iltE.CDlaar 
mop>l)VS«nSludn>t. 
eRodd, LorKton NT 

Diprrllnji sd iiy COM AG . TawrsTOdk 
Rd^, WasE Drayion, ^^ldd■ Ua7 
TOE 

Ui rr laian m may bu r^p mdircBd In 
VHnDiflflp ihjiori i^iifKfui rhownnfln 
^DfiEPnE □< liie CDDVrlgiil MEitda'^ Wb 
4;arin[>i u-irJBnalifia TBium snv i^iEren 

MinBQo/ina urUDU 
panlmf &V 3 afiJ^aCty fllflmwd 
SBdanbelDpf Un^nLicJled 
I D' pJ<uliI TTidlDniiC ^hich nuy 
d in ihtrnAflllir^DI [4k0 Iqi ai 
Tcntum 



nw:kfDrd4>p<rarbtnZZAPiQ4b> 
((iiKapfirmmi(3Pc1firs(5i3rfnc , 
whose copyright M T^rnflin?. 



HOT GAMES FORMAACH 

Gold Medal for Novagcn'^ long dAailed 3D tpace 

2TARCOFYE50D 

Champagne Charlie getss-ert further afiald In his 
^fcond dll leaping ^Jl fighting bid to 9aveth« 

vvorld 

3T HAnOBALL 

Could [hi5 be [he be^t sports simulation vflt7 US 
Gold oHer the df Tnitive basebaJI ^arctB 

59 BOnnOWED TJME 

01 Whrley turns positively wiZfD over this new 

advenlufe from Activjsian 

95 WHEN SUPER POWERS COLLIDE 

Sesr\ tAasiei^on takes 3 gander at ihafir^ of ih« 
stale of Ihe- art kvargame^ Irom SSI - 

100 unioiuM 

Andrew Bmv^'^<i°1('^f^^'l*ic>^0nEt«r Sillier hits 
the shops. 



• ZZAP SECTIONS 



7 EDfTORIAL 

^ZZAPRRAJP 

Vojr letters about this thai and the other 

•69 CHRONICLES OF THE WHITE WIZARD 

Or Whiley gelsdo'wniD some more adve-ntures 

73 RESULTS AND FORMS 

76 ZZAPf CHALLENGE AND SCOHELORD 

It s LiddoFi ^ turn totak&on t^echalJongerat Z. 

Bl ZZAP! TIPS 

Gary Penn aJfer^ shelter to the helpless as well 
a map of Gremlin Graphics' Bounder. 

9ZZZAPr STRATEGY 

Sorne new r? leasee pfLis a starton the -famous SSI 

wargames ^om US Gold 

103 NEWS FLASH 

Bits and prece^ from a'Dund and abouT 

1D4SHADOWSPIEL 

The mv^teridu^ Sfnadow looks at Uridjum and 
llodts ethendlly dmong the influence and 

effluence of the business ^eeb>ng >evil wherever It 
lies 

1 1 1 THE TERMINAL MAN 

Mo re colour comic strip ddven lure from Cross and 
the Arcadians 



MAnCH FEATURES 

♦9 THE LUCASFILM iNTflTVJEWi 

Part tvrfo o' GhVv Pf r^n s ir,jns^tl.sniic phonali^cn 
With the design "Etfatn who brought you Rescue an 
Fractalus^nd BaNbla^er to narnetwOr 

45 MORE ART GALLERY 

We follow up Ij5[ rr^onrh seKquisiteCompunel 
a ft forum idespnteihe repeal Mair Headroam 
f canvas} With some oHhe lesser (for want of a 

better wo'di sruPf 

55 A CHAT W fTH ANDREW flRAYBROOK 

Garv Liddon bumps into the prog ramrrter of 
Paradroid out^jdea well known supermarhel and 
can't rssist a quick gossip. 

65 OUT FOR THE COUNT 

We leceive a weirtt report *rorri a foreign 
correspondaniontheslate of Swedish so ttwa re 

^fevelopment 

B8 GAME MAXER 

Gary Penn plav^ araund with Activi5iui''i9aiTifl 
designing utiNty and comesuutlecilrngKiu^. 

1 0B ZZAPBACK 

Ja? RignallandGaz Penn glance u^^r their 
siiOLjMfr5dt ^onie off he garrte^ reviewed in iss4Jfi 
1 of ZZAP' toseeil they and the reviews have 

snood ih« test of time 



PRIZE COMPE1TTIONS 

6fl MERCENARtES NEEDED I 

UVin a CDrnmodoreC 128 computer ahd a 
Mercenary T-shIn from Nuvagen. 50 runnarvup 
can yel a T-shirt too! 

91 GET MERRY 

With Robin o' the Wood and Odin who have 25 
coprob of the game to be won' 

75 M'M^MAX HEADROOM 

Qyicksilvd irkvit<^ you to pitch foir a colour telty, 
copies of the new Max 9am e, his filmed life story 
and his guide lo life. j 

1 06 LORD OF THE RINGS 

Melbourne f-lou^e are oFferfng a hologram all nf 
your own, pi us 3a copies of their ne-wadventuni! fi 



'6tPW£]ff '- 



A NEWSft^LD PUailCATlOU 
Covw by Oliver Frey J 



Thene)rtiS4ueOfZZA.P!goesonBaleFromihel3th 
March — Garv Uddon sav 'Buy it. because i[ will 
be nice ' 



ZZAP' 64 March T9B6 3 



COMMODORE 64 




YIE AR KUNG FU _^ „ 



If ycju con mfi'^ier \hti fen mow%. exped Ific uneypected and FIGHT 
for /our LIFE aqainsl ihe brmfciaMe rna^'ers of ihe marliol oris you 

mrjy live 10 rn^fet them oqain on ihe rnounloin or m ihe Temple. 



COMIC BAKERY ____^ 



'Pcinic >n the bake-^hop 

"Fti^t ond furious ortade fun. 

'Help Jot the bokef defenrj his loavf^^ from rhe rascally i accoon^., 

'Anol^^" FF^d-hol Konami coohe! 



MIKIE ^ „_ 



Mikie plays (J l^riockout fronJic force in Ihe cbssraom, locker room 
ond ihe high school tofcteria, Hip-zop, doorcitfack "hrov^ bolls ond 
pie^but can yqjj-'nake him hand his love letter to m^irl-fnenjl^ 




OMialR'™ 




frragme^oflw.irpfTgSfl[, 6CenlMtSlfeet ^,^^.^ 

M^nclie^ter MZ 5INJS, rt-J 06i-BJ4 393S TeleJi 669-^77 



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PING PONG 



You con almosl feel ihe tension of the bjg malch bre'dkirig ihroughfhe 
screen., ihe ei^peclont crowd is alrTioslon lop of you! You return Ihe 
service with a lop spin backhand, ihen ci foi"ward bacL-spm, ihe boil 
bounces high from your opponenl'^ looping, defensive 
lob ..5MASH1.,.ci gfecl shot opens ihe score, ,, but (hi5 is only ycuj ftr^t 
poinl! Ploy he-ad to heod or agcmsi the computer tn thts, Konanti'5 
I115I ^r\<^ best lable-lennrs simulation. 



HYPER SPORTS 



enter the slodiuni of Konoml's No.l orcade smosh-h it spoils srmulo- 
iion.From Ihe iinesse and skill of Archeryand Skeel Shootmg to ihe 
cnlicol liming and brure force of welghl lifting -six events lo tes! you 
to your limtt. Hyper Sporls - continuing the challenge where 'Track 
and Field' lef: off- X 





onJ^ 



Imagine Software is Q/lJLK 

available from selected branches of: " 

I WH^MP II yJllilHJ!!! JWMM-iMfMrfH lASKTfS Rumbelows.GreeF^. Spearum Sfiopsand aN good deaden. 



The Standard 
by Hhich others 
Hill be judged 

This is HaraDoll from Accolade. The firsi in a new generation of gome 
software that &el5 the slandord for others to beat; if thev dare! With . 

graphics &o lorge ar>d lile1»ke and sound eHects soreal, vou'll ^ 

believe you reoiiv ore at Itie Doii pork -yes, you can ^ 

olmost&mslllt^e hot-dogs! 

Sorry, we can't supply the fiol'dogs.youli 

hove to tJiing your own - \M everything 

else IS hete to recreate trie ^ 

otmospheie, lensfon ond 

exci1erTieri1ofbi9Jim& 

baseboiionyour - 

own small 



screen. 



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ByAca)lade 

For Commodore 64 
Cassette - £9.»5 
"^-'[ - £14.95 




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PULLING THE PLUG? 

News that Commodore are 
shutti ng dow/i their Corbv 
faccory and sCopping 
matnjfaclureotThe64in Brirain 
hardlv coines as a su rprise ro 
anyone followinii rhs spate of 
oflicialdenjalsihar en v such 
Ihing Mvd^ abouuo lake place 
We all knoiA [hal the best wgy pf 
inlorming Thgworldof an 
impending oclion isto deny out 
of the blue that you intend 
acting. 

Gut the closure probably has 
caused some alarm ^mang 
Commodore 64 owners as well 
a& people whose Living depends 
to- some extent on the nigghi ne. 
After all, ComrFiudnre'^ fortunes 
havp slipped inierndtiorally 
very badly during 1985a3 welL 
re-sulling in all sort? ot rjmoups 
flnd counter-rumnurs The 
Aitigrican company Sad doped 
to- scu pper any gfoomy 
prediclionsforSGby laurkchfng 
The 12fl, Amiga and the newdiBk 
dhve as well as by renewing 
support for Ihe 64. However, 
when yd loolt at the major 
inarVei. ihe W marker, the 138 
andihe Amigg have very little to 
dowithit Oniopofrhat, theCi6 
has tch teat ur4= asoneoltliemosr 
puzzling developments in the 
enlire business, It'sd-aing well. 



say pundirs and sales c harts — 
as well it mfght, bundled 

cheaply with loads of sofl^wflre, 
(ind doing Ihe cli3Jn stores 
^tiding busirf?s5 no doubt; bur 
the trouble IS Ihat it's a dead end. 
The quickest way to kit) off 
someone's Bnrhusiasm for a 
mBchineistogiveihemonerhai 
they don't really want at the end 
atrn«day. 

Commodore have signally 
failed to notice that m the Brifis-h 
market (and elsewhere} ihey 
have been outmanoeuvred and 
outpriced. Instead of delivering 
new and irrRlevant machines at 
Ihe lower ej»d oB (he price range, 
they sho-uld have been prepared 
to lower the pnceof the Mto 

wholesalers to bring rTjfiro hno 
with Amslrad. Atari and Brndair 
p rod ucrs- They sh ou Id a lu h ave 
concerned themselves uvilh a 
reliable and factor disk drjve 
BV^'em a bit sooner 

So much for the failings of the 
past, what happens neitt? The 
good news is thai The 64 isn't 
dead — far ffom it rJo douE^t 
new machines Anil now be 
shipped in from Germany (and 
perhaps Ihat also means they 
M/ill be more reli^bl^ ;han the 
British BS5embledones]!On the 
other hand, ht's hardtoseehow 
that will mean a towering of Ihe 
price, siill the main Garrjerto 
better sales. It looks as though 
GA owners will have to continue 
being loyal lo a machine 
marketed by a company whose 
complacency in it he past has 
endangered Iheir Immediate 
future. 



THE MOKmLY SOFTWARE 
STAR FOR YOUR 
US GOLD 
CALENDAR 





BEING MUM 

StiPIn enough of the ridiculous, 
onto the subNmej lots of people 
having visnted Domark in the 
past have phoned to say that 
Gary Lrddon [cince credited with 
being tea boy there in C&VG 
ma-gazinel can't make lea. This 
slander has upset our wonder at 
the liey board (and ^seriously 
affKcicd his morale wyhen it 
came lo this month's 
Challenge). Fonunalely ZZAP I 



Phato by Andrew f Jim my f)^rfghl 

ace cub reparter Andrew Wrighi 

(the Actlvlsion man who 
resem bles Jimmy Somrrerville 
of (hff Comm unafdsl- popped his 
head round the krlch en door rhe 
other day dunng a visit and 
snapped ihis candid pose of the 
man for whom p-osing is never 
too much trouble. It puis a lie to 

theslandfr I ask you, could 

anyone looki ng so supremely 

confident make rotten tea? 



INDEX TO SOPrWARE REVIEWED 




IN THIS ISSUE 








Altamsle Realtty 


94 


KaJser 


92 


Arcof Vesod 


/SJ31 


Kane 


25 


Bortowed Time 


(St^% 


Kung Fu Master 


31 


Critical Mass 
Death wake 


43 

?3 


Mercvriary 
Might»hadv 


{GMJ 16 
24 


Dr^agonskulle 


37 


PhantH^le 


95 


Enigma Force 
EvifCrown 


43 


QuaJie t^inui One 


4: 


93 


SduJs of Oarlron 


61 


Germany 1S8E 


/s/ge 


Uridium 


fS}\QQ 


Guardian 


tPBtoa 


Yabba Dabfaa Doo 


36 


Kardtull 


/s;32 


7^„ 


B2 



AD V^RTHERS' INDEX 

Adivision 27. 40 

Ar^us Praas Software 28, 29 

Bayorhl g 

Cascade 36 

Celtcom 43 

Datel e7 
Elite Sv^ems back page 

Ejromaji 70 

EvHham Mkro Centre 13 

Gilsoh 63 

Grefnlin Gra|>hic3 S6 

Kewsons 15 

Imagine 4,6, 115 

level 9 Computirftg 61 



Maneofflp 1 1 

Melbourne Haus« 2, 68. 71 
MPS 57 

Ocean 23,34,35,102 

Odin Compuler Graphics 90 
PtioeniK VhIoo 14 

Rob Tsch S3 

US Gold e, 19,30,39,65,72, 
98 

Video Vault 48 

ZZAPr Bach Numbm 4B 

ZZAPT Mail Order 52 53 

ZZAPr Sales 97 

ZZAPI SutBcripilon» 109 



ZZAPT64 March 1986 7 



BOUNCES 



HE FUTURE 




Mailorder; MONOUTH, 3rd Floor LectorCourl. 151 Forringdon Rood, Lomdon ECIR 3AD. 
All gomes priced at £9.93 mc Pfi.P Cheques/POs payable lo BEYOND, 
Cr^dilcard5cQlt01-a372e99 , 




The post-ChrJstfuas mn'A bag has been dimply lefiitving Upslairi in 
Pasta) Sartifig jor P5 as we call rhemt ihere are ^ifll \oads af un- 



Turned otiT to h^ an unkJsuaMy rich mmturc i^f 
praise, abu^, puzz)Bment, despair -jnd arrogance — business as 
usu^l theni Tm nafmBlly lempled To pick aaeriau^ fubjtcC 3^ lettef 
of the month, but the combined Z2AP" Team |-»rth the sole e^icepi' 
ion of Gary Penn, Por red&on&thdl wlil soonbeufine obvKXii, those 
Ihia one thi$ tidrte 




BADBOVPCNM 

DurZZAPI 

p»¥ frIWMJ •«! 1 h*rt *>•" *>lnu 

Kjt™ p™tt¥ hrfty rMMre"! ^ 

rBcinflv and tw« »n1vacl « *fr- 
hrtd «■ n horrific eoockiWJn -. . 
irt about «K ycKir r*vhp*»i»i 
Oirv **w»- Th* P^n pw»fl 

(Joubto IrtB. And W)i even trf i» 

■boirtrtii ^_ 

th«l w« a™ •umof ttw ©tfiw 
e»<K>n'» idwtttvniCind«l>f > 
, . . WouW YOM ti«H»< nw if I 

■furihril) 

ciuUowi P«>P«» of th« wc»fM 
thon cartvowr *i^«ion ow |UW 
fvldoncabflkW... 



for AbtHv Nftional BuiMIng 
SocMV' 




inowvh*'* being 
phoio9rBph«J 

SOp tf>* qu»*iion beiiHi ■•'"' 

GifY, 'Ar* v™ ■!" G«>r9« 

MkiwrtTI 




rt SorrvtoSfeltKpf <Mt«'^ "P 

GPtMMrin0M»<KiOU^' 



Garv ^cnn caught tw* c>U5>'« 







I DONT BELIEVE IN 
HAIRIES 

Dear ZZAPj 

f am not the first peirson to 
rnentiDn the following points 
andouerjea [no f dor l mean 
FTockiord and Ri grail in 
particular but thev-are atenibl'S 
pair, so DO NOT jjst chuck ihia 
letter away somewhere or 
ignore some of these quest iona 
inat are regulBiiy powd by other 
reade'S- 

1, Why is ii rot possible Xo 

t>rinl the releasf? date ot certain 

games? Please don't give me 
any (cent on pg 202] junk as J 
hdv6 found in r&cifr-] mags that 
you seam to avoid the q jeslion 

2, Slop criticising other less 
^ortJj^ale computers which we 
will not mention a$ it is 
e^nno-yjng other readers and is a 
totaj-wssleof spacti Weall 
know hDwthfl SPACTflUM Cno 
s^ellin^ rnistake), is a useless 
pile of junV biut we could use- this 
paper tor pnnTifpg rrnore tips. 
Also stop moaning about thie 
Fairy One. Oh scjrry HIPPY, I 
meant Hajry One 

3, Why lake cettBir games off 

theZZAP! challenger Even If 

[here have heen lips for these 
games published jn ZZAPI, I'm 
sure that when everybody e-lse 
oirt there is honeat enough lo 
say whether they have cheated 
or ngi. If iheir score is obtained 
using a cheat then the scofh- wiji 
be remembered and noi primed, 
PSWhoarethesc half-bramed 
Amslrad Owning Wlhimps who 
say that the Commodore is a 
dypng machine' In the last few 
monthsl have convi need tour 
people not to buy a certain junk 
mdchine and to buy a better one. 
Namely the Gommodorer I'm 
sure rhat is oTie thing thatJiilian 
Rignall cannot beat. 

Marii Havdon.Chinoferd. 
London 

It's n ot ahva ys possible lo prim 
The re/e3se fisies of certain 
games for the stmpic reason 
that we can 'r afw^ys find them 
out Simple huti? W& do not 

criticise other co/nputers. and 
considering rhe space you h^ve 
wasted doing just that, we 
hardly need to. do Me?As to the 
honesty otZZAPf readers w/ign 
It comes to high scores^ we ail 
know they're as honest as the 
day is lottg twhich Isn't very in 
Britain in vninterl 
LM 



^:^' 




1 



y^ 




pier DONT 

BeUEVEmFAfRlES 

OoarZZAPf 
HELPifr 

iwifig in my compute- i 
wn8^r»ri¥telJtt,:rbu,they 

prabjb*vl>Mau«thev'™ 
jpoctrum ownen *U|Kihl)ar»d 

ipeclruma PiBasa, p|-*„ -,„ 
VOUs^ndme^r^^E"*^'^" 
Pj^ethanh^,e,,«^',^ 

^flmcompurer,,Srarieft5i 
^^.f'ssae6.7snd8^h^ 
yp}"- computer/ ^n<^tLr!^ 

Uf 



THE POI^^1 LIST 
SCHOOL OF 
tETTERWRmNG 

Dear ZZAPr 

Upon reading fhrough your 
Chri£iniia& Special ednion nl 
ZZAP' I came across an advert 
ipg ICf whfch wae lorThi^r 
snriwaie Theaduenwas 
illiJSlrahng 1}\& Arc OlVesad 
ar>d I CUP S Mow iriyour 
rev< Ew ol ffobin 01 7he Wiiij'i 
Gary Penn said ihar Odin's rw*i 
rplease, ihe The Arc Of Vesaii 
wtjijld al^o be of ^uch a high 
quaJFty Eilhprynu have got vnur 
adv>er1s wrong or Gary Penn i^ 
oti his Fockpr Coulrl you pheavf 
fell which islrjeorwhaii^ 
.irttyally Homgon^ 
Darren Perln, Hfltliftirt, Hants 

f'fStffiereramt Jhot frnosfiy 
•ioretl In/ Srn^lrum relie^se^l, 
then frf/TTH Odm — ^.tmpiyeff/ilp 

n^alJv "uifV fh^v'vir rfnsUtted 
(hf^ior"'ii>rinJ,siJ CuMfin'iof/ 

hts roi'kfr iif,-itly 
LM 



ZZAPI64 Marxh 1986 9 




COMPUNET 
CONUNDRUMS 

DearZZAPI 

I have seen the special offer yau 
are doing with Compunet and 
the Cormiodore modem and on 

re-ading it I noifced aoTiffThmy 
which pu27les me, in faci two 
things that puKle me. The first 
onel noticed while reading 
about all the things avsitaole on 

Compu net and the section 
Whai you'll get oul of 
Compunet', He^e it says that you 
can use the service for up t& 6 
ho urs^ach three mo nth period- 1 
mean, if Com pu net is as igocd aa 
i| i^ said to be then hosv on Railh 
are you supposed lo rnakeuieof 
the services if yo^j only have hall 
an houra week in which louse 
them"' And how^aii they stop 
you from using it for longer? 



(Phew) 
The Other question is: DoB3 

thp 179.99 foFtheZAPCLUB 
ihelude three months for 
Compunel' Also can you iuat 
have ihe three month Compunet 
suliscrjptiorkwilhouT paying far 

the ZAPCLUfi? If so, how much 

is it? 

Well, (f you remember a I lihat 
vou have juai read then maybe 

you can give me the answers. 

R Wamett. Catford. Umdofi 

This was an offer sei up for 
ZZAPf readers together wist\ 
Compunet. You aren't hound by 
rt if you wish to deaf wrth 
Compunel directly. Witfirhis 
spec'^' <i^er, you ^^e fiayrng for 
the barest nuifiiiMirn 
tnvoive/nerjl^s a faster, Hwoutd 
cost you more going through 
'noFjnat' ctt^nneis. 
LM 




A DESPERATE 



r<-^i 



DearZZAPl 

Please tDuld you g ivp me dstai Is 
ot where J ran puicfiase ii decent 
dnjmsynili (or ihe 64^ I have 
been ashing arourid my area but 
no ona knows anythin-g about 

one. 

P Pridmore, Dvfed, Wales 

fhf'^sns !•<'/• of ZZAP' corned n 
Dmei Elec Iro rues a tf 6fd tfsey 
havff <3 d'giraf drum syniK so f 
suggest you iry then} Datel 
Efectron'cs. relefmcinB 0782 
273816. 
LM 



■^r^X 



'^^>^ 



HELPPLEASC 



OesrZZAPI 

I am writing to you to ask at>out 
two important points, about a 
program that I am writitiiQ. 

1, vVhere is the character set 
on the Commodore dr>d can I 
change it? 

2. Is there a method to scroll 
the whole or part o' a screen in 
any direction? 

I would be very gralefuf if you 
could send me arfiv "mlormalion 



concern! nfl the above points. 
Nfgsl Say. ChHitnut Gmva. 
Clsndon 

Okay NigeL this isn't tnuchfo my 
tine so Hi hand you Qverio the 
tender inercfes of Mr Lounge 
Liddon . . . 

Wh&n the S4 is powered up ihff 
character set is held 'n aOM, so 
the thing to do rs tt> get the 
Commodorv to think its 
character set resides itf RAM. 
Jh^ iflray to do this is to poke rtie 

focation 53272 (hex SDOlS; wirh 



the right numtier. Chatacter sets 
can Sit on any IK boundary. S-o 
to get 9 character set ro stan at 

8192f3Hnfes tKfyoutnust 
POKE53272. (PEEK I53272i AND 
248/ Oft S. To scroil the screen 
the best thing to use is the X fine 
andY fine registers ^t 53270 
(hex SD0 16} and 53265 (hef 
SDOJff respectively. This Jf very 
complicated and there 'sno real 
vi/By to use these from BA StCr 
the or* fy thing to do is have a 
hack af machine code. Hopethsi 
makes things a bir clearer. 
GL 



10 ZZAP164 March 1986 




"«"^-^^mt?'' 



SOMEPOIffTS 

DearZZAPl 

Your iriao is reasonably good, 
the beat in faci {get airt^avfrom 
that binh bur please stop 
criticising twelve yQ^'^ olds. We 
^re easily as inteNlgeriiasv^'J' 
average sijcteen year old, even 
though this letter hardly shows 
off my typing skilJs. Mahigram's 
'luckywitnhisl-lermescampared 
to this wreck. Anyway, I have a 
few points Co make so I'll 
numhertham. 

1, I'd Jihfl to tell the nurd Aho 
wrote in To coinptain about your 
cQverageof ComouneiJ use it. 
and ills far mora en joyable than 
UntinuOud gamingr 

?. Win you please give ratings 
not jusl for graphics and sound 
but inclur^^ definition, 
animation music and FX, 

3. How aOouf rating prpw lews 
but whiPsi niaking it ubvicju^ ih ^l 
thBvarestitlPRFv<ew£ 

4r Do nol slaa off Biq K. If you 
are related to any mag, it's thai 
cneJt <s really obvious from 
yaur readers letters. 

5. Update the cartoon 
reviewecs' faces sometime. 
Penn's hairstyJe Ih sodifferent 
noiAT that yau can't recognJse 
him. 

6. What's this recent spate o-f 
Aussfe fetters'?'? 

RuJBz Johjision.JordanhiU, 
Glasgow 

7. Without looking it up (f can't 
remember at! the letters, snd it 
does lielp wherr ypu r^f^r to 
someone's earUer leltsr to print 
tlie issue and page tiufrtberi f 
can't remember whether the 

correspondenf fn tjuestion Mas 
compiai/img about our lack of 
Compunet coverage (unfair) or 
the fact that we cover it at alt. 

Z You've no fdea how hard It 
is to work out the current ratinffs 
•AiihQui adding to aurpoor 
leviewers' burdens. 

3. The principles remain the 
same — a review is a Gr'ttie^t 
appraisal and can be rated. A 
preview is exactly that, an early 
and geitera/ly uncrrtical look 
ahead. NO ratings. 

4. Would f slag off a mag we're 
seiatedro^tAre we)7FVo, the 
general concensus is that we're 
i\ot related at afl. apart fwm 
from that city sticker southern 
lounge iizarri iiddon fbut that's 
only because he wrote for the 
rag — and only he knows i^hat 
evil lurks in the hsans ofhtenf. 

5. Perhaps we should update 
the re\riewers ' cartoon faces — 
Ad? 

6- Wh&t's wrong with Aussie 
teeters? 
LM 



n^V 



"ITHW.IlPSifcTtoix.V' 




G|rRIOOFniE 

Dear^ZAP! 

wouid have (tiougfitihar von 

prasiered afl over ^rS^ 
n«ase could y^u atoD Ihic a-i 1 

Mjch«ryoung,Kevnah**,, 
fj^homics. Sorry. 




HEARTS OF US 
GOLD7 

neatZZAFI 

After a reply \a a letter thai I son) 
US Gnld/CenErHsofT, I thought 
Ih^tlhadio wHieandlellyoirr 
reodars ohhe rough Irealmeni I 
fpceivedfrorn thecompanv t 
have refenlly had a diskdnvods 
B pr &5ent and wished ro upgrade 
some of my 5o'tw3r(*inle5 from 
iJiD US Go<rl range onlu flisk . bu[ 
ihe ■compan-y re luaed To offer 
Ih FS serv I ce poj nT blan k a I ihoug h 
I v^aa willing cola pfiy The 
difference in orncp from casseTte 
ladisk Thpvsaidihatff (hey 
wer9io offer (hib service. Ihev 
wourd ana up with a far^e 
an-iouni of software Ihatihpy 
would tie Linab1-e to eeII. but if I 
hdve done my maiti^ right, ihev 
would nnf t^eoufot pockel. AsiE 
IS illngaJ 10 resell software, US 
Golii expect meto^Drkoui 
anolher fifleen quid in QrOeirio 
oblctin ihe disk versions oHheir 
programs li 5aems ro maThat 
rather ih an condemning 
software piracy, they are 
condoning H with their 'couldn't 
c^rg lea^' attitude, so if anyone 
(rom US Go-Id is reading ihjs, 
plea&e i^ei your fing er p ut and 



do something for The people 
who ara k«afiing you in 
business 

PleasQ supply my name and 
[address with ihts ariide in the 
chance t^al someon-e frtsm US 
Gold may wan) Lo get in contaci 
with me. 

Jo-hn Alsop. Fairfreld hfousp. 
Bridle Rd. Stanlrea. C^^i^rfi^ld 
544 6AP 

ThQ'j reply h^rdfi see^s to 
constitute 'roiigfitreatm^enr' In 
fact their 'conlracl' vrilfi youvva^ 
to supply working csssetft*- 
based software, wtiicli 
^pp^renjiy r/tey f>3ve done Thar 
vou tioi^own a disk dnv& isn't 
tt}eir immediate problem at alt 
However, ytru may tte right in 
surmisinii thai it tniphr t>B m 
f heir better interests to h&lp yoi.' 
upgrade^ espec'n'iyf tliey are 
not out ol pocket at the eirdoi 
t/ie day. 'io^^-ever ' am only too 
well aware {/lean hear our mail 
Order departmeni yellmgfof 
how much uvork this sorf otth'ri'j 
can cause n compan ynot geaiEtS 
up to it, and leluctarrtly sgree 
with thetr attitude, in that you 
probably haven't even begun to 
consider the ramifications (ionij 
Word DicnonaryJ for US Goltf. 
LM 




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and COMMODORE REPAIRS! 



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tVit m^ refuse ta revive 
CCmfhWnsuFlWlixj rrnm 
dtiBiripnti Diy repatsP) 

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^ 



/3 




PlBNTrtlWlN^ 



What we do today . .. 
others do tomorrow! 



NOTE OUR PRICES AND WATCH OTHERS FOLLOW THE LEADER 



ZZAPI64 March T9e6 11 




^o^m- 





POBHWYL 

edition, aTidlosByaver/WI 

some r-iorelips? Jujifl" end Co 
^ls^S»ho^^ about contnbulinQ 
^ ladsT 

i'n hafti si^'^aff f yniraeff - 
ikpl Hehfl Dydv^'ti^"^ y^ 







FLOOD OP DISKS 



Dear Ed, 

Could somebody pi ease ask the 
software hoirses what's aoing 
on' Why arewegectingints 
sudden deluge of disk-only 
gam-ea? I mean, how many 
people own adiskdrivebui not a 
cassette deck? If the game 
accesses Itiedisk dirive during 
play then let's have something 
like B&ach H&ad2. We can also 
seve games on blank tapes. 
People who can 't get hold of th e 
AcTiuislon LiWe People 
Dtscovery A^^r will undoubtedly 

SfiL very cross, 
obert HunVn Bradford, Vorks 

The obvJous answer is. buy a 
di&k drive, tr sK^^ays surpri^^Gs 
me, the reactions ofpBopte. 
There was s tinre on the 
Spectrum, for ''nstBJJce, when 
everyon e campJsin ed thai no 
suitabie dish (irives existed. 
Here's the 64. complete wiftt 
dtsk drive 3ntf af I the advantages 

th&t brings, stiff sOnte 
mAfveHaiiS product Oii disk. 5l>d 
yoit wanf to complain about it. 
The v^hole point with the drive rs 
the accessing of program to 
make games that can 'I seitsibty 
fit on casssttG. With most 
popular games software houses 
have go/iff out of (treir May to 
produce cassette versions 
where posstbie. LiW6 COhifiutSr 
i^opie A/It on cassette anyway 
LM 



EXCELLENCE 
PERSONIFIED 

To geNhe bonng stuff oul of Ihe 
way lirsl. your magajine is 
ceridinly Ihi? IjesI around atlhe 
momenr, ot<ief Ifian mayhe 
CRASH, bu( v-uu already kne^v 
Ehar 

The point is, whate^acBly 
gives you fhe edge owei the 
vEnlable plethora l^ee Lloyd's 
l^ng uvprrl dioTiondry} of the 
olher magazines' 01 course 
Ihe'e aren I g? m^oy now as 
there were a short time ago. tiu< 
even ^0. ^landing head and 
shoulders above The opposition 
1^ no iriRan fe-al 

I ihink there are two main 
reasomt— fhehrslone.so 
OBVIOUS that I hardly feel I 
should m-GntJon iIjb your review 
iormai, handed down from 
CRASH with fu^rcne-orli^o 
small change &. Vou CA^J'T 
revrswagamein too muoh 
depth, especially with game 
p Fices a1 Iheir present 
e:<lorfionate rate, 

InddentallvHClD OOistoo 
rmich to pay lor a (jame u nles-s 
it'^of ihe Zofi* standard — and 
It's plain sillv when JR/GPoranv 
olhpr Garips virho< happen Xoite 
atjout the place, desc ribe a ten 
pound game as 'clieap' - end nt's 



happe-ned more tlian once- 
recently. 
Anyway, to -get back to my 

point Thesec>ond featurpihai 
littsZZAPi above fTsdompetitoTs 
i^th^ persona J fsarion dl 
everylhiny. You know^ if reaify 
m^hes a magazme miich easier 
to gel into. Havinq read previous 
revievkTs by various mernbersof 
The lesm ma ices ii possible to 
relate to that person's vJevvs of a 
new game. 

So, to improve 2ZAPf the first 
ihingtodoislodropt+ifi 
pretentious 'While Wiiard' 
pseudonym, and give u5 a- real 
adventure columnist It' 
sianiN c^nE th^t Khs only pan pf 
C&VG [hat stands up sgamsl 
ZZAPI IS th+3 only non- 
artonymoLis C-SiVG writer 

Thp f/jfrcomptfurrnnwa? 
rather brilliant too. moreNke 

ihai instead oMhe WO' dsearches 
would go down well I think. 
Keep up- the good work and 

don'l go b^jsl 

Mich a^l Taylor Bifhofi's 

Stortford, H«fib 



Thanks for the compfifttents. 
M'cf>ae/. I've met the White 
W,3iird and beheve me. tie's not 
m the ieast bit pretentfous. And 
he certainfy doesn't w^nlto 
change Ins name. 
LM 




THE CHEATERS POEM 

Why do wve cheat, that's the question we aak 

Generaily it'^because, too great is our task 

ft cotild be scivino the world from TharcjoidE and the like 
Or touring round France on an Activision bike. 
Tomelhegamesof today arearetoohard 
SoBvery POKE I gel gel I put Or* a card 
With platforma too higS and aliens too fast 
Now foai nq to them is a thing of the past 
Whilst loading a game, Irom my meager coHeciion 
Mnserta few^ POKES for the Liltirnateproteclfon 

No game is now safe, forthere'saluvays some bloke ^, 

Whrt lIsitdo'A'n and and work out oun hat life saving POKE 
With a train speeding last, I chose SUICIDE EXPRESS ^ 
I POKED it apart gndfinishe-dwilhoiit stress. 

Once I tried ZjjtKOn andirv as I might 
My little jet fighter wojid not stay in flight 
But now when 1 play, all I do is type RED 
Now it's the aliens, not TTie who finish off dead. 

My latest buy, it ia really good fun 

But now I can cheat, even Monty On The Run, 

To do this with Monty is no mean feat 

For «hen on the high score- table type 

I WANTTOCHFAT 

Dave BfOwn, Tyne and Weer evwt„ x^Attt^^ 

Never trust anyone who's honest enough to admit " ^etr^ 

that theY''e dishonest— rhst's what my old ms US£d ro teJI me I 

LM 



12 2ZAPI64 March l^ee 





PLEASE PPINTI 

^Itit^Uyo^or-W print 
typed Xr^^c'tViatalertoronW 

hes a 1 millionth ot b ':l??'^f«^V 
Seeing printed^ Take this lattfl^ 
?Ofe-fmplerthasno-lb«n 

i^finied Pleafifi, please, oven tt 
?^udontprirllhi5lBtt9'l«hCb 

^?ease raply with the del-.^or^ 

St'^reasecouldvou alter all 
mythOJSar^dsofapeling 
mi3lBi.e!^onl¥tam not vary 

&??^?.\|L^'p^nUh.iette.. 

to cef a lerrer printed 'n Z^^' 

„_ g^ rf,e way. ^hat s all this 

ZZAP's e^erhaara or nmi. 
IM 



^»^ V. 



3 



s 

% 



■ S. f,J>f Jtv SPEOALisT^ 



GYRO BUG 




DearZZAPT 

Nol so fong ago I bough T 
G/roscooe by Melbourne 
House. When l got it home 
everything seemed lo bu 
working perfectly. When I 
reached Isvel 3, shock, horrorl 
There was no finishing hole. I 
loaded \t again and this tjrn« 
ihere was a hole and I got onto 
level 4, BUT.. when J die<l the 
game was crashing and putting 
meoff course $o that when I 
nnoved I died. The neict day I took 
\{ back iQ the shop and the bloke 

there gave me another. Wh«n I 

gnt home it was the sanne Thing 
again.nohofe, t-hrovwing me off 
the track etc, I eventually 
exchang ed the qam-etot Pet 



FLATTOWOI? 
PLAGIARKJII7 



DsarZZAPf 

I am a rellflroifs reatfer of your 

7>aga2:.ne,somuchso.Th/tf 

^PffrhefirsT andttiatwas 
*«f a;^/ r>ever J-ne* you 

Bx.5tMfHQweverJdi^%e3dit 

Woodshed, irvrnglc get (toffa 
^fowFeflcferNowlannaver 

I wonder ifJmigliiasiifl 
question rhoug>^? 

Oo you often ^ead other rnn 
TOmpeTllPveman^ineslike^ 
C&VG and , . . C&VG7 Because 

hey put down some ve^ 



Person and am well chuffed, 

Whv don't Melbouine Hoitse 
check these things' I have two 
frier ds who bo-rh had the S8m« 
problem, oneof whom was 
lucli:v enough to gef it debugged. 
Do you know of anyone else 
■wilh the sijrneproblom? 
Ste Addtaofi, Thomiby, 
CleveJfl nd 

Seems like quiis a fewjieople 
got cati^ht out wit^ rhr^one, 
/ncfudihg Meiboume House. 
The first b&tch of cassettes alt 

f^adlhe bug. w/iicfi W3S veiy 

auickiy remedied, it sttouldn't 
tisppen o1 course^ i}ut 
sorTjetimss it does . . . 
LM 



not saying yoti shouldn't 
inouoh, because a II maqaf meg 

Slagging off. butmavtte you 
^oufdn-tCesohardonthem 
Besjdei, they a re sllli team's. 



JimAofcrnton 



iss?;inth* ^^^"stmaBSpecyaJ 
handcor7ie,o.pag^35^^»"9i' 

eg^Ugmgyourjaringsont^a 

me.jt,on«, ZZAF?^nSllZ% 
ipardon thesKprassJon]. I am 



'Slagging off' another 
osuatlyhuy mostofrhe ofhsf 

^^^G fidve advenrsMg and 

^i^ff copy What you srs 
reteFpng\n^raofikf3i2zAPf 

ly^nusedincommes^ts. The 

^°^e'J'Serr}&nts and edito fiat It 
Yfyt^ketf^e -All American 

f^J^9hBsiformt,ff,^tf^^°Z 
LM 






■ W *^^ .L_U 



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l.™-^*— "' 









^5 

■-kt:^'^^^^^' — 



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■ '■'■'■'■'"p.P 1 h't 1 



r- '".l-A^r i'ar A->4 iJA^ li— H(F,rqu» l>n|J.I 0»lr> mi r<?d>' ^4'd N'^ 
■lorlirD Tr^Mlc r nquirif ■ ivcPcDmr Euiopon ruOtwt icnd pr J4« ^^ j<ilvf rrp 

lhriLPQ« EuFQpr E7 DO loi frirf\ Htll ordEJ liL Eitihfin fltapptfir 



EVESHAM MICROS 

en IDGE STREET, EVESHAM ^ 

won^i.. wrtii 1RY. 

Te|:fi3Sb4]9n 



MrCRO CENTRE 
1 7«6 PEn^Horft ftOAa^ 

COTTERIDQE, 81 R IVIJ^OHAM , 
Tp'r t}2l-4«a 4^fr4 



rfl f4>j WrtlTTt V^...'' 




ZZAP!64 March 1986 13 



MISTREATED 
JOYSTICK 

Dear LLoyd, 

JR claims to have bought a 
Oujckshoi II thai lasteda mere 
three weeks. Iboijghta 
Guickshol II about a year ago 
when I had s Spectmm. I am 
now a Commodore otfifner and 
n>Y iovstkl' '^ still go fno strong, 
having sKirv'ivsti Aifworf. 

6uga£oo Trtef/e^ andPT.'s 
Decathlofi (nolarious joyatkck 
kilters allJ on Ihe Speclrum and 
the Biite on the CBM 
(danger&us}H I thigrefore 
concRidethalhia stick was faulty 

or mistrfl-Bted- 
While typing thlsletierl 

noticed that pages 98-99 
dfsplavedthe name AMTIX in 
the bottom corners instead of 
the moie cjsTaTtarv ZZAPL Is 



this some r>ew type of Ll^T^a- 
sublle advertising campaign? 

Well I've got to go now as I 
think that my Little Computer 
Person is about lo commit 
suicide' Byefornovi' 

Ro^er Cragg, DeastoHp 
Nottingham 



Hov^ right you ars f JB /usf 
doesn't know h-ow i& trsar 3 
foysiick, but then you can't reatly 
blame him because he had a 
hard chiit^hood. The page 
bottoms' mix jjn was an art sfip 
up. The rant ieij atmosphere on 
the top floor ot 11 AP' lowers 
(where exists 'Art J somerimes 
aoesto iherr heads and rhey 
7orgetMhsre they are. Jh& 
LiJdtow gibbet has been busy 
recently . . 





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IS IT ALL TOO 
MUCH? 

Dear Llovd, 

J u 5t one or two quest i one , if yo u 
don'i mind. yVhai'switli the 
sudden fl-DOd of special 
leatures' Allfigh?. so iiwas 
Christmas but didn't you ihin* 
Itial you could space -out three 
prDijrammer interviews a bii? 
And how do you decide vifho 
wins the compfllitions' I anea n il 
woulid be a bit incan^enFe-^l >f i 
^on the trip 10 see af ound 
ZZAP I Towers 3D do you fiddle il 
orju-it hope for the best? 

Oh, by thewav.don'iyou 
knowwhdtrnonlh it iS'Ho^vcan 
VOu rolEaseltie February edition 
ot the maqazine on January 9th 7 



INSULTED 

INSOMNIAC 

DearZZAPI 

Il is now three 0' dock in Tha 

momln^H and I can't sFeap ■ your 

fault. 

Whydoyou have to prim all 
rhosA lert^rs t^atU^epmefroni 

my bea Jty sJeep-7 PoinMsHl'ma 
Spectrum owner who enjoys 
ZZAP I (and Jaz Gazzagezf 
excQ-ptwhenl read iBttere That 
tell merhalthaSpeccy isa 
rfoor^opper anjihe lllie. People 
ubho actuallysit down and write 
Buch thingslobepnnledina 
magazlna muslbe incompeTenT 
thlcIctiaads(naIto mention you 
for bo^ering \q print them}, 

Nowthat rvegotthat off my 
chest I rnay sleep Janly well, 
encept fo' ona thirfg. 

I almost ripped mv hair oj» 
when i saw thai you sent Scott 
Cooper frtee (]ame«, Obetihal 
yousignBdlhfliTi tool) Ohno, 
here comflSPiurTibabbtinQ 
about missing sleep J think ihis 
m«a ns g oadrri^ht. as I am tired - 
Vesrf>um, Vlllurnltout now- 
dick1 

Jannilt Angerup. Kommarken, 
Denfuirlc 

Strictly speaking, we dont 
approve of Speclrum hashing, ft 
is ta/rly painifess- 8ut there sre 
always sam^ pagp/^ whc f^l 
that in certsin ctses a 
zomparisofi iscaileiffcrgndihis 
aimost inevilably en ds up wrih 
the otherniachinE taking a 
knocking. Ws try to keep il in 
order though. I think you mrssetf 
the point about Scon Cooper 
WesentSPFCTRUH^ sultwdre— 
to his brother You see, there's 

justice atterafl. 



A%, 



Even in darkes-l Ludlow there 
must be a calendar somewhere. 
Is there OT are you all deprived or 

illiieraio^ 

Juigen fitlmar Ashltley Park, 

Be-lfast 

Ifit'sa shortage ot interviews 
you're worried about don'ibe. 
There wiil he plenty rDOfe in 
upcoming issues oi ZZAP' As for 
3 calendar— you have to be 
kidding. Ti^e nearest thing we 
deprii^ed na fives of Ludlow ha ve 
to a calender is Mr Western's 
production schedule- h has lobe 
obeyed. However, it's a time 
honoured traddioi to felejise 
msgannes Y/'ih tite tallowing 
month's cover date — don't as* 

ine why ' 

LM 



MORE ROCKFORD 



DearZZAPI 

I think thatRockfordisfab. I 
haven't seen a single letter 
praising the little bellow yet I 
I hrnl< that he deserves it so 

Sleasegive him mine. He should 
ave his own page -with 
cartoons. Oh yeah, when is Yre 
ArKsing fu coming out? The 
BBC hasgot its copy out so hurry 

up and r-elesse I L Afso I thir>k that 

Sou should have a poster of 
ockford ar^d CO jld someone 
tell me how to make my Pat 
Person to heve a slower? 
Jay Vardy, Staswnsgo. Hsnls 

You cart 7 have seen the first few 
issues oiZZAPi We were 
tfo Q d^d with letters praising hitn 
(and other ones we won't 
mention I. RQckfordgets quite 
eno ugh spsce as it is. As to yovr 
Pet Person and his washing 
h^hits, it's father up 10 his 
personrit chamcten but Gary 
Pennsays you could tiy telling 
him he smells ^nd leave it up to 

his own conscrence. 
LM 

SflTfOO ^, 



Somuch tor March, 1im« to 
trudge through LudlOM's 
slushy. arfcOW ridden January 
stteets land you think you hawe 
problems wiffi rrtagarine cower 
datesj^ The sleep hills round 
here WQn''t alhow my bicycle Ut 
operate despite the special 
snowlyios Such i&lire See you 
next month when it might be 
warmef, i-n the meantlfTTe,lhe 
address to write to i% ZZAPl 
RftAP- POBO^t to, LUDLOW, 
SHROPSHIRE SVB 1DB 





ffce 



14 ZZAPI&4 March 1986 



*^^e 



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^V 



TURNOIUTOURtDIUM 

THE ARCADE SPACE COMBAT GAME 

retivuui aHE-iidNipifieiksvauthroiniviw 

5ec|LiflncE ol diUBs . locps anil t^iris fhuriOtv'Lius 

nckieLr^ and shftlLenng can.ii.ii i &llBl^g ti^lisr 

ViXiMlenses Herd-BiigBd meLaiic ijcapfhcs 

asBaulc vtiur wisualy Bcraiin^ing sremy righters 

frpctijr'E ^Dur norue^ 

Cool i-nsiB conncoi ripiiv'*' t-hfuogh thernuOiie 

Dfiri liuriacB ai-ffncEa of tUb alien St(iei' Dr-eadnDugh^ 

Lu T,he tmilrgfliLaiioii rtiLd iJndiurTi nhatl 

UniliLjrii bv Andrpuv Bi'Bvii'''nnk is [he stunnmy 

Hgutil [,1 [he Chan, topping ParatTrdid. Zznpi 64 

Liijid Ti.-ihirti .,Mrini-if Mriil Ne™r,p,pii]'5 ArcaOB Gbitie dI the Vt»ar 

Far CaiimadDr« E4 anil 12B 
CabfiBtEfl Ca,S5 Di«k £12.95 

Hew Ban Cojisultanta Ltd 




UpreiidaiiLb, Lid 0>ifcr dF^ Credit Cat] Itv itrfiiny ^ *' 

vuur Afceai'Buf'clayiBfil myrJiBr, arc eidui^ a '"^— 

apHL"r¥'n -nQiiflLiiPt Llnn'[.'tP-i)i!i.i;iH»?r\Ji6*yL»]r 'ia"c jini ja(ri?j& 



imi 







Ltiu MJUJUl-dita^ut-itdii? Mrtun. Abingdtm U«mi aXl44FW 



1^1 III" inimiiLaiiL ^L*;t.nnjiiiiTii III jiiLiviiUjp iJlErtriu *L'arJ3 ^lL^dV'4 n:(i[iv ti s-JiViiiii. bu^iiApru aflm.[ 



1-119 i*iLn d H,tA 1,11 lIubllL'dLlIlM 




After rrrany news storie^H 
previews and much 
press hype, a ^^PV °^ ^^^ 
Isgendary and until now mylh- 
jcal Mercenary has wended It's 
WDv onto IheZZAPI office desk. 
The delay ^ivas due lo a fewv 
complications in gDtting Ihe 
program off an Atari and into >9 
Commodore along with certain 
code modifi-cations to increase 
and enhancs the goreral speed 
of the progrem. Now all iTiai'a 
done Irs lust up to us to r&view 
iC wqII here mq go: 

The main pTav ^■'Od of Mer- 
cer}3rv is centred or The platiat 
T-arg. a world containing two 
r^oesalwar The original inhab- 
itants of Targ were The Pafyars, a 
ii^aceful sentieri species who 
Qd a ccrtentod existence untsl 
the arnval of the Mechanoids. 
Mechanrjids are strange crea- 
tures in that they are not or- 
g^nicallv based and sre &ti alien 
rfice -of robots. Because of their 
^drlike nature, Ihe -Mechanoids 
soon defeated the PaFyars and 
are currontlv the domirsant race 
on Targ. Moat of the planet Is a 
barren wasteland, the onlv 
major centre of pqpjiation 
being a huge metropolta that at 
first appearance iDohs vary 
sparse indeed The*e are high- 
Mays- and roads linking Ihei odd 
interesting structures but rnoGt 
of the actual city I& housed 
underground forming a compli- 
cated subterranean complex of 
lunnels and caverns. This city \3 
now in Mechanoid centre L 

The Palyars are not completa- 
ly defeated though. The Palyar 
War CounciJ and the maiorilyof 
their population li^e in a colony 
craft that hovers high above the 
city. Though a few pc*cke56 of 
resistance still exist on ttie 

Elanei they are easily conrralled 
y the Mechanoids. 
You enier the scenario wher^, 
Ihrough a mechanical fauli, vour 
ship Prostlnium crashes an 
Targ. The role to be played is 
that of a Zlst century soldier of 
fortune, a mercenary through 
and through Since the Prestir^- 
jjm IS damaged beyond repair a 

new ship poweiiul enough (o 
leave Targ must be foun^ The 
trouble is acquiring such a 
transport — ships Inke thai cost 




S.M 



EJiite never really spawned 

thst meny look-df'kes 
because fts repuiaVGn wss 
sobardsomatcli. fiovvever. 
Novagen have r/tanagerf to 
release a gamo bas&d on s 



simffar approach, yet h&ve 

intro-duced so many 

onginai eiementE ihat the 

resulting game surpasses 

its s access ful predecessor 

in te-rms of s^citemerjt snd 

playab'fity. The plot is well 

handled an d the graphics 

are faster than any others 

oft/iistype. It's easy to gel 

into tJui hard to play well — 

classic garrte formula. The 

detail artd rapid pace lend a 

tense atmosphere tfiat sets 

it epffrt from the rest. 

Merceriary is a game that 

willqetyou hooked qui ckly 

andli:eep you interested for 

a long tijn9 10 camQ Itrave 

absolutely no criticism to 

mskiofit 



money aid you' pock«is aian't 

exactly jingling. What you do 

have though js Berson, a niprh 

Beneralion per^^nal computer, 
e acts as your interface wdh 
the outside world, providing a 
3D vector interpretation of the 
scene arcund you plus naviga- 
tional information. Once on 
Targ. Benson reJevs the minimal 
amount ot information In his 
data banks. 

The main appeal of Werce/7arv 
is that there are vari-uu^ ways of 
achieving the end goal The 
most obvious is to act as a 
freelance fighter for aither 
Mecftanoid or Palyar. Heaping 
the rewards of such a role tt 
st^ould ba quite simple to get 
enouoh rfion-eyfora ship to taki? 
you off planet, tf this is the io\& 
you Mvarit to pley then you'lD 
need a craft of some sort to get 
around the planet Such aship Is 



16 ZZAP)64 March Iftfie 




located class to Ihe crash sire. 
Benson relays a message asking 
if you'd like to buy ihe ship. 
Mefcenaiy plays j jsl like the real 
world and instHfld of buvirg the 
ship you rnav choo&e !o sieal It, 
nating any rstaliaiiork from Ihe 
vendor. 

On screen Ihere's Ihe head up 
display fed to the mopitor from 
Benson. When the program 
boots ijPh the ^ame has vou 
Sitting in space wiri-r^alarfield in 
front of VOL. Benson activates 
the ship's iNovadrive but sfter e 
few seconds thrusiln-g, a mal- 
fUfKTion develops. The PresUn- 
mm still has considerable for- 
ward momenlum and when & 
planet tooms into view even 
majiimum reverse thrust Isn't 
enough ro stop the ship from 
crflBhlandirg. Once crashed vou 
dr« giver full manual control, 
Evorylhing Is shown In vector 

graphics, with the ground 9nd 



sky fiNed m green and tjlue 
respectively. Along the screen's 
base is a control panel Vhat 
shows your compass bearing 
plus elevatign, A small window 
IS also presenr for relaying any 
of Benson's comments to you. 
Uaing the ioysiick it'a possibleto 
move around in the fundamen- 
tal eight dirsctions {the key- 
board i£ u&gd \o quite a large 
extent as ^eM ). The outside v lew 
up<Jates as you move m true 
perspective. 

To steal the ship, just walk 
ov-er to it and press B for Board'. 
Once in control of a craft the 
joystick function changes con- 
sideraibly Left and rrght rotate 
thscraftarouhd its centre while 
up and down tjpor dip the ship's 
st&rn.The keys one to zero along 
the top of the keyboard wntrol 
the machine's enqine$ ^.vilh zero 

delivering the greatest thrust. 

Once inside an aircraft just 
thrust of in Ihe directiun ycnj I 



wish \o travel then pull up. 
Landing requires a small angfe 
Of approach and a relatively 
slow velocity. Once on the 
ground and not moving, L for 
T_eave' puts you thack onTo ihe 
gmjnd To walit around once 
more. Pressing shift in conjunc- 
t Ion with one of the thmsi keys, a 
negative power boost rs 
supplied. 
On the bottom control panel is 

also a grid counter showing 

your poEHion on the planet. The 
first message received insiructs 
you to make your way to loca- 
tfon 9,& ar»d then get to the 
conference room. At 9„6 there's 
a hanger {these ffllQw you to 
enter The subterranean city 
through an elevator coritaiied in 
them). The whole ship can Im 
brought through the elevator, aill 
you have lo do Is position your- 
self in the middle of the hangar 
and press E to activate the lift 
rEievdtor'l? 

Once Inside the crty il'a 
necessary to walk abouT rsrher 
than use the ship. From the maiji 
hangar a number of corridors 
branch off into the metropolis. 
&ach corridor has a door at 
either end and to walk through 
one just walk headfirst into Jt. 
f^ost doors are oblongs but a 
few are differently shaped. Try- 
ing to bump your way throuah 
one of those- Doors results in the 
message LOCKED flipping 
across your scanner. A key takes 
the forrn ot a lar-ge three di 
mensional object in ihe same 
basic shape as The door ii opens. 
When collecTing a itey P is used 
to pick up a.nd D for dropping. 
This applies io ail the objects 
that rnay be found arauno the 

place. Mind you. only len 

objects can be carried at once. 

Once you get to the confer- 
erce room & massage from the 



Mercenary /fas carfjj>?/y 

t^k&n its time irt appearing 

on the 64. but it's detinittffy 

been worth the wait. 

Seidom fiffs n game kept 

very one ^ l ZZAP ' glued to 

IB monitor for 50 long^ but 

Mercenary tieserves every 

second devoiedto it The 
gaiie has incredible depth, 
and £v&Ji /f /t is so/ved it is 
aJwayspossibte to return to 
Targ and escape with even 

more credits 3 nd better 
equipment fremember the 
saved dsts f/is/c rapei. 
The graphics a/e 
excepdonai, the vectors 

make E\\te seem Fi/ie a 

3ASfC program And 

Starior hke. hve//Starion/ 

The depth of the game is 

incredible — Mercenary 

hasm Bssf uepofe ntiat 

v^hich i$ i^fily reafised 

through playitig It. tt's 

refBdvefy easy to sofve, but 

there is stilian immense 
game waitirig beyond that 
point, it '!t certainly take a 

iong, long time before 

anyone escapes Tergwith 

the maximum credits Bud 

equipment H there is q/\^ 

game which is worth 

buying then it is rfiis — 

Mercena ry is about the best 

computer game ev&r ro be 

wrtttert. 



ZZAP164 March 1986 17 




I 

k 

p 

r 



Falyars is relayed via Benson. 
They sav ^^^at Jhe delivsry of 
certain Mechanoid ilems Id the 
Palyar colony cratt wi II result in a 
hefty cash reward from them. 
Also they say That a Very apecial 
gratitude' will be awarded i^ bII 
iracas of Mechanoid occupation 
is removed from the piaiat. 

Getting up to The cotorry craft 
Isn't that easy as moat of rhe 
craft ftjund on the surface aren't 
powerful enougl-t to reach the 
Palyar's fortress in line sky The 
ehip that can reach it iscarefulfy 
hjrfden. An atterraTrve rouTe to 
the city is by f>ndlng soma way 
of bi^ostpng Y'3'"' ^*"^ ship's 
power with the correct piece of 
equipment. Getting to the col- 
ony Cfaft is only halTl he problerri 
since a key is also needed ti> 
enter. Various items whert 
placed in certain rOoi^fi result iffc 
financial gain,. The mosi reward- 
ing act is to fleHver the leader of 
the Mechgnoids to the Palyar 
debriefing room. \i enough 
Ci'ediis are accumulated ihen a 
Noyadrive ship can be be hired 
from Hertz spaceship hire but 
It's still a case at being in tha 
fight place at the righl time. This 
isn't the only way of connpleting 
Mercenary, thane are three ifi 
total, but the other two are a bif 
of a mystery. 

Throughovjt the game there 
are a number of amusing as- 






Paitt Woakes' previous 
offering^ in fad his firsr: 
Encounter, wa& assmpte. 

bat eifcept'oFia!, shontem 

up Mbich unfonunatetv 

failed lo make any impact 

due to a distinct Sack of 

coverage 7 thankfully. 

Werce nary /i^5 teen 

'received with fsr greater ' 

in te-resc and it certainly 
deserves ihe sccfaim-, sittce 
it is one of the most exciting 
releases ever to appear on 
the 64. 



pects including a CommodDae 
sign and an Atari one. A esn- 
gratulatory message appears on 
sh Doling the Atari sign but 
Benson Cfllle Y*^^ ^ traitor for 
knocking out the Commodore 



Mercanarv is Ihoroughty 
enjoyable to bo th pJay and 

map (usefufi and IS 
incfcdsbly easy to gbt info 

— addiction is almost 
guaram^ed. k has enough 
depth to marntain the injti^l 
interest, with three ways of 
finishing the gujne ^nd the 
constant chalienge o-f 

improving your finki score. 

There Is 3fso pfeniy to 
explore and the many 
3nju$ing and generaiif 

neat littie touches 

throughout the gsme, 

make if all that more fun to 

play. The high Quality of the 

graphics 'S evident from 
the commerits made b/ my 
colleagues, safshffn'rsay 

anything more on the 
matter other then they are 
bnlfiant (the ar^phtcs, not 
Se?f> and JiJlian} as is the 
gante itself. 



sign. Also in the city is a huge 
billboard with Encounter written 
on it: 'Vou have iu si destroyed 
. the authors advert . . . »rom now 
on r - - thiings. will be . . . even 
tOUdhaf'H vou are informed on 
its destruction. Mercenary does 
seam to indud-e everything, 
even a kitchen sink, which can 
be found in the colony craft. 



CrsohfaVff^ 




I 



^rtlMl^ff^ 



'.af tj<? War f S/ktsv 



•ur^a «S% 



18 ZZAPI64 March 1986 



ti^ 



LEGEND OF TH^ 




A plane crash iii the dark tore'^fe ol ti^e Afnencan sub continent, as 
inhimou> as it is unknown ,,. the ghostlike images of wild women 
di^ppeai inj? Jntci the junkie ..a quest trf unimagrnaHe combat 
andunloJd Luivctitui [inst ibf etrie backdrop of gripping^ 

jungle scenanos .,. (he mt^smensing con>pulsiiin that is ....._ 
the Lifgend ut th*_' Amazon Ubmen. 



In the treachenfus jungles ol South America 
iherule t>f survival i> . i.i.n \ .ig^^ii^i^^t allodds. 



^^^^ 




;<*, 



^/j 



Commodore 64/128 £9.95^ 
Spectrum 48K £7.95 ^l. 

Available siwii Amsbad ^. 'i^N^^^^^ 



■*p^r 



i^MtrJ 



..-'*'. 



idu^ridl 



Tp]:02nW88ei 



^A 



.u 






1 




1 



V \-» 



iU 



TAMAZON JUNGLE 
_A^TE WQJiSEXtiAN DEAm^WAlTS YOU 



m 



Ti 



[.. mm ; 



Al 




Several montfis ago, in the 
near future, strange sig- 
nals were bomg emitled 
from the Moon hy an unusual 
transmitter Bui -what did Thev 
mean and who was behind BLich 
an act? The International Com- 
miGsion for Universal Problem 
Solving (or ICUPS tor those of 
you who prefer acronyms) were 
I nte rested, so much so That they 
eniisiQd the help of the Rt Hon 
Charlemagne Pothering ham 
{'but you cam call me Grunes 
Charlie'). Charlie unv.fj[tinglv 
tookonthedaringdepdandlooli 
off ImmBi^iatelv on an epic jour- 
ney To explore the Nodes of 
Yesod erid locate fhe source of' 
the signal^- After a great deal of 
torment from the mazs-like cave 
elru^ure of the Moon and the 
hostilhtyof its inhebitarls, hedid 
SO. And althougln w^al Charlie 
found wasn't quite evpected, it 
didn'l come as any great sur- 
prise . , A large black slab of 
unknown origin and composi- 
tion, the Monolith, was trara- 
mittlna vital daTan penalring to 
the vulnerebility of Earths def- 
ences, to someone, somewhere 
dsep in outer space. But v/ho. 
end more imporTantly where . . . 
? Ch9<rlie prompilv reiLirned to 
his home planet and a hero's 
welcome^ and the incident was 
soon forgotten by all . . , all but 
ICUPS. whose d Jty it is to worry 

about such ihings, 



tfouffc/Ttte Arcof Yesod a 

great disappO'nt'J'snf anti 

expected far more from a 

foifow up to the superb 

Nodes ofVesori. The 

fonriBr has many 

stmtfanU'es to its 

predecessor and 

SlibSAt^ti^ntly rt became 

less inie-rest'ng to ptay 

since there wbs always that 

feeUnq of defa vu. Tfiereare 

many onffinafpfffy 

eleinsnts ana although the 
graphfcs. 'ndeed the game 
ttsetl iisi^re better J didn't 

enjoy the experience quite 

SO much the s^arid timt 
around. 



ARC OF YESOD 

Thor Computer Software^ £8.95 cas, Joynldc stn^ kcyi 



20 ZZAPI64 March 19S6 







-W 



^ *4 



B3E '«■«■■ 



^^fi^iS!lS|^»?S!li 



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placid exigrfor there were all 
manner of alier life forniE, beh- 
aving lilte those previBju sly dis- 
covered in the Moon, Although 
they didn't fook :fio samB. 
Charlie knew Ihey wculcf pro- 
sent as mLich of a problem as 
belore, especially since one 
strange beasT di5oriemate*1 hiin 
on contact. He was in deep 
crouble {Nteralfy) and h seemed 
that ffnding the 'lithwes going to 
be even more of a taving tasJf 
than he inilially thought. And of 
course, onge found it must be 
destroyed . Quthow?, 

During hia search ou<r asiuiring 
hero discovered several crys 
tafs. Their cornpoBition wss as 

familiar as t heir 5urroundir»gg. ,, 
Could this be the breakthrough 
he -was lookimg for? CharTie 
pondered upon the idea and 
decided it would be wise to 
colfecT ihem — ft worked beforOn 
so why not novtf? 

With the ard of a smal^spher- 
icai device ot simiiap flu&liiies to 
the moles found on the Moon's 
surface, and by effectrvefy uslnfl 
I he transporters placed through- 
out the multitudinous subterra- 
nean passages, Ch anile man- 
aged to coFlecl eighi crystals of 

the semo structure rVow all ha 
had Id tfo was locarte iha 'li:h — 
itsdestrueticniAaBirriminent. . . 
But then bo was- [he Eaiih'5 if, by 
some quirk of fate, he should fail 




Oaspite Thor's attempts to 

plagiarise iho'V own 
product (ief^t^tSssi Arc of 

Yesod r's an excsltent 

product tn its own right. 

Compdr'son To Nodes are 

reaity unftvoidsbie b^ause 

ot their simiiantv' and ^\ii is 

g great dpsimore ptaypbFe. 

Tha graphics hav^ ^ven 

surpassed Codes' ejf cBilant 

sr^ntfsrd The targe 

detaihd figures are 

beautituify an ifnaretf and 

fook very reafisfic The 

gameptay itself is very 

simil&r to its toreb&ar 

though the chat/enge is fsr 

greater sjncs the map is 

Tsfrger and thers are a lot 

mori/ fr/iJdGnp.a!i.^ageways. 

I didn 't like l hi? mechanical 

OQuiValerjt of the mole, it 

fu^t wasn't as cute f Overall 

a truly great aame arid if 

you lifted Wodes it's likely 

you'ilhve this. 



Nodes was an excellent 

game, biit re/easing this is a 

tin oiagnwble — punters 

mavfindArc TOOsimilarro 

the foiTn&r to be worth 

birying, Still. Arc is an 



And worry tliey did, since it 
transpired ibat the 'llth ^that's 
trendy spaceman's terminoiogy 
for Monolith) was an eKtremely 
soph isti cat ed tact i ca I war f a re 
computer and was planled on 
the Moon by a race of gaJactic 
megalomaniacs frgm the pianel 
Arial (Ariatans if yo-u hadn'T 

guessed], ro which the lith was 
Cranspofted when Charlie att- 
empTed lo destroy it. Shoufdlhe 
Atarians, sorry Ariatans, get 
their Sweaty little appendages 
on the riecessary informaTion, it 
means only or»e thing . . The 
end of the Eflrth as we know it! 
Only one man can prevent such 
a Iravesly, a mon who ia familiar 
lAiih the ways of the 'liih ar^d 



exc&llent program in itse/f, 

and it's onfy /air to say rhst 

it follows Nodes simiiarly 

to the way fhnt Waliy 

gsmesfolJow each other. 
The graphics are s/tcellent 
with some lovely. 

excellently animated 

sprites and there is some 

really spectacular scenery. 

The music is good too. 
although ft so untfs rather 

similar t-0 the backing 

music of HO'bm QUhe 
Wood. If you iikeci Hodes 
then you shoirld tfefin isely 
try ou! (his ons, '''sagraat 

arcade adventure buf 
maybe Just a little too much 

ilka jts pretfecessarP 



those wjho guard it— The Rt Hon 
Ch a rie mag ne Foihe ring h am 1 

So, after much persuasion 
and deiibsfation, Charlie found 
hir¥iseH on a spacecraft to ArJar. 
And wher he landed on the 
outskirts of line capital city he 
found his surroundings uncom- 
fortably famifiiar — the planet 
Ariat looked remarkably like . . . 
The Moon I Although there 
wasn't a mole to be seen, roc- 
kets were occasionally launctred 
from the craters — but virty? He 
wasn't sure. Despite certain 
scenic differencee Charlie felt 5 
cpriain deja vm . . . This feeling 
was strengthened vvhen he be- 
gan to eKpTore The darker depths 
of The planet, for beneath -the 



Presentation 82% 

A few upfiiHrrs .irn f 
attractive on screen layout 

Graphics 96% 

EloqtJcnf backiJrcips, full o' 
defail-and Fflmosph ere with 
equally attractive apntes. 

Sound 63^ 

Somt! goijd rimesand 
hefrttirig FX, 

HAdkabirify92'% 

Allhoifgh the game is a 
mitederivrtTiveiT alilf 

proves cortipeiling to bnth 
play and map 

LiiitablMty9l% 

A haf Jer game [□ complete 
but jusi as ali5orblng. 

V^lue For Money 

90% 

Maybe nut so wurlhy if 



tidc-s 13ut then [f you 
liked it or havnn't got the 
ori^lnal.^rr.'oKersabit 
nniFi? for a litrle less. 

Overfill 91% 

Ark improved version af 
Nodes can on ly bt an 
CKamnleof an encpllenl 
arcado ad venture. 



ZZAPI64 March 1986 21 



Tlw TV 
science fiction 
scries inv;»dp\ your 
home computer 

Earth i5 visited by 
seemingly huni;in 
aliens ,. 
These rcpiilex soon 

reveal their iJtimaie -"iin"i 
fxjwc^ver .ro rjike over 
E^rth and enslave its 
population,., 

SPECTRUM 48K 



SPECTRUM 4flK 




',|i^r In If, 'A" ifi^ »■'! ill r'/""' J lU fi^r rh-ihit 
Tr-irV "T*!" Urn's 



AMSTRAD 







IQRI W^irnor Hm* jnr All Flpghlc Hr^^ft-rur^d 




WAKE 



Desthwake is a sort of 
Beach H&adfilftyQe game 
which hurlsyoumlo a^Bf 
situation. In the tradition of all 
iriie 'war hero' BlorytJOOffS, you 
are completelv ouTnumbered as 

(Du take or the entire enemy 
jrce single hapided. 
The story goes tihG this; the 
enen-iy hold vast areas of the 
homefard ir the north and west 
iind are one step awav fi'Om 
cotspletfng research which will 
give Ifiem the atomic bcmb- 
^JeedJess to say, if Ihey ngke 
The Bomb, l^^e war will not 
conlinue for very mucfilDriger .. 
Allied afiempts to destroy ihe 
research pl^nt have failed, ow- 
ing to the lact that i\ is buitt into 
the side of a mountain, deep 
inlerid along a narrow inlet. Air 
drt^ cks have proved useless and 
there have been no survivo-rs 
from the three commando raids. 
There's one hope remaining — 
VOL>, the Captain of the battlB- 
Bhjp Undauntectr 

Research has shown that d is 
possible to enter the narrow 
inlet and destroy the plant by 
firing Jpwsrds gnder rh? pro- 
tective shield of the mountain. 
However, this is a tasl( of epic 
pii}|]orTiona and the odds are 
Ktaclted against you as you pre- 
pare for the voyage. 

The game la broken up into 
several different arcade seq- 
uences like Beach Head, with 
between-screen air attack 
phases. Here a map is shown ot 
both the allied end enemy terri- 
tory alon^ with ell the aLrfislds^ 
radar stations, ftorts and so q^. 
VVh at the p layer has to do is try 
to take out as many enemy 
emplacements as possible by 
allocating targets to his own 
airTield^. Qrce the tar^^ets haye 
been selected the aircraft can be 
scrambled and sent on their 
missions. The computer decitie:^ 
the damage caused, shows tha 
results and then puts the play^i* 
into an arcade sequence. 



The first of these sequences is 
ai^ attack from e»iemy aircraft. 
The Undaunted and her tvwo 
escort ships musi thwart wave 
after wave of torpedo-dropping 
aircraft by shoot mg them down. 
The ships and pianes are viewed 
from above and s Missile 
ComtnBfid type cursor is used to 
target the shells from the ships. 
When an aircraft gets nearto the 
shrps it drops its torpedo, wfiich 
has to be avoided otfierwise the 
ship sustains damage. The two 



thouqhl thdt highiy 
uf Hflach Head 
wtMtn h iir^i BPpea- 
red tiack m T983, it 

'musi be said it was, 

and indeed is, a 
ifamn sight betlBr 
than Death Waks^ 
which has many similariJiBS lo 
US Gold's aforemBfitfoiBd clas- 
sic I toiind the six arcade 
Sfft/u&ncss vsrf irtonotonot/s to 
phyd/}dinfac\ashrss'ca/}see 
there are onfy three truiy differ- 
ent screens. I'm sorry to appear 
so cyjiical. but dul! is far too 
intar&Sfing a word to describe 
ffiisgatne. 




escon^hips are dispensable arid 
are lost if one tDrpedio hits them. 
The Undaunted^ on rhie other 
handp can sustain three hits 
before she sinks — just as well 
as she's \'ital to your mission. 

If the player manages to get 
pastthis screen then another air 
attack phase follows. The neifl 
arcade sequence is a 3D view 
from The Undaunted and puts 
you under fire from patrol bostSr 
These move along the horizon, 

urn and sweep towards you 
before releasing therr torpe- 
does. The only way to survive 
this screen is lo sink the petrol 
boe!s before lh«v leunch their 
torpedoes. This is done by u sing 
your guris whi^ can be moved 
up, d^wrp, leftand right. 

The third screen is anather 
vieyw from aboye, only this lime 
thie player has to guide The 
Undaunted throuflh a minefield 
— a collision with a mine andthe 
game ends. 

Finding the correct elevation 
IS- the keytothsfourth screen, as 
you try lo sink the three battle- 
ships blocking the entranrre to 
the inlet. WhHst you're doing 
that they're busy pounding you 
with shells, so speed is again af 
the essence. 

If you manage lo survive that 
onslaught then enemy planes 



Tft's inore vp-to- 

daie Besch Head is 

great fun lo play 
and offers quite an 
addictive ctiaiiBnae 
to Any budding 
batilffsnin csptain. 

Tf}0 graphics are 
fing — nolfting 

flash bur rhev f'T the game mcefy 
and are better th&n ttiose of 
Beach Mead This is the sort of 
game which offers 'nstant ap- 
peal hut may pal! after a whife 
since there are only five screens, 
ft's well priced at £?.dS and is 
ivorth taking a fook at if you're 
rnto shoot em up'sink em 
downs. 






are again scrambled in a last 
gasp attempt to stop you before 
you reach the base. The same 
principles apply lo thai of the 
Tirst arcade screen and success- 
fully avoiding torpedoes arid 
shooting down the planes 
ensures your progression to the 
final screen. 

This is very similar to that of 
Beach Head. Aqain getting the 
right elevation wins the day; this 
time the player has to gel a shell 
through the doors of the fflae- 
arch plant before they close — 
not an easy task by any means, 
but Ihffn Winning a war Sfnole 
handed never is, 

DeathwHke senms 

to be highly deriva- 
tive 0f LfS Gold's 
tirst big Nl Beach 
H&ad fh& iceiiSfiJi 
Bid approach to 
die game is very 
simile r to the State- 
side hit even 
thttufffr onFy e couple of screens 
bare any resembiance to the 
Bruce Carver's creation, fn aft, 
five different sheets are provi- 
ded and though offering e 
modicum of chaHeifoe it saerns 
likely thai given a iittk bit ot ttme 
and practice any gamester 
should 6e abfe fp crock cbam. 
not very good for long term 

appeal tbefi. Graphicaify Death 
wake is not astounding, adeq- 
uate is a uvord thai ipiinQS to 
mind, and looks a iiltte bit ant- 
itfuaiad compareif with today's 
aigitai maaterpiecas. If this type 
of war gamp dpas appeal fo you 
then DealUwake should provide 

dutte a resscaabfe emaitht ot 
enlertainmenl though it seems 
likely to p/ove dull tor anyone 
efs^r 



ntatJon 74% 

Jo fly high icore fable ar>d well 
presented overall 

Grdiphlcs6«% 

Tiddfy, but quilE nice sprites 
which III ihe game well 

Sound 36% 

Oakka dahlia booooom. 



Hooh9bllJty 72% 

Progressinq '-'r,rn srrt'cn lo 
screen is chad enqirtf and 

proves fQ tn? eniDvable 

L^rtablllty63:% 

A rpa^onnbly difficult game, 
.^irhoughii only has five screens 

Value For Mofwy 66% 

Cheap(ish). althou^ihThe 
scenano is 3 bit pakse. 

Overall 66% 

DespiW? st^mfi dissgrserneni or 
theleam, considered wort In 
tryir>g ifyou'rpg wsmmngRr 



ZZAPI64 March 19S6 23 



r^ 




^*«W-»-uHOrr HtbPTo'** 





fourth rosulte in him being 
killed. With a new Hfe vour man 
is white ard with each proflr- 
essive hit he turns yellgwr then 
green and then into a puff of 

smoHe. 

Your man looks a little hke the 
knight trom the Spectrum game 
At'C Ai3c . He's not defenceless 
either and can throw things at 
Ihe nasties to protect himaelt. 
These "antibodies' [varvloigfrom 
Sticks to what looks like I'^i? end 
of a mace) can be picked up from 
The rooms of jiist about any 

bjjilding. Running over thflm 

automatically puts therti inm a 
tube at the side of the screen. 
The tube only holds a limited 
n jrnber of objects so it has to be 
replenished very ragularly to 
increase your (vary slim) chan- 
ces of survival. There are entra 
lives thai can be picked up and 
there are also boots which, 
when coHeCtfld, allovi/ you to mn 
at high speeds for a short while. 
When you throw an antibody 
at a nssty it doesn't always kill it 
straight off. Some of the biaser 




any moons ago in a 
hidden valley be 
_ _ - tween the purple 
motirtains and the seas o1 the 
Seven Islands There was a great 
calamity; dafkness descended 
jpori that land, evil overran all 
that v»ras good and death and 
hunger spread. Those who re 
mained Wame twisted arid 
Stricken with evil and the village 
ir that valley be-came possessed 
with powers so black thet no 
body daTed enter. 

Years late^ the Eioty became 
legend and only the songs and 
laiea remained of those who had 
tried to enter the valley never to 
return ., for those who trespass 
into the village becorie ensia 
ved by the immense power of 
the evil Overlord 

After listening to the story of 
the battle with the forces of evil 
in the Nightshade village one 
night, you decide la sei oft down 
the valley , , and thus the scene 
is set for the latest Ultimate 
game, marketed by Firebird 

P/ighish^de is yet atiother ar- 
cade adventure which uhlises 
the Spectrum /Amstrad 'Films 
tion' programmirhg IflChniqjes 
used in Kniqhtiore and Alien 3 
giving a realistic 3D panoramic 
view of what's- going on around 
yoiB. The program differs from 
those two games In Ihe respect 
that that the scenery scrolls 
rather Than 'flicks' as yoti move 
from ore location to another. 

The game itself is set in a 
typical mediaeval villege. com- 
plete with ancient looking hou- 
ses, streets, barns< churches and 
the like. As you walk down the 




streets you can see the facias of 
the buildings in detail, with 
walls, gables and windows If 
you like the Ipok of a building 
then you can enter it through its 
door. When you do so the front 
of the building disappears, rev- 
ealing what is behind — useful 
since it lets yoiJ see what you're 
doing. 

Most of the buildings are 
connected so you can travel 
from one to another by moving 
throug^i the series of dnors and 
rooms inside. Many buildings 
have back doors accesaing the 
street behind. 

Throughout the village loads 
of marauding nasties rush after 
you and try to Take o-ne of yo^.r 
five men. Each man may bfl ^^>' 
three times by a n-asty before the 



Atthough hovtng 
nice graphics and 
atlthal. Nhghlshflde 
doesn't i-esily have 
enough puizhs for 
it to deserve any 
"ierier ifi3n its cur- 
rent rating. Tho 
thing is. all vou 
have to do t'aW ha, hot is co/fecT 
[he four diflerGsti supsr aj^ti- 
bodies and fire them af the 
meaniQS — fme Iot artatie pao- 
pfe beceuse all you have to do is 

survive: ihsr^'s nothing tot the 

adventure peopfe ro rrmli over. 
NsvBflh&iess. it'sstiFI tun w play 
(the scoring porentfai is huge) 
&nd fs difhctjk sspef;i3fly ss it's 
^ easy to f'Od yoidiseff going 
toufld in circles. Try it if VO^ '*» 
thosountiofi 




/ fp^Jnrf f^ightshaOfi 
very boting la pisy 
when H appeared 
pn lf}9 Spectrum 
iiot that many 
months aqo Vn- 
forttinafely the 

s^tne duesn'f tiatd 
true for this con 
versfon since it fs even duli^r to 
pt&y than the ongirmi This is 

^UB to the slow speed of the 

grophics and consequently the 
gam^l^y suffeis. It wotfldn'I be 
quite so bad if the- game had 
enough depth to maintain inter- 
est, but there isn't ar>d as it 
stands I wouldn't Mi's said 
Nightshade was <Morth fire- 
bird's time. -.And money, come 
ea t/tink of it- 




ones, need to be shot several 
limes Thegremlin,fore>cample, 
splits into two smaller creatures 
which again have to be shot The 
smaller creatures then turn mto 
a bubblmg mess that siiil gives 
Chase until shot for the final 
time. Thankfully you don't have 
JO go through this rigmarole 
evarytimeyou shooT someThing 
— most Jike the flames, smaller 
sliding things and squat, toad- 
like creatures, die with the first 

shot. 

The obiect of the game is To 
find and pick up The four super 
antibod ies i bib I e, ha mme r , 
cross and egg timer). On-ce 
found you have to track down 
the fojr evil characters which 
run the show Ithe monk, the 
skeleton H the ghost and Mr 
Grimreoper) and throw the cor- 



Ve: another naff 
ffame from Ulfi- 
mate, at lessT this 
lime it's noJ realty 
Ifyeirfauii, Comrrto- 
dore Nightshade 
real/y b^ng a son 
offiiebifd- Though 
not impressed wth 
any dataif of the game, ^he 

speed of the game impressed 
me the feasL t^en playing the 
Supposedfy taster bfack and 
white version on The 6 side of 
the Tape, Sabrert^an's pace was 
Still inmier&bty sluggish, f^ot 
that the game 's easy mmd you. 
oh no. fjnite the opeosiTe in fact. 
There are so me awful gametiiav 
glHches thht n^ake aryy form at 

Srogress near impossfbte. 
'orSB of ait is your re-mAtBfia- 
fisetronafterai'feisfost Several 
rimes I g^ft into a sift/atian where 
every time Satire'"^'' reappea- 
red he instantly got lapped 
egain Oecatise b nasty also 
ehose that spoJ to maieriaiise 
on, I'm afraid that Nightshade 
didn 'r live up to the standards ir 
Should have and I wouldn't rec- 
commend it to anyone except 
real arcade adventure adilicts. 



rect super antibody at "ft. If yt^" 
can do That then the village will 
be freed From the evil which has 
ruled there for so long and 
evervbody will live happily ever 
after , , . until tfie next UltimaEe 
game, anyway I 

Nightshade comes m two 
versions, one black and white 
and the other colour. The black 
and white version is slighlly 
faster Than the colour, otherwise 
Ihere is no difference. 



Pm«mation 75% 

Alt! active on-screen bul l^ardlv 

anynptions. 
Graphic* 7&% 

Efl^divfi 3D (arnlsKied by The 
very slow speed- 

Sound 38% 

Prpliy crummy musicanrl 
elteclSr 

Hookabliity62% 

iTmiqlit be furi a-trurtging 

ground The villaqe of 

N 'ghtshade ^KiUhe ^WQiVs pae* 

ptitsvDu &ff5n Quickly. 
I.axtablllty61% 



but rhelaci^of gameplayma 

II dull. 

Value For Money 49% 

M 3Y h ave value for some arcdbt 
adveritirrers, but generally over 
pric?rlfoi what i[ offers. 

Overall 54% 

What worked wel^ on ihe 
SpecLrjrn because ol lis speed 
ends up being slov/ anri lass 

' jrrTerp-5linQonlhe64. 



24 22API64 iVlafchl986 



J 




^'WflO.'" 




Running true to Holtywood 
stereotypes the cowboys 
and i nd ia ns $ re fig Filing each 
Oliver As in alf games there has 
to be 8 hero and in /(stte his 
name is Marshall McGrsw and 
the diffBTOnce bfltwean him and 
the normal run of the mill 
Cowboy Is that he's trying to 
make peace with his redskin 
brothers. Standing in his way ia 
The indians' reluctance to trust 
him 5D to prove himself worthy- 
Ma rah all McGraiiv must demon- 
strate his skill in a duck shoolin-g 
competition. If he gets through 
tKis and Airs some peace 
Jokenafrom the Indians, than the 
next priorrty fs to get the-m to 
Washinqton so the peace treaty 
can be drawn ijp, 

Troubie Is that the NA.S.T 
Railway company mlend to run 
a track through the Indians' 
ancieni burial grounds. Roalis- 
ing rtiat the govermmanl would 
veto such a development if 
peace whs made between the 
two races N.A.S.T tJecides It's In 



their best interests to stop 
McGr3w from getting the peece 
tokens lo Washlrgtoa fn the 
town of Kane, N,A,S.T. place 
several of their men to ambush 



Kane 'Is an gfGsl 
Unto game which 
follows in the foot- 
st&iis of some of 
rhe cJasstc Masrsr- 
, rrofiic budget 

relegses. The game 
hss plenty of 
htimouf^ a sprite 
Cheekiiy stolen from Imposalblft 
Mission, plenty of plsysbilOy 
end a fair hit of cha'lenoe — 
what marv could you ask far for 
£f.S9? There are only fpvr 
scresris. tat they are all re^l fun 
to plsf, especm/^ the duck 
shooting screen, the gravies 
are fine^ the sound effects iffy^ 
but it does plsy very we/I. How 
f\^astertromc do it I fust don't 

ki}ow, bur rtifs is mbII wonf; 

evBry penny of the measly fwo 
qufd ashing price. 





}t i 1 1 f-d -■ f J t t . > I Ff I j'd r f '. lEoi^r" 

Score &08 ^< 




McGraw on his wav to the tram. 
The onty thing is to do deadjy 
dailie with The agenffe — if he 
wins, McGrawthef> has to get Co 
the train for Washington which 
is now speeding its way east- 
ward. With his trusty aie&iJ it's 
possibieforMcGrawto catch up 
with tha Iron horse and hop 
aboard -^ but an easy job it isn't 
due to the large amount deae/t 
debris lirtefing [he sides of the 
railway track. McGrgwhastoget 
Dobbin to jump the varioua 
rCems including rocks and 
lumbleweed lo make his way to 
IheheadofrhBtrain, 

Ks/ie Is split into the four 
Stages and throughout you con- 
trof Marshal! McGraw, a mere 
pawn of destiny. The first sheet 
IS the duck shoot and the rules 
state that you must uae a bow 
and arrowtor this ore. Supplied 
with a limfled amount of arrows 
the Idea is to down as many 
ducks as possible Anon-screeri 
cursor is joysticli controlled, hre 
loosing an arrow from McGraw 
who stands in the bortom right 
hand corner of the screen, me 
arrow whizies to the spot the 
cursor was at when the button 
was pushed- The duckshoot is 
held in a Idylic valiey near ihe 
Indian camp and tlie ducks fly 
innocently from feft to right 3i 
random heights. Piercing a duck 
with ar> arrow results fn an 
anguished quack frorn the sky 
and a thud as the animal hits the 
floor. The better your perform- 
ance the more peace m&dall Ions 
come into your possession — 
and ttie iess pesky ducks There 
are. If none are collected then 
thegame Is over 

The next screen depicts 
McGraw's heroic dash to Kane 
on [>obbin, his pure white dedic- 
ated mount. At the Lop of the 
screen the miles left To Iravel ara 
shown and as Dobbin gallops 
along his. merry way the back- 
ground scrolls past. The longer 
the left or rf^hl directions are 
hftid on the joystick the faster 
Dobbrn trots, Fl/e makes 
McCjraw use his spurs and get 
Dobbin to leap, 

Once at Ksne N.A.S,T.'s 
desperados make an atrempt to 
finish of the good marsheil. 
McGraw moves left and right 
along the bottom of screen. 



Although Kena 

isn't one of HAaster- 
tronic's better rel- 
eases, it certainly 
isn't one oi t/teif 
worst and does 
offer sewraf flours 
oi enjoyai'le p/ey. 
The gr9ofi,cs sre 
nothing spectacular (the anim- 
arian on the hqr^e 'S e/iceltertt 
shaughi and the sound is poor 

(a/rhougfi f do fike the stck 

'squawk' the birdfes make when 
shotl Overffii an adequate 
ganiB tor a cheap price a/td 
something wrrtthy of cortsidEr- 
ation. 





Most strfJilnff thing 
sbt>Ui Kdne is r/s 
main sprite's tvs- 
'r^,fi e/nblancB to the 
^f one in Impossiblfl 
Mission. The gema 
,ilsetf is realfy not 
that bad. Certainly 
worth ttiB £1.S$ 
asked for St. Though presenting 
sofne chaflenge <rs very ea^y ig 
reach the fina' screen of Kane 
and, thovQh the last stage is 
quite herd, it seems Jikely that 
with some practice most fteoitle 
should he abte to finish Jt 
Graptitcsify it is very plassBiit 
but the music is absufutgJy 
awful. Though this is c»rtainfy 
not the best Wastertron'c rv- 
ease la date it totyks like they sn 
stiil bringing aut very playabSe 
ga^fiss Tor extramBiy modost 
prices. 



-contro li i ng a cu rso r that a ims h is 
gur>. Fire draws and fires the 
trusty sIk shooter and any bad- 
dies hjt unleash a synthesized 
scream. Once out of ammo, 
McGraw needs to tun off screen 
left where his weapon is re- 
loaded. Standstill too lona and a 
desperado will dispatch him to 
that big OK Coraf m the sky. After 
the b^d people have been 
shown the light with a bullet 
througfi theirtorso, McQrawhas 
to catch up with the 15:51 to 
Washington, 

McGraw is on Oobhfn once 
again, dashing- for the head of 
the train. Unlike the first horse 
ride to Kane, Dobbin's speed 

n^eds la be carefully Gonirolled 
to bound over the obstacles. 
OnceaT the front of rhe train you 
have saved the Indians and 
N.A-S.T. are defeated. 

If you wish It's possible to 
pradrse on vanous screens with 
the practice mode aupplie^J, 
though It is impossible lo 
complete Kane like this, 



PreientatioiiM% 

Clumsv game start and ichytiUe 
Screen 

Graphics Tfi% 

UniFTipn-siive hjackdrops but 
some 0Mcellen[ sprite artim- 
ation. 

Sound 50% 

BiiJNanl sitrriplsd sountf hut 
real fy di re accompanyiriq tu ni" 



Hooliablllty79% 

Great (ii n ti^ ilarl with 



iLartablllty65% 

bul appeal 5cion fades due to 

lacli ofuhallenge 

Value For Money 85% 

Stfll rtellworrhi £1 gs.'bui . 

Overall 63% 

nor the hiJST thai Wasterironic 

cdn tfitfiieve. 



2ZAPI64 March 1986 25 



I 






.(■' 



-pfl-miMtHtTlOO; 



/v 




Way back a! the dawn of 
Tirne there is a pretii st- 
one conurbaTion wrlti 
BjrgerBars. Health Clubs and & 
DrivB-in Movie -^ a siorieage 
metr-DpChlis known fls B^rack, 
whose inhabitants are as time- 
less as the Earth ifaelf (and their 
le levi s I o n serlBS come to th i n k of 
it) — yfte FhnJaiories! Those 
legeriOarv cartoon caricaiures 

tiave been effe-ctivelv reirfccam- 

ateQ and brought to life on your 
screens in digiial form coiinesy 
of Task Sel- 

The game takes place before 
MrFtintstofieevermetMrs Ftinl- 
slone an^ Bedrock was nowl but 
a twinkle In the collective minds 
eye of the natives. You play the 
part of Fred Flintstone and it Is 
youFiaakto win the heart of that 
gorgeous gat Wilnia. Obvioualy 
It takes more than the good 
looks and charisma of a sweaty 
caveman to impress a female 
^eadfi^thal type. Yes, to ensure 
thai Wilrna will dolingly follow 
Fred, he must build her a house 
made of finest stone. And this is 
where the problerns start . . . 

Fred needs roonn to build hia 
residence, so his first task is t<f 
clear the unwanted flat stones 
■from the vicinity of the site and 
dump them in tW nearby tip — 
easier said than done, sir»ce 
pterodactyls auti turtles prove a 
constant hindrance. The former 
artampt to drop r^Jcks on poor 
Fred's head and the latter rob 
him of his energy, as does Dino, 




Tfie graphics are 
The most stirnntn^ 
thing about this 
game — the sprites 
look exe^i^Y 'ifto 
iherr cartoon 

counlerpsfts! tJn- 
formnately I*i& 

«3ine isn't so hot 
■ boHs down to 
b&ing s prBhJsion'c collect em 
op. There are Ji'so scrme niggty 
bits Tf th£ gameplay ei^ment, 
it's Just ab out imp asslble to walk 
pasta nasty simfiiv because rhB 
screen isn't 'rieep enough, the 
only way tO Svoid t^em IS by 
wandering off the screen then 
hsck onto it — which soon b6- 
comBS s fsaf chore It's a shame 
reeity, i'm sure somelhing more 
exdf'no cttuid hffva been made 
of the Hinlstaites, as this stands 
it's lUSt pfa'n Joe average. 



the Neanderthal equivalent of 
Man's best friend, who gets a 
little over-e;<Cited when he sees 
Fred and inadvemenllv molests 
him in a similar manner to the 
turtles with similar effect. 

The state of Fred's health is 
shown at the top right of the 
screen and is depicted by ^ bar. 
As his energy depletes, a wood- 
pecker hammers away at the bar 
unbl it finallv reaches the end 
ar»d a life is lost. Should this 
occur four times Fred's cause is 
lost along with his lives and ihe 
^ame i5 ousr- 



The house can only be built 
with the finest smooth, round 
rocks and these are scattered 
abo^it M locations, which flip 
from screen to screen wher> 
moving from oreToihenext- As 
Fred can only carry one rock at a 
time he must return to the site 
and desposit itiem before be 
continues. Once the house ls 
compiete Jt needsa roof. Unfort- 
unalaly Fred is a lltrle on the 
short Side and therefor-e needs 
soma formot ladder to reach The 
roof. Luckily there is a &ino-Hire 
in the neighbcmrhood where 
one can corivcniently hire dino- 
saurs with stepped backs, auit- 

t'm not whet coulff 
be relied an arrt&nt 
fan of \he PUnt- 
stojyes but I enjoy 
both the television 
end cQfnptiter pro^ 
grams, despite the 
simplicity afthe fat- 
ter. AU of the char- 
acters 'n the ga/ne are superbly 
drawn snd anirtialed and capt- 
ure their cartocn coi^nterparts 
parfecth/r ! fouTfd the ioond d'5- 
appoinljng though ^nd the tuns 
soon resulted in the voiorrm 
being tumed right down 3S it irr- 
itated so much. Vabbe Dabba 
Doo is tjy no m&ans o great 
game, but I found it enjoyable 
srn>ugh to pisy and it is feason" 
ably cheap eriough to tempt 
thosa inter&it&d in the subject 
matter. 




f 

JH|k t 



folfcwing in the 
footsteps of Thiin- 
dertjirds, Yabbs 
Dat>ba Doo is yet 
\ K J anofher convers' 
■ V^ C_ ion of a favoufite 

IK^^^^reieviEion senes of 

i^^^^r rrtirfe that has fol- 
^^^ slty faifert fo capt- 
ure the ethos of the original- All 
fftaf is spot on ^re the ^xCgUotjI 
graphics. Fred iooirs /iist right 
and is very good indeed The 
game itself rs ayferage and soon 
oegms fo bora. Avoiding mol- 
estations from Dino and the 
Turtle is near impassible. The 
msp isn't the! hard and the end 
goaf isn't psrficnlarfy difficult to 
dchievp, fiist awkwsrti. I dfdn't 
fike Vabba Dabba Doo at all and 
it's s shame to see somsff'ing 
with stfch potential la flo lo 
waste 



able for clirrbinfl on and attach- 
ing roofing. But hiring a dino- 
saur costs money ano thrs can 
be obtamed by working at the 
quarry for a short time, not that 
any "work needs to be done as 
Fred merely needs to pick up the 
dollar sign lying provocatively 
upon the floor. Should he com- 
pieiely finish building hia 
humble abode ha can go in 
search of Wilma and attempt to 

Cersuade her to 'shack up' with 
im-Ah.loveiSblindl 



Presentation 77% 

FewDplionsbJigood 
rn^iruciions and attractively 
presented on screan. 

Graphics 66% 

HK|h quality cflioon sprites and 

a dnqu ale backdrops, 

Sound 6S% 

Rtidsonable rendition of Ihe 
Flinlstones theme tune and 
fiameOKFX. 

HookabllltyA9% 

Easy lo get inio and ini lial 
fruslrotion appeal 

Laitablllty 52% 

Too ti a id lor Ihe vaunflC' 
ga mesplayef and no! varied 
enough to mahntain interest. 

Valu« F-or Money 60% 

Suftichenti y chfiap to e nt'ce 

yo ung&lers anri junfciea ol t hie TV 

show' 

Ovcrarr60% 

Will prohably appeal lo fans of 
rheletevision series but as 
games 90 ilceFlainly isn't 
anythiing special 



26 ZZAP164 March 1986 



STEVEN SPIELBERG 



Presents 



\ 



f 



/ 



A ROBERT ZEMECKIS 





-> 



Wl 



>'> 




'j^^ 



THE COMPUTER PROGRAM FRO 



Available on Spectrum 48K Plus, Commodore 64 
and Amstrad from Electric Dreams Software 
31 Carlton Crescent, Southampton, Hampshire 
sot 2EWTel: (0703) 229694 




©UiyiVERSALCITV STUDIOS INC. 



SOFTWARE 





tf 



I 



i»%V 



I 



I 



V * 




t^ 



n- 





i 



vailable for 

the Commodore 64, 

Spectrum and Amstradata 
recommended retail price ofE9.95. 



Quji^ksilvaLtd^, 
Liberty House, 
222 Regent Sireet. 
London WIR 706. 

01-439 0666 



f^.hnjitaH^; ViELial PraaramTnbnQ Ltd. 




us GoldUmited. 

Unit 10. Parkway IndustriarCOTir*, Honflagc Slrort. Birmmflb»m B? 4LY Telephone 021-359 ssai 




us Gold/D«as€>ft, £9.95 caw, €14.9S disic. Joystick wif h keys 





I J^f HenTliomaB wa& a little 
MM boyhev^asdjffarenifrom 
H Wthe rest of hisp&ergroup, 
he ri-idn'^t want to be an engine 
driver when he grew up, 
Thomas wertedto beaKti/igFu 
l\A3ster. After years of dedicated 
pracifice Thamas finafly achiev- 
ed his goal dnd is a bit of o dab 
hand with the ancient martial 
an. So when the tair PrincBss 
Priscilla is captured by rhe evil 
snd loarfiesome Wizard ir is 
Thomas who must play the 
hero. The poval bsauTy has been 
whisked a way to the Wizard's 
secret temple far away in The 
wilderness and very well giuard- 
eff she is tao. The temple is five 
fiaors high anti her highness is 

on Ihe lop ffoor, each previojs 

level being popuiaied with in- 
crea singly nas ly do- bad ders . 
Not onlv do the Wizard's hench- 
men hinder Thomas but there 
ara also normally inanimate 



TL'*- 




On the /ew otr- 
as'ons I've pkysd 
the fffCdde version 
o! Kiing Fu Master 
the joyst'c'c has 
afways been a bir 
iffy snd I h^vsn't 
enfoyed the exp- 
erience that much, 
fotlunalefy, tfiis Datssofr con- 
vef^hfi is veiy dc-se lo the on'g- 
''nat and now lean p!ay Ihe game 
witfiifi Ihe confines of She office 
walls with a working joystick, I 
find it givst tun. Desaiw dodgy 
oraphirs and sound, Kung Fu 
Masler is apreafgame due to i^ts 
high pJatffbilsly and is a maniel 
ens van^nT th»{ shouldn't be 
missed hy fans of the genrs. 



objects fhfll have been filled 
with bedness and behave mis- 
chievously when Thomas nears 
I hem. On later lev^l; vases fall 
from the roof and contain 



'Though inHiafly 
very u-nrmpressed 
with this game 
after a 6't of ploy H 
soQn became ciaar 
that desptte the 
reeky graphics. 
Kung Fu Maalsr 
plays quite well. 
The challenge and thrill or a 
good d/Qfti^cd punch up srB afl 
there. Trie smacH of flesh against 
ftesh is most convincing and 
quite satisfying. Grapliicatly it's 
very spfotfgy indeed wiTti 
expendo sprites beitig put to use 
fore fot of the nssiies. Tfie obst- 
acles faced are strange as vt/eil. 
Though J can see things getting 
a tilt too rspenxiwe after £ while, 
<[ing Fu Wa-ster ts grsBt fun to 
play. 

snakes thai qive lols ot grief and 
hassle once let loose. 

Thomas has The habit of slay- 
ing central in the screen while 
his world scrolls around him. 
Using the joysMck without any 
fingers jammed over the fire- 
button moves "Thomas around, 
quite logically left moves him 
left while right makes him go 
right Up prompts Thomas to 
arhleiicfrlly fly into Ihe air and 
down causes him to duck down. 
If a grubby digit is over the fJrs 
button then moving the sfJch 
about otters one of two sets of 
functions. The first set is a 
number cf different kicks rang- 
ing from high to iowv, Press the 
space and a different set of fight- 
ing moves flick inlo conirol- 
Now when fire is touched a set 
oi puijches are summoned up. 

Pressing space once more 
brings back the drop kicks. 

The baddies simll dow^n the 
corridor towards you and need a 
kick Of ^ pun-ch to lata! Ihem. If 
left unasssulled they assault 
you instead and a quicJt wiggle 
on ihe joystick is needed to get 





rid of thenn. AM the wMla you're 

being hassled, energy staius 
ebbs away. If IT reaches zero 
then oine of the three origiridi 
lives is lost. Once Thomas gets 
to Ifis end o1 the corridor he 
must do battle with ihe weapon 
wieldinfl guardian, a nasty sort 
of chap who wants to bar the 
way. Conquer him aitd the next 
level is sccessable. 

A whole host of baddies are 
after your skin . A majority of Ihe 
assailants are normal run of the 
mill joe kung fu's but also worlh 
looking out for are midgets, 
mystic balls and esiploding pots. 
Men baring iknives al&O give 
Thomas gypo arid these take 
Iwo blows to vanquish. 



Kung Fu Maatorys o 
very faithful eort- 
versian oi ,fs coin- 

op Daddy and ctm- 

tains every aspect 
I of the ongrnat even 
down to the djm 
diddly dum diddly 
backing jingta. The 
game Jtse/f is greet fun and get- 
ting past the evil guanfiens of 
the doors to each miar certar/ffy 
takes quite some doing, Foet- 
onetely yoii have the option at 
being ahh to t^dfia any of the 
floors^ a luxury which woitld he 
grMl$dm'th much appf&:i>3tiorj 
in ttt9 arcades. The graphics era 
Just about as eccurata ss they 
CouJd ba arrd the sound is a/most 
identical (eptrt irt^m l/is 
huuuwsck Tha/nas utters when 
h» hits 3 tiordbJe ttaekirTg metey 
on the artMde machinal Martial 
Bffs freaks should be watt 
pleased with this and shouldn't 
miss it many cost 



Presentartlon 53% 

ExrrGmoiy duvki/ward menu 
needs three key presses just to 
start a game, 

Graphics 71% 

ColoLirii]! tiul ^ery chunky with 
II, ihr? animatian i« noleMaclly 
astounding piiher 

Sound 66% 

Inepi biji pleasant tune With 
same njce sound FX lor a bash in 

the face . 
HoohabilhyAl% 

Fun 10 play anrfTias son e mstanr 
'mindless appeal 

Lartablllty82% 

The seveiai levels O'ffer more 
than fair challenge. 

Value For Momy 7«% 

A biT above Ihe ndrtsfoi such an 
average program but violenc* 
fans maYfeelrhenesd to shell 
out. 

Overaill 79% 

Fighiing freaks may flip but 
norms may noi be ovar 
Bnarnomred. 



WJ-TffJS V«)l*Htt.„.'" 




rt iTkmiTftF THING**..." 



Z2APf64 March 1986 31 





Hardbaft is iVie frii rd atlempT 
ID bring the American nat- 
ional sport of baseball to 
64 owiififs. The g^n^e ^^s a dif- 
ferent approach ID both Jis pre- 
decessors and involves all asp- 
ecls of baaebaHn from plaving 
the game to making cmciai 
mflnagenal decisions 

The gaiTie commencBS with 
an options screen allowing you 
to choose botween ore or two 
plavers. In one plavBT moOe the 
61 either takes over The home or 
a*av team, de pending on *hich 
you ghoosB. Orce those formal- 
fties have been completed ihsn 
B list of both teams is shown. 
Each lesm has ID pLavera which 

are picked from the team's pool 
of 25 and during this penod you 
can change and reassemble 
your team. 

The pfavers each have IhBir 
own person aliHeSj vweaknesses 
and atrangths which are all 
shown. The upshot of this spmaz- 
ing deptli of player diffarantia- 
tion is that, with practice, you 
can assemble a feann to suit your 

own playi^s styls «"*l ^^^ '^^ 
tftfiTh one which becomes a 
powerful force with you behind 
Ihem. ^ , 

Once you'^^ sorted out me 
teams then the oame begins. 
The home learn is always put 
into bat in the first innings, 
tfifhilsttheaway team fields. Bat- 
ting and fielding is all controlled 
through The joystickn and al- 
thougTi being tricky (playing 
professional liaseball for the 
firai time alvjays ift) is mastered 
with a linle practice. 

prrcHiws 

AND FIELDING 

A spectat screen I& used for bat- 
ting and pttching showing a 3D 
view from behimri the pilcher 
which includes the striker (bats- 
man), pitcher and catcher. Your 
pitcher always has fiiur BpOCial 
moves, one olf which has to be 
chosen before you can pitch. 
These are usually fastball, 
screwball, changsup and curve- 
bafi. althouflh these mav differ 
depending on me pitcher held- 
ed To ehooae a throw, move the 
ioystick in the felevant wsilion 
(shown in the pitcher infarmat- 
ion bo)c at tha bottom of the 
screen) and press fire. The nice 
feahire of this is the fact that it s 
possible to choose your Throw 
without the oiher player know 
ino- iust like real lile! When the 
type of throw has been chosen 
then you can move the ioystick 
up, dowr^, left Of right in con- 




junction virlth the fire button to 
pitch high, low, inside or out- 
side. There Is massivfl potential 
to pitching and once sussed it is 

Eossible to pilch all manner of 
alls, both legal and illegal. 
If the Striker misses the ball 
ihen the catcher automatically 
catches the ball and a 'slriks' is 
added to your total. Three 
strikes in a row and the striker is 
struck out If The ball is illegal 
and the striker doesn't malte a 
swing for il then it isi declared a 
'ball' If the pitcher throws four 
balls before the sinker connects 
or is struck ojt then the oppos- 
ing team are awarded a wallt 
where ^s<^fi player an the play- 
ing field is allowed to move to 
thensKtba^e 

If the striker does connect with 
a pilched ball then the screeri 
changes to a panoramic view of 
either the left or right of Che plav 
ing field {depending on where 
the ball is hit). The fielder n Bar- 
est the ball {whetherm rhe air or 

on the ground) flashes and the 

? layer is given control over him. 
he player can then intercept the 
ball and throw it to a baae by 
pressing the fire button m coo- 
[unction with up (2nd basoK 
down Ihome base), left (3rd 
baael or right (Isl base) on the 
joystick. 
Once the hall is safely back in 

the fiands of the pitcher then the 
screen switches back to the orig- 
inal pitcher view. 




™?55^^>^-^, 







l-STAR 

lien 

o«© 
fflilvr 
Uorer«z«n 
Lavs 

.«UTist4 



oto 
onto* 
arries 
Vder> 
orra 
= i Us 
Dari eri 



L RF 31 

S LT 31 
L 3B 21 



^ 



Basebatf is not & sport I find 
psrCicufarly iofsresting to 

W3ti:^. or pfay for rhai 

matter, iiiji there 's 

sometfiing aboijt *^3rtiba\) 

that makffs fl compelling TO 

dotoih. This IS probatly 



duff to the Ngtrly original 

approach and fbe 
Bxceplionpi grapfjics — 

both de/'r}itJon and 

anitrtation are fine class, 

especiafly the latter 

attribute. Sound Js the 

vvca*esf aspect at rfte 

game, but whar there is, is 

used to goo d effect to make 

ijp ftjr tfte'r ^eakrjess. /Vot< 

anfy is Hardball r/ip most 

fmpres^'ve basebat! 

sirtttilatrori •/eisaefi. I'lis 

one ol ihe best sport 

simulBthr}s to date, despite 

fts possible mirfonty 

Bfipeal. 




ZZAPI64 fVlarcfil9a& 



.-V 




r 



HatdbaH f's an gbso/i/Ieiy 

incredible sports 

simulation' f! The 

animation on the striiisrs 

anrt pitchers is the best yet 

from B distance it fpoks Jike 

it could be & televised 

flame/Hardball bnngs 

every aspect of tiasebafi to 
the 64 and fht? depth mto 

^hich it goes <s fanrasric — 
Imagine's World Series 




^^-j* 



Hardball ts another great 
sportsliim from US Gijfd 
which arrived hereiust at 
the rtgfil time — w/ten I'd 
finished wa rchmg my first 

iGOhaSUSBasebrnton 

Channel 4. The graphics are 

smaiino — consisting of 

very larae, smooth, 

beauliful/y animated 

graphics. The saunal 

contains some nice spot FX 

esfie^ia f/y ths skidding of 

tha men when diving to 

'steat' bdses. (here's3tsoa 

nice tune at ffte beginning 



BATTING 



Stnkimo (or batting) successfully 
is the hardesr aapaci o-f Hard- 
bai/r B keen eye and swift 
refle^tes are needed otharwiae a 



of each innings bur it is 

stopped when you start 

ptaying. 

The mov&s you ca/} use are 
very extensive andcoMairt 
9 few sJy orfes from the US 
league like 'bijnting' snd^ 
siesling' bases. My 
favourite bit was the 
pitching (mainly because I 

couldn't scare a run), I 
found f could do no end of 

'fast balls' and 'ci/rvers' 
often putting my opponerrt 

rntu a very swlrwam/ 

position. HardbdN isoneof 

tTty favourite sponsi Sims 

to date and fills in she iong 

v^esks ber)^e&n the 

American footy. 



piflver will find himaeif struck 
out Hm« and timg again. A 
sinker hasonfv 3 split second to 
decide whether Ihe ball is fow, 
Mgh, swinging out or in and 
whether to actually go fo* the 
ballorngi (rememoer, an ilFegaJ 
bafi becomes legal if you 
enerfipt ro hit it). Once vou've 
decided ihaf, you can make the 
player swing high, low etc by 
rnovrng the joystick (o the cor- 
respondiing positian and press- 
ing the fire button. Ii sounds dif- 
ficult, but A'Jthm a few games 
you'll find vojrself growing 
accusrorred to the split second 
decisions and whipping even 
Ihc most triciky piichies home 

Once the bail has been hit the 
sfnker aummatically ruFisfor the 
first base. When he has done 
that Chen the player can decide 
whether to attejnpt a sneak at 
the gecond base la rislcy move). 



was a game, this is a real- 
iife simcilafron. 

Accoiads have struck the 

balance of difficulty 

perfectly: aff hough very 

hard at first, once you know 

what you're doing it is 

possible to hit or pitch the 

ball wherever yot/ see fit 

Ant^fherexcelienl feacutff IS 

where all aspects of 

basGbali have been 

included in the ga/ne, from 

hitting the battratind the 

field to the tricky ;ob of 

inanaging end fielding the 

right sort of team — the 
potential of the game Is Just 

itnrnense. Hardball is 

surely the best real Hie 

sports simulation to ff3t& 

anft sets new standards in 

gBmeplay. efepthand 

animation. 

If B player presses the apace bar 
before the ball is pitched the 
screen swirches 10 the team list. 
Here the pitcher is able to 
Chang* ihe pOEition of liefders 
or substiluie a reN.ef piicher 
Likswise Ibe slriker can shuffle 
the order of batting to give 
hirnsePf more of a chance 

Hardbafl striclJy follows The 
ruJes of World" Series flr>d is error 
trapped for any illegaf moves. 
The game takes pJace over nine 
mpings, and if the score is even 
after that then the geine contrn- 
tjea iinlil a learn wins en innings, 
no malter how long it lakes! 



Present^loin95% 

Well ihoiighrou( fip-iiornft. 
And encellerillv contrived 
joystick coritro I. 

Graphics 96% 

Srunninq yraphhcs, 

eapeciallvrhpsnimaijonan 
theglani size players, 

Sound 66% 

Rfi^r of crowd and a few 
jofly i'ingles 

HookabHfty91% 

EasR ot use allows the 

playi^j- )Q InsDanTry become 

UisMbllltv92% 

A lou^ih nuEcompurer 
opporem and iwd plavc 
option means ihaf N.irdbal! 
willbepitjyedfongahorChe 
b^fseball E035cn is over 

Vdlue For Money 
M% 

The second best thing to 
rheUVorid Series 

Overall 93% 

A TtnIv realist re sports 

siniiil^Tfonv^hjch sets new 
slanilafds. 




ZZAPS64 March T986 33 




Ocean Software is available from selected brancfies of: 



Ocean House 6 Cenlrol Street MancKesler ■ A 5 
.WHSMrTH,^.^m!ISB!Sa.lVD0UVOfriH.LASK^ 




M« on the 



OP® 








M25MS felephone 061-832 6633 - felex 669977 

[YSRumbelowS-Greeno, Spectnjm Shops and all good software dealers. Trade enquiries welcome. 




•AIR -COMBAT 

BY CASCADE GAMES ■ 

ON 



EMULATOR 



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INC. FDH WATCH 
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:6d 
nAMSTRAD46a 

NAME_ 

*DCtIffi 



GfrviC20[wimflK 



D0 16 

no ^23 

[■ 1 AMSTRAD f^ n SPECTRU 
46K ' 






-EXPEKIENaiTNOm 



PetBB compiora cbhJ send Id - 
1 3Havi.^uCre«Krir 

■■Hi |Gd?3|^OflmJ 











^ 



Despite man's niLe&j,dm 
curiosity and the relative- 
ly small siiG of the pl^fieT 

Earth there are still a few 



Thank Gad this the 
fas: in the series of 
Sir Arthur Psfydra- 

, flon adveniufGs. 

1^ The guy jusi isn't 
ihe hero type. 
^hert Harrison 

ford wants (o feop 
a CBvprnaus ravine 
he doesn 'f tmnnyhop it (toes he ? 
Bunny hoppirtg is for wimps as 
is dyirg wfucn I found myself 
doing for the oddsst reasons 
wfiUs! slrotling around Dragan- 
sloille The 30 effect iusr isn't — 
/OK Of sH/y/ fifth inistskes laie 
gway any sori of re»fity the 
ff&me had. UHirnate's pioneer- 
ing v*^rk in getting as many 
unmatching colours on screen 
at once has been used to goad 
effect. Looks nice Mtlh the 
chunk ier-than-pedigrge-churn 
sprites having a good wibljie 
about the ncfe^n, / tfiin^ yov 
may have guessed by now — / 

don'i iiha OrBgonskullo snii one 

more reieese hke Xhis far ihe 64 

sndf ^/oti'Tlike Uftimffis. 



®® ®®® 



undiscovered Mnds lucl:tia 
awav in ^^^ off places. 5ucf> as 
the isle i>i DrSgo-nsktjUe. fraught 
wirh danger ^rd evil , . Hie evil 




Tfre /efesr iti the 

long chain ipf 
Arthur Fcndr^gon 
ddveniures is yet 
another dfsappo/n- 
irnenl. Although 
UUimaie hsve tried 
a different appro- 
ach to the 3D gmp 
hies it doesn't rB&tly add sny- 
thiftg to rhff game. Jh^sotindis 
once mars a let down, why 
UHlmate cen'i get a comjj^enf 
sound pragr^mmer ! don't 
tcnow^ This game lias the ususi 
grirjdy old fingie with an arpeg- 
gio in the baciground. V^elf, onG 
thing that's good — this is The 
last of thf Pffndragon adven- 
tures . . . Perhaps UHimate can 
corycenlrate an pntducing 
somtJthing a little df^ersnf and 
mare interesting. 



□f the Skull of Souls. The Ulti- 
mate hBro< Sir Arthur Pendra- 
gon. must find this skull and 
□efitro¥it,thusridd"ingthei/tforld 
of the most terrifying super- 
natural horror after the Devil 
ilaelf. 

Dragonskufie la The fourth and 
final arcade aduenrure m The 
Arthur Pendragori. series and 
follows its succQasful prede- 
Geasors closelv ^ith rfs app- 
roach. The action ia viewed 
through a smoolh scrolling 
window, as in previous Peri- 
dragon adventures, and Mips 
from one l-ocatlon to the next 
when moving 'in' and 'out' of the 
sceen. Above this window 
there are five icons which are 
selected by pressing a kev and 
activated wilh the joystick fire 
button. 

The f[rst i« th* ShdveL which 
once found allows Arthur to dig 




Dragonskulla is. 
wth a few minor 
Buceptions. every- 
.^ n, thing I ffupacted it 
V^ r tc be. ie verysimU 
j^.-^-k, 'ar io Ultlmiae's 

^■^ sdvemures and a$ 
far as f an^ can 
cerned hackneyed. UlJ'rnate 
haverr'f progressed at aif sin^e 
Staff ol Karnalh and surely can't 
EKpecf rheir gsmes lo se'i purely 
or} the strength of Iheir namp. I 
am wholly bored with this styla 
of arcade adventure and thgnk- 
fuJIy. DTagonakull? is 'he last 
ativerrtuiG tn the Arthur Pffn- 
dragan series. So perhaps we 
msqht see something mote itis- 
pif'ng in the near fiJtufe. t do 
hope SO. Still, it yfrti'te not tired 
of the Uftimate approach yet 
you fttsy well iieri\je some p/ea- 
Sitretrom ^raQor^^kiiWe. t didnX 
but then i have got sev&raf 'Q' 
teveis in how Jo be a mtserygutt 



holes- Then there is Ihe magical 
energy cloak which rnakea 
Arthur invulnerable to a major- 
ity of the nasiies enwunt-er^d in 
the Qame, but only for a lirnkied 
period, Useful but again it muat 
firs! be found an-d can only be 
used once before requiring 
energy replenishment Theihird 
icon pauses the game when 
selected while the murth allows 
Arthur to fire magical orbs 
which usually dispose of a nasty 
if thrown accurately. Finally, 
there is the jump icon which 
speaks for itself.lf Arthur wishes 
to use an objecr noi currentFy in 
his possession and activates the 
respective icon, a head appears 
in Its place and shakes from side 
to side to indicate that Ihe action 
can't be perfo'mtid, 

Thr«ughoLil thp game there 

are rhe ubiquitous Ullimalesque 

EroBlems to be splued. such as 
QViXQ gel pa&L fl^Ehirg skulls. 



PresentAtJon 65% 

Adequate in£Trui:tiun,i bur k-.m 
optinns, 

Graphics 76% 

Good baclidTops buloQ'^. 
il l-de fined sp ntes and poor 3D 
effect 

Sound 35% 

DuN, uniFTidginatlve music anr) 
F)^ wlirch sriuntj far too much 
like previous offering^. 

HQOhabllfty54% 

Malhrnjj ov^frJy jnK^n^ftiiny Ui 
iniiiallv inspire. 

L3Stabnity45% 

And little to riiainlain interesf 

Value For Money 45% 

Ej^pensiue en nsiderinc] ih e pin-nr 
qudlilv of The product' 

Ov«rarr49% 

Il 'sabuuF time Uliimaie played 

Ihe game and came up With a 
yood Dnp 



ZZAPI64 March 19S6 37 






the oMft"" in whirh v"' ' *^''^'* "^ 

gpl the rambnirti: into *^f* ***'* 
pnri ^ m^inrln^r nn th^ rlghf of 
rhfl mair sn'eer* rharf* ymirpro 
grr^af). inHir^ting 'h^ ■'amboiri? 
ynn'v*^ penned snfflrwiTh "hosp 
hprrleri inti* The oori-er* dIbmi in 
the EJ?qn*""^P ^^■BShing 

Thefc*ii' TflmflJninp windows . 

m*tfn vifl^'ing "-inri^w, fil^nley 
Ihq friiir moHi*K in *Kirh ihn 
rirniri gan he npprnied TV^p 
mnHe ihp jlr^iH i^ i^urrenlly rn Pc 

highlighipfi hy a white tn'-^'""'! 

thp rp^f^'^nT irnn TVip rnn^^T 
iispflil mnric of frfln^porf i*J j**! 
mnHe: usiig "he jet jt's nn*isihle 
In Tonrrt Ahftnf m the nnrmfll 
left. riohT- up anrl Hnwn Hir^i' 

tioria The firf>iH ^rtsys 'wntral 
tfi^ilp thp hri-jltS a^d pfirth nf Ihe 

ca^*?"! whifZ bv in the maTn 
window display Borrow is the 
sn<:nnd rm^de: thu rtTniii rjin 
mnvB left flnd right alnna iRrigrts 




You've been sent off ID the 
planei Arromadus ro 
round up members of a 
species of alien aninial riarred 
ramboids and teJepon them lo 
market. Despite Ihe name, ram- 
boids er? not Sylvester Stallone 
look alilies, but are the Anro 
madian equivalenT of melfi 
sheep — her»ce the name rem 
toids. Technologicahv IhJngs 
have moved on quite a bit since 
ihe days when a shepherd's only 



first fp Nt yw 
upon loading up 
this cuue 's Fhe eptu 
HubbanJ sound 
track, t knew it's 
father easy to get 
[6l9se abO'J! this 
\/ngn'nvOfk buf the 
_ jnusiE an One Man 

and his Droid '^ cerlaijity the 
longest anfl probahJy the ti°sf 
hp's v/riftsr yet. Tfie getne itseff 
IS faifty strnph but dO&& iirov'iftB 
more rhffn a fair bit of chaHenge. 
h is hsfd to ssy the ieasi. THars 
arB quire 3 few clever /itt/t 
presontBfion points^ the pass- 
word IV later /evefs is cjnm 
good. Though nor a aaine of 
pafiicular note / srtls Isei thai 
One Man and his Drord <b stiM 
worth Ihe mon^ astred for \t. 



friend was his dog. The modem 
shapherd has traded in Shep 
and got himself a droid, a multi 
functioning device specially 
designed for Ihe jaC». Capabte of 
four different modes ol opera- 
tion Ihe droid is used to guide 
the ramboids info the Teleport 
chamber. 

When you start the game yoij 
HTOgiven thaoptioriof inpiiltlng 
3 password m order to resume a 

game you were plaving earlier. 

otherwise you slart at the be- 




Siirrnino. "TTiere are passwirds 
or eacn ol The twenty diHereni 
Famboifl -filled caverns, and as 
you progress thrriiigh AAr^h f5V 
ern, the computeT release's tbe 
corresponding password to ynu. 
At the siarl of a garme the 
screen is split up Info sevfin 
i3ifferenl windows, Largest and 
cerlrally placed is Ihe mam 
window whlcti \fvA^ into a 

cavern, displaying a vipmv nf 
your droid placed r^riti-ally 
amongst Ihe scenery. Vour fi»st 
task is to guide the drold tn the 
Start position. When you arriv" 
at the siai the computer K^kf^ 
over and piacp-s the aroid in the 
first cavern. 

Ones into the first rsv^Tn. the 
other SIM windows arttvjite. A 
narrow, vertical wfn-^nW l^ ttifl 
left ofthemain3r:reen randrirnlv 
Shuffles eight different Tflm 
boids within itself lo set the 
collection sequence, wSirh is 



and burfnwsinTr^ thp flnnr in»1nMe 
firp is held dn'*"!, nopp'ng 'ip 
aO'iin anH ln?4i'irig 'hp ffnm iniart 
wiher^ if? rntufl'^prl 

The Ihjr-Fi (utilitv mnHe aHp-^ws 
|h*» drt^ld tn ;*tter "h" '*ft^'*'" hy 
digoino tiinn-els 'f "ho drojd 
iiVAitQ<nin aw^Hll wuhilfliii^lnihis 




One Man anf^Tiia 
Droid ^5 itfB gt 
WasferJromr's 
batfet releases and 
despite simple 

tjrifSii'rs af*tt play 
'bleirtents it h a^eat 
_ fun The hnilianl 

ftot Htrbtyafd ?ou 
ndtr^ck pounding ovjay 'n the 
b(H-kgrofind he'ps satrew/tai 
a/Iff li IS prohably his he^t piece 
JO date, afthough hi'i mu^lc .*s 
staling lo get tiresome untf 
sHijhiiy nasse An /nrrelfenr 
^amc though and well worih the 
ssklflfi priet. 




Another Master- 
iron Ic ft 39 special 
auletly slip& ortto 
tha aireeia, Don't 
be misled by the 
rather ba*c Spec- 
It njmesque grap- 
hics. One Man ard 
lirs Droid is great 
funttyptay. The t&cking music ts 
yet another Rob Hubi>ard spec- 
mi, and aVhough sounding 
sfmUmr to Moniv on Ihe Run 
fff9ti/r9s briiiism voices as it 
pounds away, if you're Joaffng 
around Mifh a sp9f& couple of 
pound coins a-imgling itt your 
pocket then tnt/ittiG into yDuf 
local shop and buy it — it's 
great/ 

mode, a large portion of the 
barrier iS ^Met^ away and the 
flnor and reiling of the newly 
fnirmeHaknvelBsupportedwiili 
pi.mlft girdPFB. To switch be- 
ivv-qen the different modes, 
prnsR fire; holding fire down 
rai'«ats s map displaying the 
poftitinns nf nil the r*mbOidsleft 
T^^ bp roMtvTed. 

Rjtr¥ihn>de are dim. They 
-n-^vp vflrv predictably- and 
al^^^yri "*v'prsR their direction of 
mn^empm if iheirway is block- 
pri Once yriti knnwv this- and 
^vatf^h tbp set ppTterrj of move- 
ment herrtinq them is relatively 

<;impln ■ hul they ate delicate 

Jir-aturp*! whinh only live for 
ahrtiit twenty minutes. You are 
'-f Oh ting aasinst the dock all the 
timp ^rmld you fail to gel al 
tpiasi fr^iir r'acn>mid*< In the lale^ 
htoTfier within the 
In the first screen. 



pnrTin 'he rig 



Pmeratatlon flD% 

NiCQ use-ilioons, pa^&Aurdb Eo< 

lalerlsvel5t3ulr>D reals it. 

Graphics 60% 

Bii 1 bun ky and ihe characler 
:3crolliji3 iuobierky. 

Sound 94% 

Alihougba bnsimilei tohis 
other pieces, Huibbflrd's music 
brings life to the gairie. 

Hookablttty72% 

Quite easy l-o get inio and 
imnifcdiatelv enioyable 

Lntabiilty 79% 

Lots o[ chaMsnge and plenty of 
screens lo keep you going. 



Not their bosi. buf&Til 
wonhy of a higher pnce. 

Ov«raliai<!ifa 

Gene'iilly jery gocd, Ijul 



those ^jvhoenioy rnakmci mapi 



38 2ZAPf64 Marctit986 




A number one orcode hit {or 




The ONLYmotrUaL atUgame YDUem' naUif wanted. 

Travel through the wizards temple to rescue the fair maiden, beware the 
weapon weildiug henchmen, defeat the deadly guardian of the five floors. 

TAPE 

£9.95 




i^^t^^'f only defense is your martial art skills. 

i-liilLE);:! COMMODORE 64/128 



DATA EAST 




AJ 



§^J U.S. Gold Limned. Unit ID. Pa/hway Indusirial Centre, Heneage Sifeat 
Birminoham B7 4iy TelEphone: 021-359 B881 



DISK 

£14.95 




LUCASFIUW GAMES 





Scientific Curiosity or 

Passport to a Magical 

Dimension? 



■ < ^oV'oC^ CD. 



©WtelfL 



ACTIVISION 

iHOMECOMPUTIR SOFTWARE 



UqiTi IGlntVd trf 'I !■:'>?> mr flu lhI > VH In Ei^siHi Ji'im ^uhLrii-^ Lfl^V ¥ Spoil I h< 



iHiirlJi LiMi< 
Lud li>nduri ^h'■ 



i^taesiA 



■l?B 



'itlllJlMjn h|>iiipfrhmiiuir-F5'jrwJP0'"' ib fl rcgiHenrt IradWrnBUi al fcllVisJon wic 
|uci\*d luicit I '. fcvi amJ «ll eluiTisi-it« ol Eti^itaiTiB ^Brttitiviii" rrii4laniii'Jia jl LiKaofilfPi L lU OtftUunDaroiinhcruiliEhii 




Quahe Minus One 
's yef another css- 

uatty ot the mttus- 

tfy's fondness lor 
Q^sr/y hyping pjo- 
duct. I probably 
woufdn't have 
thought so badl^ if 
my Expeefafirrns 
wersn'l £0 high, fl /ust isji't the 
megapame it's tn^cic&tt up to be 
Quake ffoes have it's bright 
points, mosily in the sound Btid 
graphics Jepaitments, but rJte 
gsffl6/>hy IS very confitswg 
indeBd. Pnntfng some intailiff- 
lDt6 information oi} the pieties of 
paper marked 'insrme^ions' 
wcutif have helped s lot. After 
meny a frttstr^vng game things 
Stan to get a Jittie dearer but a 
ffreat deaf of effort if needed to 
reach evgn this level. The most 
impressiye especr is ihe clever 
grsphfc system used to create 
the rp^'istfC perspecrivB. Tfte 
joystitrk handiing is ingen'oas 
afso, and manages to get a i&ige 
amount of functions fiom eight 
direct'ons &nd a firs bunon. 
OEiahe Minus One is fust too 
cot}fusing tor me to form ar^y 
real opinion^ although after 

some play I csma aivay wnb a 

general feeling of disftke. Some 
people m^y iike if and I'm su^ 
Quite a few mofB will buy fS. 



We first sav/ ^ iO/tV 

of Quake Mlnua 

Onp tvgy tjffcfi fii 

. - , issue 3. and cfulv let 

'■^i f^" readers *™w 
^^^^^^^tir* Its existence by 

^^^^m^ means of Ihe news 
^tfr page. Since then 
we have had num 
erous nn/ifiished copies which 
were pfe\/ibwed tone of which a 
certain magazine REVIEWED} 
and now it has finafly arrived ifi 
its entirety, months bsh^nd 
scheduie The gajne itself is 
highly confusing aryd is the sort 
Which rakei, iiiera/iy, t^eeks of 
practice before any sort of 
proficiency is gained. The ins- 
tructions are very poor indeed 
and explain on/y the functions of 
the various icons and installs 
tions. nothing at all about ths 
^ame obiecUve This canfvsion 
's funher heigh fened vi/hen play- 
ing -^ there is no rndieetion of 
what is realty gofng on, and 
refarrins fo ths instructions only 
drau/s another bfank. Its a 
Shame ready as Ihe graphics are 
very goad, with excellent W as 
yot/ loom Bboui the eompfev 
and the sound effects are \^iy 
atntoso^enc, hut rhay are ht 
tlown terribly by Ihe g^meplay. 
if you like buying g^m&s which 
reqvirefnassesofarrentiontheu 
this is the one to buy. if yoi/ like 
vour games a little clearer and 
aerian fsss ffusiratirtg then steer 
welf clear 




In the laie iSaOs a m^saive 
automatic power pignii Titan 
was built, deep under r^e 
Atlantic Ocean whefeme Earth 'a 
crust IS [he thinnest. The huge 
compleit drew red hot magma 
from deep tfi^ithin the Earth^s 
core, converted fl to energv and 
supplied nearly all of the 
World's industrial rations ijvith 
the power to wprl( their gfanl 
factories. 

This continued quite happily 
until disaster struck. The RLF 
(Robot Liberation Front) inva- 
ded thecompIeK aiming to give 
equal nghtsTo robots. Although 
they wens only a small group of 
crackpots they ware in a pos ition 
to bargain — they had planted a 
flevice which would inTerfere 
with the Titan cornplex suffici 

ently to trigger an earthquake — 

an e-anhnualfe ot such epic 
proportions thai it wouJd result 
in the biggest cataciysm ever 
endured by mankind' The resul- 
ling earthquake from the des- 
truction of the Titan compieK 
would cause immense (Ida I 
waves That would totally destroy 
all cities along the European and 
Atlsntic seaboards. The loss of 
life, damage to properly and ihe 
rijEnaffoii of the world's econo- 
my would be incalculable. 

The pame begins a day before 
the RLF's device explodes and 
it's up to you to take control of 
the complex. . , 

Trtan ts In fact controlled by 
five separate computers: 2cu3 
Poseidon, Vulcan, Ares and 
Harmes Lu ck 1 1 y, g ove rnnieni 
scieniists have managed to re- 
establish corttact with Hermes 

and wHth lust uncTer ten hours to 
go, it's from Hermes Ihal you 

Stan your World-ssuing quest. 
You commence ihe game under 
severe pressure and it's made 
even worse by the fact that your 
base, Hermes, can be recap- 
tured by the other Titans fwho 
have been turned hostile and 
have been alerted to vciir 
presence). If this happens ihen 
The game terminates rather 
swjftly [arid so will the lives of 
miFlions and lYiilljons of ZZAPI 
readers), so stay cool and keen a 
level head I 

Fortunately it's not all baij 
newvs — the scientists have 
managed to fiddle with Ibe 
compfejf's real-ilme clock and 
this can be used to slow the 
countdown of the bomb and 
give you about an ertra hour of 
oarre time. Needless to say that 
this interrupt has to be used 
sparingly and only jn tJire 
emergencies lo give you just 
thai fijcira little bit of time to 

complete a Task or mission. 

When you Start The game vr^u 
are instantly confronted by ihe 
rather complex and highly 



confusing cor»irol panel of your 
submarine craft. Many of the 

Cor-itror gaucpes like energy 
Interrupt clocl^ and fuel gauges 
are easy to read and speah for 
themselves, but it takies qujie a 
while to learn all Ihe symbols 
and be able to execuie fund ions 
swiftly and correctly. 

Littered over the seascape are 
manvinstallatFons, both friendly 
and renegade, which may actu- 
ally be U5e<l or destroyed. For a 
Stan, there are the five mam 
complex computers which have 
mobile vehicles gnder their 
control. These have to be des- 
troyed since they are very 
hostile and fire- at you wtienever 
you approach them. The roads 
which run anjund Titan each 
have JLinctions and control of 
these is vital jf you are to get 
anywhere rn the gan^e. When 
moving about the compleji you 
ere made aware of whjch roads 
and junciJons are currently 

under your control by their 

colours: yellow means that the 
road is under your controln 
orange means the enemy have 
them. 

Along Ihe roads are computer 
mobiles, the ?remy ones obv- 
pousiy need to be destroyed, and 
rocks that have to be blasted out 
of the way. Along the sides are 
many weird constfuetions, each 
With a separate function. Control 
tOArers stand at the end of each 
junction and have to be cppiured 
If you are to tahe the road 
Facto rres cgn be used to repair 
your submarine vehicle, stopp- 
ing by them artd accessing the 
correct icons fixes youj vehicle 
after a certain amount of time 
{the more damage you have 
Sustained the ianger the wait) 

Other vital (and friendly) 
installations include the fual 
tanks and energrsers which can 

be used m the same wgy as the 

factories. Quake supres-sors are 

highly Importanl and under no 
conditfons should be destroyed 
— the destruction ot one will 
advance the Queke Countdown 
by an hour Cooling domes also 
shouldn't be shot — rhe des- 
truction of one of these results in 
a smell ejiplosion which des 
troys everything In the imrred- 
late Vicinity. Beware of Rigs 
These are quite dangerous if 
under enemy control since they 
have a fair brt of fire power. 

Conducting columns neutral- 
ise the effect of ionic blasters 
{either yours or the enemy's 
depending on who controls it] 
Bunkers are other unfriendly 
constructions if rerjegade as 
they are heavily armed and 
e«trerraly dlfficuri to destroy. 
The frnal building Is the Mag- 
netron lAhich saps weapon 
1 power and event ifally damages 




^'KJliNCe RUSsoMt/" 



your craft. 

As you move around the 
landscape everything moves itJ 
extremely fast 30, rather like a 
swfft, gontinuafly flowing Lords 
of Midnight landscape The 
technique used was developed 
by Mike Singleton himself and 
has been labelled Artion- 
SCaping. It is effectively a sort ol 
blfov^-on of the Landscaping 
lechnique first utilised in 
Midnight, 

Moving from one junction to 
another is fairly slow, but once 
Ih-e movement is mastered you 
can zip around the compleit at 
quite cohSiderabJe speed. There 
are plenty of things To blast as 
you 7oom about and you need to 
decide which roads and junc- 
tions should be captured first 
pbviobsly the funher you get 
into the game, the more difficult 
It IS to defend all your 'fronts' 

THE VEHICLE PUhfCTiONS 

Th e subm arlne vehicle is terrPbly 
confusing to a novice, bu[ with a 
bit of practice it Is possible lo 
understand and use the 
functions. 

The System keys show Four 
icons which represent The four 
systems — engines, pumps, 
communications and emer- 
gency repair. If any of these has 
a moving icon in its window 
then the system is funcCionrng 
well. If the icon stops then there 



hfjimph' i'm realiy 
dhappointed with 
Quake Minus One, 
h too* ages to get 
into, due jo inc/^d- 
ibly poor docu- 
rrrentat'on —some- 
thing not nor/natty 
asisaci^ted with 
Beyond ^ames — and when I 
finally did get Co grips wiffy the 
garne it wasn't as interesting as ! 
thought II would he ThPug/} 
there is olenty of action it isn't 
fianicuJarly eidling and using 
icons to do battle in rear lime cart 
prove awkward. Howsvar, the 
icons are on the whcle t^asy 
enoagtt to use and adeguateiy 
defined As are The rest of the 
grafihics. Sound is tjsed to good 
effect and the presentation is 
first t^isss. with the notable 
exception of the instructions 
which merefy describe the fea- 
tures of the game in a clear, 
concise manner and not ftow to 
pi^y — it \^ovld have saved 
some ttme and lots of grret if 
playing instructions were pro- 
vided. Stiti, Ouflkfl tsn't a Pad 
d^rrie— just one that need.? ^ lot 
■of lime and perseverance to gai/^ 
rewerding rpsu/fs. Unfortunsls- 
/yjsm no longer preparedly do 
so, but •Afh^ knows — maybe 
you are^ 



ZZAPI 64 March 1986 41 






I 



is damage and it the windo* 
goes black then that system has 
been tot^ I iy destroyed. 

On the ejtireme \ett of the 
console is a map showrng your 
curreni positiaa the bases 
which are hos^He and thos« 
which are under vour control. A 
weapons IndccaTor shows The 
M&apona whjch can b& u&ed and 



the main display show^ mobile 
functions and weapon selection. 
Moving around the complex 
involves quite a fev icons and it 
fakes some practice before a 
plavcr 1$ able to novo orourd 
the ^hoie of the Titan complex 
swiftly. When you reach a 
lunction icons have to be used — 
niovethe cursor over one otthe 



J J J 
J JJ 



eight directiofhS yo<j want lo 
face. Once you are hsppy that 
you are facing In the cor-rect 
direction then you can put the 
cursor over the 'move forward' 
icon and this will send you 
speeding down the roatl. There 
is also fl reverse' icon so you 
can zoom along backwards if 
VOUSOdfeSifS It isaiso possible 



to move by accessino the map 
screen. Whien you do so the 
main view 5cre<en changes to s 
plan viei^ of the complex. Voj 
can then progress bv simply 
aiming the joystick in ths 
direction you vi^anl to go. Ir this 
mode it is also [lossibTe to stop 
halfway down a road allowing 
you to see what installations are 
at thai point. Using this vou can 
also vi^nv eiififviy lYioveiYient 
with out actually engaging in 
combat a ncf see areas which are 
congested with renegade 
vehicfes. 

When you're at a junction 
there are several modoa at your 
disposal: Movement (as afore- 
mentioned!, Thnjst mode (you 
can thrijsl fOr'wards or back- 
wards) or Weapons mode. 

Weapons mode allows you to 
select any offensive or defensive 
wtapon which i$ currently at 
your d^5poaal. These include 
mrnes (which can be dropped en 
I he ro^d ], torpedoes ITd dear t^e 
road I, a laser, missdie pods 
(against enemy fnstallationsK a 
firebaN gun (^ide area davasl- 
atJonk,anionictaser (neutralises 
an enemy installation's circuit), 
shock shields (defence] and 
pfasfiifl shields ^another defence 
mode). The vehicle can acceaH 
either one attack weapon or two 
defence weapons 

simultaneously. 




Though not ovsHy 
keen on this sf'C/c 
release from 

"* • n Dureif. if didn'r lake" 

^ i long for me to fmtf 
my levef and ais- 
' ':over the jrejf 

mindtess appeaf 

Critical MasshDlifs. 
Having j fOify jaunt about ff 
smooth scro/fing alien land- 
scape tS 3 bit of a isughthougfi 
not really ^arTh paytnit for 

Crsphieail^rhingia/6tjii'fen63f 

wtth very n^ce sprites tnd&ed 
and impressive scenery. Game- 
wise its duli. I don't like the way 
thet e ntimeraus Bmaunt of 
Meypresses are required fust n* 
start wit/i different opthns 
having To be input every ^ame 
Ovefsll Critical \'laES is unins- 
pired and fof really worlf} the 
askifraj^rins^ . . ^ , ^ 



On the whole this is 
qwte a joJIy tittle 

shoot em up, the 
only problem Is 

^^^^^^k, spots On thm lirst 
^BV^^r ie-veK fcf ereriiple, 

^JjV thete is nothing to 
do a/oarl from 
tJadge the fOcKs and the vGry 
occasional hostile spheie. Per- 
iiaps if there hatf teen more 
things to do it would hsve Peen 
great fun. but as iT stands the 
competent graphics artd Jtice 
loucha& are Jet ffD]fjn by ifie poor 
game content 




Once again, yotir mission 
!o is save lile, the uri- 
vsrae anil everything. 

Alion forces havo captured an 
a n 1 1 - m atter conv e rsi-o n pla nt 
which supplies power To -colon- 
ists in a distant planetary 
system The aliens are ihrea- 
tenmg to turn the anti-malter 
plant onto 'self-destruct' and 
wipe out the entire planetary 
system, and a couple of neigh- 
bouring stars, in the process — 
unless they receive uncondi- 
tional surrender. But since this 
wQiilfl prove a fate vi'Orse than 

de^th, It's Up to you to travel 
across the surface of the aste- 
roid on which the po^er plant is 
sited, infiltrate the alien enemy's 
positions and disable the anti- 
matter converter before it 
achieves CW/fCfl/yWass. 
You are put in control of a 

rocket- propehed hover craft 

with high speed strike attack 
capabilities, accordinn to the 
armaments n^anufacturer's 

sales blurb. The crafl doesn't 
make contact with the ground, 
thus avoiding seismic detection, 
and IS equipped with a powerful 
laser device, ft is protecied 

against collisions or alien 
attacks byatoreefi&ld, but every 
collision drains energy until rhe 
field eventually implodes and 
de&troys the ship. The energy 
status is displayed lo the left of 
the screen and is replenished if 
yoj can avord bumping rnlo 
things orfinnft for a while. 




For the benefit ol less skillful 
pilots., a further protection 
device delects when The craft is- 
about to impEode and eject? you 
before the event. Vourcharacter 
can ihen use the emergency jet 
pack to travel to a dome-shaped 
energy pod where a new ship 
can be found. On ihe ioutney, 
the shipless piloCis unprotected 
and must avoid contact with 
rocks and othe'' lite form.s which 
drain energy, such as deedV 
'sendworTTis which pop out of 
the ground and wripgle omin- 
ously. An indicator, in the form 
of a lafge arrow, is provided and 
shows wlnioh direiJtion to travel 
ifi. 

During the early phases of the 



^arv>e yC>u only encounter alien 
long distance raiders and un- 
fosed mines, but as you pro- 
gress through Ihe ijone^ the 
opposition becomes Jncrsasing- 
ly hostile with fused and guided 
roinea to avoid or dispose of as 
you see fit. Once you haye 

travelled thi ough aM of the ^anes 
you will find yourself near the 
power piant. This Is prelected by 
a score o'f nasties such as 
amorphous clouds of molecular 
disorienlation. To enter the 

power plani you have to disabte 
the force fie Id gates by shooting 
the front of the itirret trtat is 
between them. This is not easy 
and with rhe addition of the 
clouds you are more than MkaEy 



42 ZZAP!64 March 1986 




QD 7J 



Pres«ntatlon 85% 

txcelferf on-screen 
presencallon, but poor 
instructioni^. 

Graphics 88% 

Fas-t, ftWeciiwfi JDanrt wdl 
dreAn icons. 

Sound 92% 

Til an Maich Tune isn't 
parfrcularly (n^pinn^gbuithe 
sound eftacis are superb. 

Hoolublirtr53% 

Very diHidulr to gel inio riueio 
conlusiny ijame aspects which 
aren't explained ^uHJcienlly by 
the unhelpful msiFuictians. 

LAStablltty70% 

rt you're Willing lo persevere 
thrsnyofirnayoleanagreat deal 
o1 p-r^foyrriBni, bul the less 
pjlieniwll probably find the 
gamE Too confijsing and 
Subsequently bcrimg 

Value For Money 63% 

A decenl sel of instructions 
wouldn't have affficrtod Ihfl price 

Lhat much and made lh# ga-me a 
lul eaEner lo get mlu 

Overall 67% 

Notlheoutsranding release 
eA[>eciad, buistpjl a oDadgQmB 

thai is unfort urate lylel dov^n b^ 
lis poor documeniaiion. 




Beyond Software. £9.95 cais, €12.95 disk, Joyitick or keys 



Okay, so yau gol General 
7off las) time around and 
compJeled the Shadow 
fire MiBsicir, but the General's a 
cool s^ri gf Cat, end Ifial was 
only fife number sornelhing — 
There's stiH e few left in the old 
tiger yei. What's moje, he 
managed lo declare war on the 
Empire before Na capTiire and 
the galaxy is noiA/ in deep deep 
Irouble. £/}igrn3 force, Demon 
Design's follow-up lo Shadaw- 
f're lakes ug Iho slory aa the 

A/rer ShadokFvfire- I 
expected /rj fr^fiow- 
up fo canfa'O feafly 
briHtffnt graphics — 
onfonunatsly ii 
doesn't The spri- 
les are f&alfy horri- 
ble and bfoctcy nnrt 
lfj& backgrounifs 
pfetly poor The icon system is 
sli/! a preny nifty 'dea and works 
ofjJte weif. efthough it mrgM 
navB bee/' a 'itVe bettor if 
Beyond tfr&d ifnn&fbij><) new ! 
suppose Shadowfire tens /niofn 
/list be pleased wr/h th>s as it is 
essenlially more of rfta s^rne. 




E r ig maiea rn , 2a rk , Sev r Ina, 
Mflj|landSvy"'«retransporfTing 
General Zoff in the Enigrnacraft 
back to face The EnrpBror- (At 
this point the observant wiN 
notice that a tesm member is 
missing — Manto. The instruc- 
tions merely, if nor enigmati 

callv, fepPace hin> wiih 
'yoursalf'). 

As the craft crosses Ihs 
Imperial border, Zoff concen- 
iMres his 'awesome' psionic 
powers an itio Enigmacraft's 
guidance sysiem, causing Jt lo 
plunge thro jgh the atmosphere 
of the nearby planst Xylon and 
impact . . . 

"Hie planet turns out to be a 
team-member of Syyik's home- 
world, and before Ggmpfetfllv 
failing, the Enigmacraft's baitle 
computer informs you that ihe 
ship has crashed through Ihe 
surface of the planet and ended 

up in an undergfourrd compIeK 
beneath the capital city. Of Zofl 
thiere is no sign — be has 
escaped 5vylk's people, the 
insecioids, are locked in battle 
with reptiloid storm troopers 
loyal to Zoff, "Hiis situation is 



SraughT with several conflicting 

Eroblerms, For one, Zoff is 
sailing for the location of the 
only ship capabia of getting off 
planet, and you need thai ship; 
you also need fo recapture Zoff. 
Another little nightmare is the 
fact that destructor fugs com- 
manded by Zoff's intergalactJc 
troopers nave been spotted 
heading in the planet's direction 
— n ar rfva i they wiH destroy the 
world, and you. The objeci of 
fnigma Farce Is to locate Ihe 
ship, apprehend Zoff and es- 
cape. To do this, making JrJends 
with the insectoid leader of 
Syy^k'sipeople IS likely to be very 
imponanl. 

tnigm& Force departs from 
the system used in Shadowffre 
quite significantly. Tfia use of 

icons is still there, but the top 
third of the screen actually 
depicts the animated actions 
performed by the characters 
rather thafi the map ihat Shft- 
dovi/fire used. Belovif the playjng 
area, a narrow strip contains the 
icons for the four characters. 
Moving the cursor onto a char- 
ect^T icon and pres^sing fire 




TO end up spinning off into the 
distance . 

Insida the pl^nt there la an 
energy beam wvhich draws you 
in srd must be destroyed by 
shooting the centre of the 
pyre mio-sh sped energy con- 

CriticBt MaESCE7t//tf 
hove tteen g aood 
psme, tit/i wtfonv- 
nasefy it fsn't. In 
facf 'fs Qi/'te bor- 
ing Atrracf'^e gra- 
phics don 'r com- 
pefisste for mof^o- 
lonoui pfjty efe 
ments and it oniy fht?re wss 
sotnefhing more to do th^n if 
VfHuid be gr&nt But ss it s!!tr>ds 
there rs fitUe lo tio/d inferesf for 
long and as ff^m as go it ts barely 
average. Hopefnify sontg highly 
Superior form af foJIuw up vniff 
be released later in the year lo 
make up for this 

dis/rpDomtmont 




centrator in the middle of the 
device. Failure leads lo vapour- 
isation of you and your craft. 

The game »s played against 
[he c lock, wh ich licks ofl the time 
rponaming belore CrilicaJ Mass 
rs achieved ^nd points are coll- 
ecieP by doing aw^y with alien 
defences on the way to saving 
Ihe universe 



Presentation 92% 

Pleasant attraci screens and 

co-mnrehe-nsive In slfuclions, f>ut 
unpcft?^ary ifriialion caused by 
delay Iwfofe play 

<inphlcs«7% 

Smooth movincj (thojflh not 

P a rtrc u 1 a rl ¥ weff ari imaf ed } an d 
defined chtaracrerSr 

Sound 2a% 

Awlhl lurie and grotty FX. 

HookabllJtyS9% 

Though nasy enough to gel rntn 
■he game imii* to &educ:e due to 

its. week conte nt. 

Lattablllty5S% 

The ei^hlzcjnes are lough to 

complele, but will vou-wanilo' 



InsufficienT game "forme price. 

Overall 59% 

AM very nice lo look at bui vb^ 

little q (inn? lo olay 



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0RTEL:06V834 2008 



ZZAPI64 March 1986 43 




f 




highiiohts and sslscts that char- 
acter for action. Each character 
icon area has a strength bar and 
a blanic space for 'stacked' 
commands imore m a mo] and 
ohjects carried to appear. 

The botlom half of the screen 
Is taken up uvltK a scrolling area 
containing all the command 
icons arranged In groups. The 
main command icons include 
pickup ic»>iect)„ drop, activate 
{object!, load weapon, hound to 
the death and defend and hold, 

Other groups show cheracTer in 

piBV and Characters in a totation, 
rnovemem and direction Icons, 
objects in a iocation and objects 
carried by the activated 
thar^acter. 



^^^ first mstie ati aft- 
L Vgn pearance in April 

r- "w sed me greatty. 
Urrtortunsrely the 
ssiTiG cai't he said 
o' Enigma Force as 
it's 6 ve/y disap 

pointins sequei incfeed. itcouia. 

Bnd in fact shtmfd. hgue Oeen 

vasT/y superior to jTs pi^eces- 
sor tut talfs dr^sticaliy siiOit of 
the m&rk ff5 ;"r ha^ been poorfy 
eyscufed. Tft& g^irte ilselt is 
we^lf and sUhough there are 
some 'nteresting an d p oren tmify 
exciting canCEfifiiins, Cf'ey hgye 
tinforiiitiaiEiy gone to wsste. 
0/1* SLfct* exantple is the use of 
icons with af anitnafsd actrcn 
screeif which wotiJd have been 
greats except the snimaie^l bcI- 
lon is tjoth crude antf iiu" res- 
pectivafy. Stjli. Enigma Force c//*^ 
prove rjrt fQ pi^Yt ^t noi for 
iong. 



Anyone who en- 
f'ofed Shadonvfire 
is almost cenain to 
enjoy lis faitow up 
t don't ThinJt tne 
gsiriff is acluaftv 
nuich hard&r tf> 
complete. how- 
ever. The ar^dition 
of Ihs afimated ptaying area 
mokes it instantiy more fun to 
look at, bul t f^'nk the 'COJ}S &re 
sfighrfy rrrore corrfusing re use 
than 'ri the for/Tier game and tiie 
irystructions aren't that helpfvf 
Ttje boofifet contsim rtumarous 
pictorial exanipies of the icons, 
but itic idea of showing their 
pixel formation bJowt up hvce 
just {fefBSfs rhe purpose of tfis 
exercise, maktng thert exireme- 
ly hard (o ^lead'. f think iho game 
eiemenis in Enigma Force are 
more I'ar/etf ^'laf ^nShadowfiis, 
so it makes for a mo-re interes- 
ting pJSy Oh the t^rhsf h^nd rhe 
incfus'ou of 'i've' action /na&ns 
that the graphics lend to be 6 bit 
cramped to fit everythmg in — a 
compromise. The music 'sn't 
bad however. But ffespife all the 
changes and jmpfovemEnts 
over rha first ^ame. i stifl drm't 
think there ts any significanf 
sdvarice. and <whife EnJgma 
Force remains a uery good 
game, if faifs to provide ar^y r^al 
extra Ihrilis after the first few 
minute.'i pisy. 




To players of St-mdovjfire. the 
'OOPS' and 'MindpTObe' icons 
will be new. in Enigma Force it's 
poaslbie to 'slaclc up to eight 
commands for a character to 
carry ojt — a IHtle bit iike 'type 
ahead' or modern advenlur-es. 
These stacked comnnands ap- 
pear in (he blank box by ihe 
character icon The 'OOPS tcon 
aiJows vou ^0 delete commai^ds 
in the stack should voi-> n«ed to. 
Direct joystick control of a 
character c^n be gained by 
usrng the Mindprobe Icon. 
Under Mindprobfl, the other- 
wise wHfui characters can be 
directionallv directed from the 
iovstick in the normai manner, 
fire causing them to use what- 
ever weapon I hey are carfying. 

The playing area shows The 
rooms and corridors of the 
Xylon underground complex in 

an isometric perspectfve. Doors 
to the right snd boitom of the 
screen are Indicaied, while 
those in the 'back' and at the lefr 
are shown fullVn opening and 
closing as The characters go 
through. Some are locked and 
require keycards lo be found. 
Any characters or objects in a 
locat^on are shown (unless 
objects are carried) m the piay- 
ing area, and aM the characters 

are anima-ted- As m Shadowi're, 
the actior* continues regardless 
of the player, the main differ- 
ence being that you can see it all 
happening m front of you 






^1 \ 




"LJ._. 



1 '^ ^ak 



^ i» K^ a 

^^ Ov ^ S^^ 




Presentation 78% 

The Inslructioiis .ircj not^''. 
cortaininaliHleniorsttian 



ut Ihe game Itself is morethan 
adequately presented on 



Graphm6i% 

AiAfuT spnic definition and 
animation, bui the tackcirounds 
snda ma|ori(veft.he icons are 
w^ll drawn. 

Sound 72% 

Very good tune piaymg 
Ihroughout IhEgame but kittle 

else. 

HooJiabrilty68% 

Takes lime Lo gel inia due to 
in stjf(icieint insi ructions but 
even so the game is no! e^iacHy 
awe inspiring. 

LBXtablllty60% 

Repfitiiiue ulay plemenls afleci 
lasting intere si, although 
perseverencH will pro^E 
rewarding to some. 

Value For Money M% 

Overpriced lorwhatn offers, 
though not vastly so. 

Overall &5% 

A disappointing sequel but mav 
still prove popular with fans of 
S/J^tfnrt^^rev^hg are looking for 

sonipililng to pass the time 



44 ZZAP164 March 1986 





UDDONS 
LINK-UP 



h waft 02:00 am and my hand bagan to shaka as I 
mopped my brow clean of saKy sweat. The kftchen 
slowly started to spin and I fo\t the walls close in. I 
craved teapot and kettle. I HAD TO HAVE THEM! 



Sol mad^d brew and after a cup's 
worlh of "iuppirip I decidpd to 
have a jauni un wmpunel. Well 
Tfiere'5 nolhing else to do at thaT 
Time of the rr^oming. No soonei 
had I lagged on rhan c^me ihe 
digital knock on my VDU screen 
from the MAIL sign appearing. To 
tell the Truth, due to a large 
amount of work lo be done 
recenlV there's been ver> little 
chance Indeed to log onlo Ihe 
nel. Ai-a result ouf MBXis alitlle 
blT dogged up. Thes-e ate The 

least oiour problenns, logging on 
i^ getllug intreasineJy snore ditf- 
Jcull. Our modern has a person- 
afity of its own, sharne thai it's 
Hitler's. 

After delving through B^vetal 
screens of mail qgitc a few 
Christmas card« f rapped up. 
Thank you everyone who seni u^ 
such an UPLO and we apobgise 
for noi having [he chance to 
reciprocate your yuietide banter. 
Slapped wrists all round. Prelt- 
Hesl of all The cards we received 



to an all time low, wrihiJ!iersable 
to say something without think- 
ing. On chatline, due lo the 
computer moderated slowness 
of Ihe system, every one tended 
to think a lot mpre sboui what 
lhe> upfoaded. Partlyline tends 
10 be the net equivalent of CB, 
with everyone asking 'How old 
are you?' and 'Where do yoij 
come -fronnr. It all gels a bit ^rlly, 
AdmlTiedfy the sbilily lo lake an 
alias is great ifun. though at ihe 
momeni il's a bil of a novpily .^nd 
userg tend ta change IDs with 
their every breath f Trielrnuble Ie 
■hat with the advent ol PorTyline, 
Challine has^ died a death. 
Though the diehard late nighter^ 
still use the ^stem, during the 
day [here'5 no one on. It's r>ot 
that everyone's bogged off to 
Pa rtylineeiihtf, since mo*e often 

thannolit'^iust asempEy. ^Ti]l,as 
time g^^s on, no doubt !he "-y*-- 
ler^ wilf be us^d to hs lull extent 
and an irnprovement mighl well 
be seefi. 




was from Wuff Crlmbly (honest, 
ihaT'^ hi^ real riame), a jolly pFc- 
lure ol a ^marling woll with a 
Santa hat on. 

Recently we saw the proper 
in^ljllation of the near mythical 
Partyline. II cost? ten pence to 

buy the soflware to fink, though 
If the program is detected as 
pre!eni you aren't charged, and a 
pound lor every hour you spend 
chatting. The lirst couple oi 
mInuLes on line aren't charged 
for, just in ca^e ynu happen lo be 
the only person presen I, Though 
much lun was had wilh lliis new 
medid, I didn't really feel thji i[ 
was as much fun as a good nrghr 
on the old chailine. The response 
and conversation seemed to sEip 



OnCe again we have asked jri 
critique Brigitie Van Reuben 
back to pass her mosi qualified 
{T^-eye over ihe best U'-) tjllerirgs 
from the Wor<d's Worst Art *;ec' 

tion. Run by Alex Winion 
fAWa9), the gallery has attracted 
much atlenhon in the past. Oup 

own Mr Penn even uploaded one 
O* his efforts once, but fhe less 
said about that the better! So, 
here's Grrgitte . , . I 

Oh, by Ihe way — apologies to 
CAS who drew ihe ludge Dredd 
pirlure printed lj.si mnnlh. We 
negipclcd lo menlhon his real 
name, which is in lad David 
tdwardSDiT. Over to Brigitte . . . 



ZEN AND THE ART OF PAINT 
BRUSH MAINTENANCE 

A harnpd (and mercifufly short) discourse by Brigtttft Va/i 
Rflubftn Dip.AO on minimalist art. 



Pt has been a long held and 
cherfsbed b-eltel that painters are 
clever, and that the art of paint- 
ing is to fiJI blank ip^^es with 
coloured clevernesses. But have 

painters and sculptors ahvays 
been so- bles^ed^ van Cogb cut 
oft An ear while peering Dutch 
potatoes — an event much dres- 
sed up 5 ubsequentfy by njmantic 
an commentators; Gauguin cau- 
ght an anii'$ocial disease and 
fled in disgrace lo the idyllic 
South Sea lsle« to spread il fur- 
ther there; David Hockney pain- 
ted plastic palm trees in Cali- 
fornia, dnac I equivd fen not jkiiTig 
coaTs to Newcd-ille — \ ask you, 
doe« this suggest deverness? 

Now, thanks to ihe r^e bene- 
ficial efecls of Television on 



impressionable young people^ 
we have been t^uj^ht thai we are 
all artists, Ihal we all have some- 
thing worth white lo say; at^d 
thanks to Compunel's Art Call- 
erVnloWof usareableloshowoff 
our cleverness and say il. 

The first collection ifhis month 
owes A lot to minimalist painters 
of the nihil isticaily swineing 
sixties. Painters ol this school 
tended to love their paint bru- 
5he& 50 much thai lo tfip them in 

pigjment and turpentine w,a^ ron- 

sifeed a sacrilege. As a resoU 

rheyputvery lift Ie on the canvass 
in an atiempl to preserve Ihe 
little sable haus so palnstakirigly 
rnserled into the ferule by tho» 
clever little women at Winder & 
Newton in Harrow Weatdstone. 
^e$? pictufes arte sharply d^- ^ 




TOE NMtS 

H h often the camrrfonii^jce eftai thoctu 
ihe uKyi An fmpoffant lunct'on o/an ii 
rosTjn/p. and the evenday e^eni &i;ii vre 
ufKoirvioLnlv hide jwjh-'. i-vhen [vesen- 



liKl 1-0 stariily gi iir rfin ^voffc by D AUen^ 
f jn 3*\'ake Vi ro ihi- hevuty of ^ 
orifffiiry Arte/ ali, toe ns'k a/so have 
'heir pixe iit Uiv, here [HJetS aivav m 
theit p^ipntinftiei'. 




DAY AT THE HACiS 
flf^ufrng c-ompift ffpnienliofl'ip (n ihf 
bari'it bwnm n ohwi j tprj/ tneihitd al 
irnifer^Undjnjf bow hk' .voft* Doctnt^ 
da 't wi&^ K-TAfi^ ytiu-n^tAtmvisdoitwl^ 



n^if^ff. and ^ha n la My ihM Stubb'i 
ix'h^ hone picium 4/p jny lea aanj- 
/ate 3 fifhfi- of Ihe event iftan rfiiV 
powrrfu; /mage hy A Uiesf 

ZZAP! 64 March 1386 45 



ded from the rpsl nl ihe coHet- 
Mon, ^irice Ihe lalTer jre more 
concerned with recri-almg the 
powerful Jrn^gea \we ^11 ^^^^dale 
wirh ihe merfi^H ^^kii^g m \D 
more deeply examine our per- 
soj>al refdIiOMship wilh \he eJE-cE- 
ronlc 5crecn and ihe primed 

pdge. We owe II lo ourselves lo 
una^n^k^ 1hj^ bondj^e wiih (he 



iitK{. for h« has struggled wiih 

hi 5 own conscience lo awdken 
nur eyes lo hft own poculiar 
v|i*ron, and if ^n ^rllsr i^ lo run so 
lerribJe a riiik ^s a ^eveieS carnr 
an anil-EocidI di^easGn Ehen thi^ 
sacrifice rnusl be reciprocated 
svilh an equal intensilyoidppre- 

CiaTion on Ihe part or ihe 
finioiilier. 




THE JICEH AT WCffl and THt POWfl 

fJe;p are two p/cOd's w/rh j iromnHJri 

deTyonstfaif the ihin cnin of ice ihM 
mvenllTeiirtit over ^icfjyfe ill iraid 
mkfzt 3eitpalf\ the obvioui lies iHeicrro' 
oi :hi} unknown ot [^ (wrf^v ^pdden 







At ihp advent oi dv camera atleted 

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partr^l accuraJe/j' ciprurpi i^e jeW- 
etfamnn cynnivn nl itiK stfat tfvt' chir- 

rr.irJuredppfionnje 




Sju Coltiei ien oi/f vt'Vr^ ihi* work, m 

tium^n, but emplovi a co/nic ilrip ovior- 
ky of humoui lo deiux a txMnliilly 
e^ploiiye JFiwge. P'irsmf-eique ionm ai 



cubiiin strip dw^v the compiexitiei o/ 
te^l peripeclfve .fa a/^iv ni [r> cUiten- 
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larUft aito Wa^hoJ e/e^a(ed ihc huntble 
dff/jjus tif mcjdem /ffr lo the ^Htu^ nJ 
ohj'HU witrthv cil alffff>t>m\ Thf -ihevt 
rej f f.fln of fij* Camptef f 's 5oup jjid Ctt^ 
Cola earn 'iQrrr'fei/. ift<v» rfe^f^redrhe art 

46 ZZAPI 64 March 1986 



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48 ZZAPt64 March 1986 



THE LUCASFILM INTERVIEW 

Thf^ hjhc second ^nd condudmf^ pan of GARY PENN'^ H^uelfing long distanc:' phone marathon with the 
'nnovaUK'L^programmmgt^^mstiAicasnim.lfyou^^^^^^^ h.-: ^uscii slopped as Bhrmlv 

^'J^;.\^^^^ js v^u^h C^ry h^d Spoken ai length ta DAVID FOX. Projecl leader for 

^fnAY?.^^ I^^T".* ^'"^ ^^'"^ ^^'^^^ ^^''^ '° CHARUe KELLNER^ Prn/«f ioAdt^r for THE 
f^OOLON fmaHylK^talkedioNOAHFALSTElN^Pr^^^^^ 

ine editors heavy band came dov^ii i^w7ovv vvep/U [^pd^^/ao'/scussmfico/nc^/s^nns ^W^m^rcirnoCommodo/e 
p mjchine^. for the hom^ team n 5 Gary Fenn, and on ihc other side oi the Atlantic and American cryntinept 



THE LUCASniM rNTERVIRVS: PART THREE 
CONTINUED — NOAH FALSTEIN ^PROJECT 
LEADiER FOR KORONIS RIFT) 



'Ron GUberi^who is our 
CtjiTimodorepragrammLT, 
we hired expecting hrm to do 
a fairly straigh-t conversion, 
but early on he becarne 
invofveo In i he design 
proce^^ arad one Thing Ihai 
we're very proudof is ihat ihe 
aaual propriim was identicai 
for very larjjepansol 
Koronlx. Sfnce we use all the 
same dlevelopmeni system 
here, we acluaify used the 
same^iles and idGnlicil 
programs tor mobt of The 
internal pa rls of the game and 

even a fair amoum of the 
graphics. 

'Really, all ihaf we hdd to do 
thai was specificdliy different 
was when you get down to 
the very lowest level of 
drawingfhe pixeib on the 
screen/Thathelpedusagrp^t 
deai, particularly later on, 
because it became very easy 
to add some new software 
and new chanter, that n wa^ 
just a matter oTa lew minutes 
■^vorit usually to adapt them 
over to the other machines 
once they Inad been writlen 
(orone machine. Bytheond, 
chunks were being written 
Hrst on the Commodore and 
first on the Atari and swapped 
back and forth 
Mterchang^ably/ 

Noah worked only worked 
on Koranic Rift .ts C:ary 
discovered when asliing him ' 
3 bout his overaJI involvement 
with the comp^any, 'No, I 
came in just at the end ol the 
devefopmentcvtle lor 
R«±cue and Ballblaaer, and 
I helped a very minor amount 
with some of [he t-e^ling and 

1he polishing. But really 

about the orily tredil I can 
Take lor it is that I eft to have 
my picture in the Sack of the 
Rncue manual, and Ihat's 
about it/ 

Ol course no game'i 
development is complete 
without a game testing 
session, Noah explained the 
procedure to our man wilh 
The mouihpiecp. Well, we 
lest them Arst internally in 
chat we have a\/aiiabie people 



who will come in and our co- 
workers will pilot them and 
lakf^a look at th-em. And also 
EpyXf whodrdourdofne^tk 
marketing and production, 
provided some playtesters 
for us. Some kids who'd 
pfayed theirgames and had 
sent in the cards enpressirtg 
an iniere^l to help, and they 
brought them in for — I guess 

lorKoronls we had two 

session:!.' 

FROM MACHINE TO 
MACHINE 

Soconsideringihat the 
Lucas film proved s were 
originally envisioned as an 
Alariei^perimeni, what 
brought about the decision to 
market versions for other 
machines^ That was becatise 
the oriefnal games group was 
startecfthrou^h Atari. There 
were some very close Ties ro 
Arariand itwasn't until Atan 
folded and cHanged" hands 
really, that we ended up 
makmg them for other 
computers — although there 
Were some plans earfy on to 
make ihe conversion's 
anyvyj.v. The reason that we 
ended up pnrnariiy with Atari 

earmes at the begmning was 
ecause we were dealing so 
closely with Atari. We're 
gereraiiy of the opinion that 
the Atari is a better computer 
for graphics at least, ancJri's 
easier to do fairly i^peclatular 
things On it, Bui ol course our 
Commodore pro era miners 
are just as excited aboui the 
Commodore &4 J I 's really a 
matter ol viewfXBinl. Th^re 
are things ihat you can do on 
each computer that wili show 



'There are things that you 

can do on each computer 

that will show it off best, 

and that's what we've been 

trying to do/' 






"By the end, chunks were 
being written first on the 
Commodore and first on 

the Atari and swapped back 
and forth interchangably." 




iaisstr-.-^,.— „,_ 



^'••t'fln.rwhh. 




it off best, and that's what 

we've been trying to do — ^_ 

we're trying f[s emphasise on ^^ 

e^ch one.' ^^ 

ZZAPI64 March 1986 49 



jtK 



THE LUCASf ILM INTERVIEWS: PART FOUR — 
DAVE LEVINE (PROJECT LEADER FOR BAUBLAZER) 



It was easy enough for Cary TO 
begin asking Ojvc qyesiions 
abouuhi^gameasit is jliTio^r 
worlds apart Jram the other 
Lurasfilnn pames in termb of 
Style. Where jnd how was the 
concept for BmUtif^ntr 
origjnaled? 

'Ohay^wellj v^^i' havelo 

keep in mind it preceded aH 
ot Ineolher Lucasiilm lilies, 
except Rescue, whii;h wa^ 
developed Jt ihe same timeH" 
beg^n Dave, 'I've always 
wanl-ed Co build a device 
which flUowed people to play 
with invisible force-5. sticn a^ 
magnetic fields, and to have 
Ihe^e Ihings manliest in such 
a way that you tan acluaffy 
mantpulate forms from action 
JniodistanceHlikeyou hav& 
some kind oim-ecnanism to 
play with. The original 
conteplion of Ihe game wa* 
lo provide as realis:Iic an 
environment as poisibfe and 
to keep people 35 an 
jmportani pari, it is necessary 
to mvolve more Ihan one 
person in it. 

'Then it becomes a social 
inleratlion — the compute' 
becomes a, or i^ in the ca^eof 
BAllblazer. a neutral 
concurrent medium of 
interaction between two 
people. You do not play 
against the computer or 
you're not testing your skills 
or abrlflies against someone's 
program , but Instead you're 
given an equal opportunity lo 
play against another person.' 

THE INHUMAN 
PLAYER 

When asked about problems 
with Ihe drtil^icial mtelligence 
reouired^ Ddve replied. 'The 
onty problem with ihe 
ariJlicial intelligence was that 
we had lo put i| in. The game 
is a hvo player game andit 
W4t& designed id be a^ such. 
Atari ^ al the time of 
development, insisted on 
having a one player version 
because that was their 
company policy, and so we 
hooked up the computer, 
actually worked a little bit of 
artificial intelligence for the 
droid partner idea — the 
practice partner. But they 
don't play like humans. 
They're not intended to play 

like humans. They're also not 

intended to be entertaining 
— the game is strictly a two 
playeigame. Alolnf 
attention was paid to 
corist rue ting the game in 
suth .^ manner itwas 
something like (able tennis, 
w^ereyouhavean men 
physical svstem that moves 
about witn computed high 

50 ZZAPJ64 March 1986 



''I've a/ways wanted lo 

builda device which 

allowed people to piay 

with inviiilhle forces." 




"The computer becomes a 

neutral concurrent medium 

of interaction between two 

people . _ " 



^^::sr"™— '-" 



maniwtKH, 



enough precision to actually 
betome a sport, as opposed 
to a game.' 

However, when Dave was 
asked whether he was 
isatisfptfd with the 
Commodore version hi^ 
reply was, 'Truthfully, no!' 

Gary mentioned tne lack of 
souna effects but was 
otherwise surprised by 

Dave's reply. MrLevine 

elaborated, 'Well^ I lust don't 
think eriough atti^ntion was 

paid to them (ihe sound 

effects) -The person who 
originaily did the sound 
effecls lor the game is no 
lonj^er with us, and that was 
one of the problems. Bui, the 
major problem I think with 
the Commodore version is its 



[ack of high resolution and 
thegraphicpresentalior^.The 
game dynamics themselves 

are ej^actly the same a^ the 

Atari version and (he two run 
at exactly the same speed. So, 
that was of priniary 
importance — in order to 
make the game play the same 
asihcAlan version. The game 
originally wasnoidesigined 
with Conversion in mind, and 
so it made extensive use of 
the advanced hardware in the 
Atah, 50 as to perform ihe 
animation of tne grid and so 
on/ 

MORE FUTURE 

spoirrs 

Bearing in mind some of 



Dave's reservations about the 

C64version,didhehaveany 

other plans for 'future sports' 
in mind^ 'With Ballblazer 
we tried to introduce a gen re 
of first person video sport, 
and my hope is that it will be 
maintained and advanced by 
our group and thai Ihe genre 

will Be developed. I 
personally don't have an 
interest in further developing 
Ihegenre— rny inicrcit was 
in creating i I, At this point I'll 
be mioving on to creating a 
new genre of a different 
type- 
But perhaps most 
astonishing of all was Dave's 
inexperl ence in the computer 

g^mes field. 'It's the only 
video game I've ever whiten. 



-^ 



"Nfrf McCt SfRtNlftAS WK^feS^'" 



'"The first two products hit 

the public long before they 

were intended to, through 

piracy . . .so, what used to 

be, to me, a sparkling, pure 

and clean concept in 

games has gotten 



1 wasacomputerscientislby^ ^ "^' 
proiession.and hired by the 
com party into the games 
division. I've alwgy^ liked 
torn pu I er gamcb a nd decided 

that well, iTl'm going to do 

Ihis, Ihen J should write one 
ihal ] will enjoy playing — Ihat 
i^don<! right. I approache'd 
[he problem from a computer 
science point of view, and 
^hai was relatively rare, or 
unusuji , in computer games 
was tnprov idea 
mathematical model of an 
environment ihal's being 
^inulaled.^nd fo provide a 
prngram which renders the 
rnatnernalical model in some 
lormof fir^l person 
perspecTive. Jt was myseH 
hIM Peler I angslon wno 
i\orked on ihe ganne. Peter 
did the mus ic and the artificial 

intelligence for the droids. M 
took roughly a year of 
development. 

'It's unfonufiflte that it ithe 
Atari ver^iofi) hadn't gotten 
marketed sooner — I don't 
know if you're familfar with 
the history of the firs! two 
products, but they hit the 

public long before they were 
intended to, through piracy. 
There wa5 a version nf 
Commodore B^llblaxer that 
WAS deemed unaccepiable 
lormarketby us, anditwas 
rewritten. And thai one got 
out asw^ll. So, whal used in 
be, to me, a sparkling^ pu re 
and clean concept in games 
ha^ gotten muddied. It's an 
unfortunate thing — 
hopefully the^ame ilsell will 
have enough integrity to §tay 
rtoul. Thejntention of the 

SBme is to providesortiething 
■^al tan be moved to all 
tiiture machines — the basic 

games concept iUefJ i5 valid 

regardless of the hardware, 
and then newermachines will 

luslhavefanciergraphic?, 

latter frame rates and higher 
prechion. 

irs an entremely complex 
program, but the complexity 
15 internal. And the 
coniplexiiy is not an arbitrary 
kind of complexity as mnsi 
games that I see, are, lh\i has 
atuherenikindol 
complexity, in that we're 




'^^t^f^^^, 



modelling someprefly subtle 
aspects of high precision of a 
physical system — \t\ really a 
physical simulation, jn^ ihi^ 
reason thai it's complex to 
the player is because natural 
physical situations — are 
complen. The tompfestity 
comes from the precision and 

the resolution of its 

computalron, and what it 

doe? is allow the pJay^r to 

react at very fine ancf ^iubtle 
levels of skill, with a high 
degree of limiing, precision 
and accuracy. And this is 
something that just has 
never, never appeared in any 
other computer game. 

'The onlythings that have 
overcome close are say, the 
old Lunar Lander games — 






those are also high precision 
physical simulations and you 
had to be really eood — but 
(hey were flat . The ivho \e idea 
behind thfs was To provide ^n 
alternate physical reality. 
There'sno — there's very 
little attention paid io 
contriving thesituarion, and 
conirivinE roles and that lor 
the player. Instead, what we 
iried to do with it is put the 
player into an arlificially 
created, natural siliBaiion and 
it actually comes through in 
The richness, the energetic 
effect so Ihat it's nol a 
conirivance — it's a natural 
oulerowlh. It's a reflection ot 
my deshgri philosophy, Vou 
can be assured that the nest 
thingyou'll see from me will 



be based on the very same 
principles," 

Aflera couple of hour^^pcitl 
running up Lucdsfilm's phone 
bill, i{he interview was brought 
toa coflf luftiCin. On the other 
sidf -rif thp woHri, sume of Ihe 
nut:?! }>iiif.-dand enperimenl;)! 
games proRramnters around, 
oegan their day no doubt 
plannm^ their next 
masterpiece, M-eanwhilc, in 
that tiny haven of WesI 
Midlands civilisatrorr called 
Ludlow, some lrr«J [vurnalisls 
Mere packing up arkd hcMdimg 
for Thp Bull Inn^ now eagerly 
anticipating LucasHlm's ncKf 
tide but more importaitlly 1o 
gel some t onl beer to reiresU 
poor Gary l*<.'nn'^ throat, 

ZZAPI64 March 1986 51 



.0tv^ 



BRINGS 

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WORLD OF 

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Rfttailers don't always hflve everything in stock vou [J I f^ L 

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order whatever you IJke! 



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ZZAP! 64 MAIL ORDER FORM 

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ZZAP! 64 MAIL ORDER, PO BOX 10, LUDLOW, SHROPSHIRE SY8 IDB 

^Ppjsa do not sand any maiJ order corrBBponagnce Tn th« Zrapf e4Bd>lafiiil sddms « thb will only ™Mj»t En dolava^ 



Living on ilie edge of on 
elernalgala!<v. battling wjlh 
opponeniswhoseemtobe 
reading vourmind.vouare 
aboultocaptom your ship 
mrough one ot ihe great 
edge-of-your seat adven- 
tures of the 35th Centurv. 



Sitting on a mother lode of 
richminingOeposits,onew 
quadrant colled Itie Parvin 
F ron tier iso mecc a f or sett- 
lefsjentrepreneursonbotfi 
sides of tt)e law; ond some 
of tfie worsT scum io the 
tjmverse. 



TT^ese space corrions hove 
been tTie scourge of the 
shipping lanes; and os 
things stand now they pre 
on the brink of starving out 
the entire quadrant and 
holding it hostage. 
No wonder the inhabitants 



of the Poruin Frontier will 
payalmostanvfhlngfoany- 
onewho can get through to 
them with a freight ship full 
of supplies fromfhe outside 
world. 

But its tall order to fill, 
ever for the experienced 




captainofthePsi-STfading 
Company^ Oecause, need- 
less to soy, these maraud- 
ers are not going to take 
too kindly to any last ditch 
efforts to spoil rheir little 
intergallactic carnage. 



challenge and feel comfort- 
able in the role of Space 
Freighter Captoin,your ship 
just come in. 

Ct;oo5e your crew core- 



COMPANY 



fully For 10 years Al Ion the heat of the Dome? 
has been shooting enemy as captain of the Space 
attack cruisers to smither- Freighter, you must cons- 



uTRihii >ii iVJ 111 HI iTniriiii'ri— rnn ipmi l^ lritm ^■•pi twii vi 



be your final undoirig? Your 
choice for weapons expert 
1 s cnli cal , Yo u h a ve o wea\th 
of talent to choose from; 
butwillyouf pickholdupiTi 



throughout the mission. 
With spoce outlaws on the 
hr>rizon,what do you repair 
firsl-the defence shields 
or your weapons? 



>lccolcide 



• Keyboard or 
Joystick Controlled 

• Choice of 

Specialist Crew 
I Inter-ship video link 
^External view port 

• On board Computer 

• Navigatjonol 



tiTti 'I i1 I 



Superb weaponry 



UnlllQ |i«PiJiknQrinair^mijiC?niii? 





THERE 

I WAS, 

WALKING 

DOWN 

THE 

HIGH STREET, 
WHEN WHO 
SHOULD I 
BUMP INTO 
BUT... 

ANDRE WBRAYBROOK 

GARY UDDON's a right gossip when he's out 
shopping in Ludlow's main thoroughfare, the 
iHigh Street. He Mn't resist stopping for a 
chat when he just happens to bump into 
someone. Last month it was Tony Crowther, 
and now, coming out of the supermarket 
loaded down by a shopping bag full of PG 
Tips tea bags, who should he spot but 
Andrew Braybrook popping in for some 
groceries and a chance to redeem some 5p 
off coupons on Tesco disks. 





Gosh, rFrt isn't young Andy 
Braybrook Haven't seen you 

since Wedlne^dav Whdlhuve 
YOU been dging with yourHlf 
recently then? 

I've been woriiing on Uridium 
and when I last saw you Td just 
finished working on [he 
characlerset. Since then I've 
beeiiAo riding Nal oul logetrhe 
CQcfing in and putting in aJl thpe 
good ideas thai Sieve Turner 
gefSRuery now and agairi like 

Wouldn't it be gond if.. . 
demanding Une in^possible. 

Iknow ^e feeling,.. 



We've been developing a gan-ie 
id^a, We had TO go up to 
fri onA'ich to study ihe enem^^see 
v/haitherewas ir ihe arcades 
andEose^ilwecDuJdgeianv 
more ideas tor the graphics, aiid 
Ihen general lyM^e've been 
sTaving away until all hours 
of the evening lE'sallbeen 
coming log ether very m-uch 
quicker this lim? than it did with 
Paradroid^fiYtQTQWQ usedto 
have problems a I various - 
drFfer^nlsiagesrhai we would 
Oe bsttlirtg with for weeks on 
end, bjl with this on e I seem lo 
have dfscovered how to 
program at last. 



''>wntt jDWNlHt5TK€.riwr\NU&i^i swimtr 




Z2AP! 64 March 1986 55 



\ 



Aetna I fy \ can write a routine 
now and it doesni't matter how 
dif^ckill i1 is as usuaNy after 
about I wo tests it's vworking. 
Whici^ is great— every now and 
then something totally illogical 
hsppensfhat I cart explain, burl 
think I'm getting quite good at 
thlsprograrrininglarkj could 
probably make a living out t>f it! 

Undium is all finished rio^A 
though, it just ne^ds tiinino up 
and letting the rest pilots pTavit 
and getting their opinions on it. 
I've had some of the tbbt pilots 
look at the game end th&y ssem 
to be very happy wjih it. I 'mused 
to-geitirig 26 point critcisms in 
from 5omi^ people but they 
seem toJike thisone. So I'm 

f Ding all oui tor the arcade look; 
don't want it to look like a cut- 
down arcade ma-chine, I'm 
trving io«vri[«a game thet looks 
like it should BE in an drCdde, 
and it's working so far 

I was mdFng through th^ bit w« 
didonyouafew issues back, sol 
know how you rtarted in 
prDgr-amiTiing. but h-ow dkl It 
feel when you swepped from 
the Dragon to tli>e Comnncidore? 

Ffs a bit difte-rent workirho on the 
Commodore — the first thing I 
did wflsto convert a Spectrum 
game. The Commodore. I 
Ifi'amed, hss not BS(>owerful a 
CPU asiheSpecirum Itdoe^n'i 
have the power ro hesbletoget 
or an d do a job. The version that 
I finished with was notasfast as 
when run on ihe Spectrurti- 1 
tried Iherefore lo enhgnce it to 

use the Golour& that iftere 
available and I used rbe spriies 
as best as l could but it never 
tookoff as a conversion. No 
conversion can *ork off a 
program thai is so orientated 
towards what the Spectrum can 
do — the Commodore isn't 
qoJng to do i^ as well. So fro'm 
that 1 learnt tJia! a different 
system of working would be 
required togilve a game that 
Commodore loo l^. Commodore 
games do have a distinct look, as 
each corn puter has itsnwn look 
I would think that conve rting 
games la dangerous. Either 
design a gsme so iher ii will 
work on Iota of nnachinea, which 
wHI limit rhe design so that iv wilt 
n'Ot necessarily u^e any of the 
n^achineswell. Or you ve just 
n ot got to want to convert 

I thought the Uttimata 
conversions were quhe good 
and didn't work thalbiwly, also 
Sweevo's tVof/rfisn-ow on the 
Amstrad and it seems a Imosl 
identical . 

Well, something likeSa^;^ Wuff 
I meann that woi^ld [po ariywhare, 

I didn't thmk thvy did tftatYvri 
moIIh codes weren't very good, 
ttiey managed to get the pixels 
Hic4ierino on the corridor. 

The meaniea just appear, and 



that is a cop-oulas far as I'm 
concerned. There's no point in 
bumping them into another one 
— you've iustg-o! to zap em. I 
W3S imprfl^sed wilii the look of 
Knight Lore on the Amsirad they 
actually used coiojr— you can 
BClually tell that they've gcrt a 
couple of artists wodiing for 
them. Hieir progfammers seem 
to be bottom down 
programming. They've gone for 
colours again, and they've gor 
attribute problems. They seem 
to want colour and they re lust 
overlapping them all over the 
place willy nilty. J think that 
there'll always be a colour 
problem on ihe Spectrum and 
I'hey should just accept ihis and 
not bother too much with 
colour. They'll get b more 
professional look without 
mucking the colours up. Steve 
Turner spei^l most ot h is tini& 
t^ing to program sprites into 
his game, a task that is taken for 
granted on the Commodore and 
yet he spent most of hiB time 
programming in order to try to 

simulale sprites, to gel them to 
move in front of eacnolher — 
which he did do in the end. It's 
good but if you spend BO much 



up and I was fl icking the modos 
at the wrong point and I was 
□Gtting flashes of colour before 
Pd set Ihe ne^ screen up. Il was 
verymesEV ^nd In sure I'd get 
marked down for thai. But I 
won't ^et marked upfor factthat 
it's domg it and you can't seethe 
screens. If you do something 
really well people don't notice it 
— like the smooth scroHJ spent 
a lo! of time getting that really 
smooth, but so what? Nobody's 
going to notice that, but if I'd 
done it badiy they'd say 'Right, 
that's not so good,' but if you do 
it average ly nobody minds. 

Ist^llthinklbst pmapltidD notice 
it, but it only has »n effect at a 

subconscious level. 

Yes, if the person who's playing 
the game is satisfied enough to 
want to load it the nevt day then 
it's wo rked, which is all I can 
rea I Fyosk For. Though it is nice to 
be apprecjared. Bur there area 
lol of people (revJewersi who 
don't do tfieir job very welt, Dare 
I say it, in raading some reviews 
offlarafyro/tf it's blatantly 
obvious that a lot of people have 
not played that game for longer 




TakHi Ht > roetm vhtt to Eh* Auit irHi, Ludlow, Ar*dr*w 

SraytviMklMlJvitf'MiiiinStevaTuriin-ertfltiiJflMhJulln 
Mgnaii, 



time on that you don't have The 
lime togetoniftiih the game. 
Which in his case slowed the 
flame down. It was running at 
.about siK cycles a second. 
Whereas The Commodore wo jld 

have been running at about 
tWS fttv five — seventeen ig the 
slowest un ^draj^foir/ and fifty 
on Uridium Obviously wh-en it's 
funring fester you can gat a 
much smoother, more positive 
game I think. It reacts more to 
what you're doing much more 
smoothly when you're 
accelerating for example. 

People do notice too. 
SutKonsciously more. 

Yes, that's another thing if you 
do something really well, peopie 
OON'T notice it. For example in 
Ufid'iim where- I'm flicking the 
screens doing the titles, the 
flicking is between two totally 
different modes and I had llset 



Than fen minutes. They can't 
even g?t their blurb right about 
what they do say about the 
□ame, and yoii know darrn well 
mat they haven't played the 
game for more than ten minutes 
and haven't hed a chance to see 
what's in there and just siap 
down Ihe review and say that it's 
quhte pretty but no more than 
slightly above average — v^ich 
is very disappoinling . 

And it's partly our fault 
becau se we bow to the 
magazines' printing echedules, 
ao we teed them the game early 
and th ey have two days in which 
to rush a reviswof it. Whereas if 
we were lo say 'Oh stuff it we'll 
go over lo the next magaiine,' 
then they would have three 
weeks [□ play the game e^id suas 

it out properly. I'd much relher 
people did that. If I've spent five 
months writing this game t don't 
see why they should spend just 
tan minutes playing rt. It can tie 



quite disheartening, 

I can imftgine. 

Well I do try to put a Fol of things 
in there and work hard on the 
presentation. 

You did gat rewatded for 
presentation In ZZA?| 

Well yeSj but you lot did actually 
playtbe game. Which is how it 
Should be. I wouldn't want you 
to play it vo deaih, to start ro 'lurn 
ofr as you see new things 
comiTig out, but it's nice to be 
appreciated, thank you very 
muchr There have been soma 
good reviews as well, you can 
roll that they've played ihe game 
blft I don't know why sorne 
people bother. They're just 
IDumali^is doing a yah. they're 
notiniocon^puTers in anyway, 
I'd rather see the game go lo 
someone who knows what the 
machines can do and therefore 
know what to expectr That's pert 
o1 the problem. Having worked 
on utilities on mainframes I 
know wh at aorr of things people 
expect from software — they 
tion'1 expect it to crash out just 
because they typed in 
something wrong. They don't 
expect to nave to fill the whole in 
again because ihey keyed 
something In wrong . It s all to do 
vi/ith standards and presentation 
otherwise the software's naff. 

It 's got ID be user-friend fy. A lot 

of software isn't andrt's 
something that I Mko to work on 
h ard. I want my software not to 
frustrate anyoneouEsideof the 
game. It's this sort of difference 
between the game ihal's in 
there, and Ihe program where 
the program is the interface 
between you, the player and the 
game, and that interlace should 
be totally transparent. You 
shouldn [feei that the pfogram 
is hoFdmg you up from playing 
the game by only pulling the 
joyslick once every three 
seconds, or Bomelhi ng, and a lot 
Of games are frustrating 
because they hold you up from 
p layi ng the gam e by pausin a fa r 
fifteen seconds whire they tsTow 
you up. 

That's why I've got my lest 
pilots. It's annoying sometimes 
seeing whal people get away 
wilhr That's where presentation 
comes in. h all depends an how 
much time you want lo spend on 
it. I do like to work on the game 
design to make sure that tne 
game works. After all that is the 
most important part. We are 
writing a game, not just pretty 
sprites that move around the 
screen to great music and 
backdrops. Once again thoughn J 
d o th ink that some p eop le do get 
away with murder. 

I musi admit that I'm not that 
impressed l>y your ViiinTer 
Games review. I don't see why 
you should have to spend that 
long loading si jff in. You've 
been reviewing the disk version, 
I thinkthat you should watch out 



56 ZZAPI64 March 1^86 






"fcCwiT-^i J.OX &iiw\ t 



fora1at>e versjor and fry that, 
Ha viriQ played Wrnfer Ganres an 

tiipe myself, you spend more 
time loa ding than v^it spend 
plffyin^ the game. Aher every 

Sarneil loads ir> the Na lion al 
nthem,*hich could surely be 
l>id(fen sway In some cubby 
hole in thH Commodore. Then rl 
ro3fi5 in the neKievem which \s a 
lOK pretty backcfrop, whfch thev 
can do, having deaded to load in 
eachaame. But Bt Iheendof the 
day, trial's all it is. Ther-e's soma 
rice control work th^r They've 

Eiit in.They do think about fha>l, 
ulit's still abir naughty, Mon't 
rsallyth Ink that any oMhose 

Barnes singly cQuld ail i^n a 
Idslertronics shell because 
IheyVi noi going lo hold your 
■nferesl for more than 15 
minufes-. It's only the fact that 
each game rspart of an overall 
structure of the eight that holds 
it all together. If a bit naughty 
Ihat, TheyahouidtryiD hold 
them sd In memgry and 
compromise on- the backdrop. A 
fotoTthegames are qul5e similar 
and coum have useri the same 
backdrop. It w^uld b€ nice if 
everyone had a disk drive but 
tape loading Is sillf The greatest 
peril on of trie market. 

How big do you think th« 
market re«llY is? 

There are over haff a miflion 
Commodore owners out there 
but not many of them buy a 
Specific game. I don't think any 
Cammo-doregame has sold 
rnorBthan&OnOOOyer, aJltiwing 
for the tact that you have td take 
the nun^ber quoted by the 
manufBClurers and divide by 
someThfng or other. I mean, 

they're not on sale or return and 
distributors are not going to sit 
aroisndwith thousflinds on stock, 
so most ot them are in 
suosrmafliets 3rd so on. A lot of 
tham are deed stock. 

Moving on from the dwd t-o the 
livmj, where does most of the 
inspiration Tor your games 
com-a from? 

I do I ike t □ keep my eyes open on 
theafcadeB, I mii^t admit, to see 
what sort of cgames ars in and 
talking lo my test pilots isalvays 
a good rt'ay. seeing what they 
enjoy playing. Areas of 
inspiration sort of build upasEhe 
gameaoesalono Iseem to start 
more from a technical angle, I 
ask myself, 'What did I do last 
t ime?' and try to improve on that 
and, What would I like to see on 
the screen?' and develop it 
slowly. I certainly don't start our 
at the beginning of a gaime and 
knoi^ What il's going to end up 
<i*fer t/n'tf;Lrm has come along a 
lot quicker because \ knew 
roughly what I wanted it to look 
like after looking at the afCAa&& 
This year, but in the past it's t>een 
a slow process. Talking to 
friends and so on. Watching 
science fiction o-n the television 
— things like that. Seeing other 



pBopl^'s g ames too and 
Ihirking, well Tcan do that and 
make H better.' lean see what 

they're getting at but they didn't 

take itfflrenough. 

There are lots o"f different 
combinations; coniro-l mades 
and so on that I'd like to put In 
and so on. At the end of the day 
though, I v^ant to be able to 
enjoy playing the flames end I 
eventually do. 

rmjsualfy pretty fed up with a 
pa me Once I've finished it 
because I've been In ffonr of rt 
for monthsr I can MveiA'ith 
Paradrjjid now I had to leave it 
ior a couple ofmonths after I'd 
finished jI but ! can actually get 
back into it now. 

Wfiat do voir th^nk about the 
way in wnieh control routines 
have changed lor gamas? 

WelLwlhiheconirol modes I'm 
playing with you can't just pick 
them up in few minutes. Yoy'vp 
got to appreciate all tlie dffferent 
sorts of effects going on, 

friction, gravity and so on and 

use them to your advantage 

What I've changed in Undium is 
that you'vsg&l no friction Left 
and right Will onfy accelerate 
you in those directions. Vou wit! 
onEy continue in thoS€ 
directions. Obviously, ii 
wouldn't beappmpriatefor 
Parsdroid. but i/rrtf/u/ji Trias to 
keep you on the move alf the 
time. The control mode fs the 
way ih which to do thrs, to really 
let you develop a feel for the 
game The letters that I've had 
showthaiigthething that 
people comrnHHlon^the 
inenfa effect. Mos^t gemfls still 
hsvethis Space Invaders type of 
COntroJ, No speeding up and 
slowing down whiich is okay for 
simple Concepts but as games 
are now becoming more 
advanced you need a more 
sophisticated vehicle to be atila 
to perform its task. So as 
nasties' become more 
advanced vou need a bener 
equiped vehicle tci deal with the 
mo re difficult task. It should only 
be the limitations of your own 
sk<l f that gels you blown up in 
the end. 

It's coming back to this idfia of 
not being limited by the 
software. In Dropron& you tton't 
get enough bullets, there fire 
quite a lot and they're quite fast 
but when under a lot ol pressure 
yoEi'vegct to be Julian Rignall or 
you're going to be blown up. 
You've got to have the fire 
powfirtodothejob.lfslinie 
things like that thet can spoil an 
oihen^v i se g ood g ame , 

Have you any otiier hobbiM at 
all? 

Photography. I actually do a lot 
of the Screen shotSr f'magreat 
Doctor Who fan, r like walchir^g 
films, and music is my other 
great love, I enjoy silting 
upstairs and playing wpth 
computers and liBtening to loud 



mus^G. I'm not quite as freaked 

out es Mr Winter though. But we 
dosaem lo like similar types ot 
musiCr 

It seems that wrthin th« 
computing fratemfty most 
people seem to like the same 
types of music. 

Ves, We' re a fl th e sa me sort of 
people reallyJ don't think 
anybody could beguile like Mr 

Winter tlio ugh 

You Hid you had bosn tooking 
in at the Arcades rECenlly. 
VVhafs your nen project Dtting 
tobfl? 

Somebodymantion^dthdtlwaB 
doinp a trilogy, M5/arffo«/ being 
the first one, hut I don't know 
where they 901 that idea from. 
Well, after I've finished a game 
it's very much a cese of sitting 
down and designmg some 
character seta and hopefully that 
will Inspire me fQwrrte a game. 
But I don't really have any f if m 
plans concerning the 
Commodore. I'd like to write a 
game that doesn't Involve a 
scroiring screen, I think that I've 
taken thatioitslimttnow.lt can't 
get any smoother than it has . it's 
very difficult to design a game 

that works and to got \X lo do so 



Within a fiiced screen and 
system. Scrolling fan 'i very nice 
but jt does give you a larger 
playing arena, you don't reel 
confined. 

I don't want to get involve^ In 
a 30 game where you go into the 
screen because that's much 
more difficult to judge what's 
going on. I mean, Gyrus&wA% a 
supergameinthearcade I'dMke 
to do somathing on a fined 
screen somehow so I can use 
more of the CPU and do more in 
the game itself rather than 
spending It all on scrolling. It's 
ail very open at the moment. ST 
Software, or Graft Gold as we're 
known now, are moving in 

January to 4 miles away, a Ntlle 
viNagecaNedWitham. I'll have 
tocstcha bus into work and stuff 
so I'M need a fotof extra time to 
do Lhaip so once I've sorted that 
turmoil out I'll he ready to do 
something. 

Anyway, talking of moving, I 
must pusn on witn the shopping 
and get these 5p off tokens 
redeemed at exceptional value 
for money. 

Yeah, it was nkebumpinq Into 
VOUh Andre^^ see you again 

300T1, 

Bye. Tfl ta. 



TOOLKIT IV 



iMiOliKimUTV 
COMPLCTELT HEW ^ INCLVDCS ALL THII . . . 

I>0CT0H V?- jino«i3VDuioFeKi HnOwTJEB fifty iracJc or mcioc Includmg amr* BnO 
iBiumberBd Iracka. e^Era ana rpnurnbermJ. iaclorE. ana Ictok* urtiJemflaili READ 

ERRO n £ ^apeiE^ i:iaF:<ageiJ sBctora. 

FORMA TTEB - ra-mar an entue dnsh. or termaT any HitfvidLiW Dart or halt-Uldl 

from rrack (o 4v neda'nne any or 30 nerarnfirBra mduding iracka per iona, 
secicKspBrB-Bcii.tiirflafisity. aeta block air 0. cara DicKk fill byies NeadB- ann aaia 
tUDck ifl s. riBoOar anO lail gaps. orl-nj"l&E. synca mc. TViis albwi yo*] [a cr*HtB 01 
reCTflHU a compleiBhy unlqve Qith rormit; lfki li lonnaii ari «ntire disk Jn laas Diflri 
IQBSCondS. 

HEADER/QAP EDiTOH -decD(J9& and display? an needei intorrnHlion Including pr- 
tylOB, checksuJTi hfmi neaasr gap Ftewrrts (he entire riiaasr ^nd iieaiJer gap 
Ren jmbei ^ectur? Also edir Bnys-eclorlail-gap Aeco^er corrupted tiaadera 
CHROfl tOOK - IHfl lastBsi, moal (Morougn error d&tacioi Bver gjvai you ill 
nflcas^ary parBme^ei^ Tor DHcking up. detacr^ dM encus, e<Bra and reriufrbersd 
seci'jr^ exira and renuTiQarai! tracks. iiai'-SFacKa, ho-m irpchO 15*1. 
ERROR UAKE - mflka 20. 2l . 22. 23. 37 and 29 rsad OToraori any imjivldual liadi 
or 3as;(crf and raderine an/ necatsaiy parBmalais. and even recroaie dala unoa' 
Iha wWinal error. Alan Include? a meWioii ol [Kovarting youT djBh» From t»na 
coplad Dy moal Qiak copiara. 

FAST DISK CQPV - copy B Full dio-k with ona driva in i«9 (Tien i»n rnlnuiu Copy ■ 
pari! ally Mled dish m even Jeas Unw 

FAfiT FILE COPY - iransfers lilea r^vflir five times faslar 1^>ari norFnal loagind and 
SBving 

COMPACTOR - wll eamufrf any riigaiaia cods prcHraRn. Cart corruwci nian by 
SO^i' aavsfidiakapeca and (Didlng time 

DISK LOOK - th» ulTlmare airBCtory grvl flli rrufllpuldtlOfi L^rHlty Sort ^ dlrectorv in 
any vray you iih^. Edit DOS varsinn Oi^play tile sian and and a^firgsses. 
Diuasombla anv riM ^tfiiri eiandart] and untmplamBnrBd otHsdea Edit BAM 
UnacalcHi f lis; Plus more 

DRIVE SPEtC TEST, DISK ERASE. DI5I^ MON, DISK LOG BASIC 
COMPACTOH/UNCOWPACTOR, ft F|LE*1AKER. malta yOur 1S41 play ttw 
naElonol inttwn, or incfease drrve hMD apuo anO 5[lii rngra (h-at «e can 1 aqi,fMJ0 
iniDlHfltd(andatfefi ■ fsw MiHe ^urprinn v^earan treHing anyDnBaDo^. 
TOOLKFT IV 4 undaubTBfliy |hg m^pt cgmprthflnilvD dl^k kfiillEv a vaila bV for tU 
1S41 driv», ¥«■ II couldn'l ba mora uwm iriBndty. Suppliad on dlpH -Wi 
mmprahantke JnaliucVai rnanuaL You will mundar why you bought Ihoia 
haavJIf advBFtliBd. mor* aipanilva utillDeB. 

FOR C^C4 OR C-12« OPILT 

BUY IT NOW - £22.99 |lnc p/iB and fast d«irv*ry) 

OvNMBA orders plss»« Add £1.0C ^4o cndit ctrds pfvan 



MPS SOFTWARE (DEPTZ> 

36 ALEXANDRA GROVE 
LONDON N4 2LF, ENGLAND 

01-000 3592 



TOOLHrr Awrt>q un upgrwd* by ratumlng ih*lr ariahMl ribli -. C TO DO 



ZZAPI64 March 19B6 57 




RocKn WfBitle-lhe llrst Iruly 3 dimensional combal sporls gimulalion game. 
Dynamic graphics, stBte-aMhe-art animation, 1 and 2 piay*f moden bnlllani game-ptaVn id 
diffefem cpponenti and compleie rock sound trick. More joystick moves than you Imaglneti 
possible- over 25-lncTydlng the alomk drop, aeroplane >p*n, plledrlvef, body 9\arT\. back breaker, 
armtwIiLcJbow dropandlurnbuCkledy _ 

RiKk'n Wreille-Ihe challenge begins herel 

AvHllvtii* f DT SpKlrum U-ttS. CG« ■ nd A malrid ES 95. 



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HELBOURHE HOUSE 

Melbotime House iPuWiahfira) Ltd., Castle Yard House, Castle Yard, Richimond„ TW10 aTF_ 

Trade enquiries cdl 01- 94-0 606 4 
Available from selected branches of (^,wHSMiTH,^JBBBffl.iiiMUWimi,UiSltTS,Ruml»lowi, 

Spectrum Shops, onC ail good software dealers 



iMi 




n^ 



A complete monthly guide by the infamous VUhite Wiza rd 

for all 64 owners who prefer games involving typed commands 
ratherthan wiggled joysticks. 



'V I ■ ■^•*''.. 



i^ 



Hi 



ti ^ 



..^ 



Hall and well-tnet, fellow wizards. This month, we 

are {gathered together to discuss the latest and 

greatest, including a new adventure from arcade 

house Task set, a real humdinger of a game from 

ActivLsion^andsomethlngcule, comical, and cheap 

from Mastertronlcs, Stand by your staffs, my 

friends, and read on . . . 



■ ' Tt' 



Lo^d 9Jtie Sj-je s-*fi^ 



■ re seated I n ^n*ir 
'F i ce . Vour" rundofcjn 
»oetiee i s ^dd d feu wore 
rfTMnirkG TO the o^k de^i 



BORROWED TIME 



Aaivision. £14.99 diikonty 



t> boy. uedda d 
toad oT lhl-1 one! 
Aciivli.itin have 

loMihweJ uyMf'i- 

Trtcer SaiOi^n 
wiTh a really 

fcaiiiring SaiJn 
Hiirlitw, PrivflU" Dfit'Liivc Thai's 
yiiu. Tl-'IIoiv wkiard^H and [ht^ is 



derinlidy a %ame w ir^de m a 
ccLiple of bol[l« nf Pipi'iii^pllt' '79 
for. 

A> Ihe aforesaid Sam Harlow, 
vuu have lo cicaT^c from she cJu- 
icliei of ihe New Clly criminaU 
who are afler your bkiod in a same 
ihai h^i so many ew^llcni tea- 
lureslhaUheWhlU'WiiiidwavaL 
d lo^s as [[> whit rt" tell yi>u almui 
Irsl , , , Should It be ihL' ijraphks? 



feudal ?«ite ^a^^e ^^nr 



m^7 






CI 



K-»ri-J Q^''"* hJiia un 
_ „ . . p t« t h^ b'j > ' d»«-i 
r<»S5 ' he Mrp^l . 

>fM«M or the [l>i^i<ri Ko'.^ 
^■p . Tite n>en jrr '.*• ■ n-l * " *l 
n-i The litre h^h.nd i*nu 



t n < e ■" 

fei I 

r o 1 I o4 

CiJl 



S-savHi 



ZZAPI64 March 1986 59 




otOuGnturze 



^ 1 


—^ f 




II 1 




i T I 




aT*E: 




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I ^ ' 1 


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I II' 1 




SOULS OF DARKON 

TaskseiCS-Wcasj: 



Thi'v'rt ifuiLi im I he Jraw, hi-jju- 

(ifijJly drawn. druS fiiiL-Jy lEtMfJed 

There aii' ^ nuinbtr of iihjocri^ In 

Them iioi mpniioned in ihi' teni 
hil whicEi are nevtuhdess im- 
ponani In rhe ^ame, w ihe pic- 
lUres axen'l jusi ih^^re fur dccora- 
linn — ypu have in theth cathone 
out fajriy careruUy, Thi-y alwi 
boa^l some vcrj' nice druniaieri 
seijUL'ncF^ js weM. Wa^hiUK hung 
oui [u dr>' jnd tildwin^ ih ihc 
wind, [lojnie dnrtkin^ In barv 
hotidlums Icnlnf^ Hy dl ytiu In i 
Nt»* Cily t^ackiirrq-i , . . Vicn- arf 
mflnv nJcc louche*! likeihcseihar 
rcallv make iht- display itimc aFive 
and help l^v on ihesimosphca'js 
[hkk ds wild honpy, Yessir, ihi^ ]^ 
deftnhefy a same lo Eitk iht- lipt 
over - Nororlv jrL'ihe|!rd]ihic^ 
nicely drawn, bui ihey'ire al^ci 
nicdy waW. Thi* Isn't ]ui[ Ol' 
WTitrey playlnj^ ai bi-jnp ^ prc- 
leniiuus an criin: — ii's jusi ihai 
I'm really a hi! [ired of hdvinc 
huge piciurps rhrusE down mv 
[hrosL Mindihtjiliiiv wa^ a ^oi)i\ 
exffmpk — very ureiij ptc^, hue 
Thev dominaled the display and 
k'h hardly ^ny rotmi for jnyihiiii! 
ehe. The While Wizard lifee^ [o 
have some niuiires vviih Tiis 
advcniurirg, birr lel'^ noi have 
any flrsiimeniii dhoEri whai com- 
liruiti the rt-al bon^s oi ^n 
advrniure-- Ihe [(xadon deserip- 

lioiii and mesi^asf^. nol Ihe kw^- 
phiCi. Graphic areprrai. buiiriey 
^hnuldn'i ht alfowed ut i^ke over, 
snd in BorroufJ Timt ihey work 
jusi Ihe way i]iey shtmld. 

However, ihis program hasn'l 

fu^lgatiaprcETyfflceJl'igOT brain? 
lonf The parbci is e«el]enr -^ nol 

only does il undcrsund wnientpj: 
like 'Give Ihe check lo Hawki^ye 
^nd Ihen eal the htu dcig'. It alw 
■Fiva[]ow!i'i[' when used to refer 1u 
^ previously menlloncd nnun, Jel'i 
you TAKE and DROP ALL\ and 
will even allow you [<» TALK lo 
nrher tharflcicr*. And oiher char- 
acters ihefL' jre In abundance. 
When yoLT'ri'ntil sipping crotch in 
ihe local bar jnd challEng lo ihe 
barman^ you'ic rescuing JMavh 
friim one of ihc local Ivaddles, nr 
iwapplng lead visiiins cards wlih 
ihelocaf heavJti. AiihouBh none 
of ihesc chaTacretsamruly inier- 
aaive, ihc TALK (o and SAY 
command^do jL lea-iE give you Ihe 

imprewuin ol carrying on a eon- 
60 Z2API64 March 1986 



VLT^aiinn, even if nohndy aciually 
saysanvltifng very much. 

A^ if all ihai wa^n'l enriuph, 
lliert"s even a very u^efu!) joy^ilck 
opifon which ailoivs ynu in enlcr a 
number [iF useful tummands by 
moving an jrrow aboui ihe^jcreen 
and puinltng ax ihe rclevjm 
ivftni*, whict* arp Ihied in panel* 

on Ihe ri^ht of ihe displav. Uiinjj 

Ihe Joysdck you can e>[ainlnc oh- 
[etrs. move ahoui, and even open 
wjndowF and diHtrs, U* Wi?ard^. 
ofconrw. use (iLir wands to con- 
irol ihv CPU dircciiy, hut for tho^i- 
of you wilh raihrr less charisma 
fand. more lu iht" point, ^lowpr 
typing) the (ovMick npnon h a 
Sreai biK^n. Whai I r^jllv liked 
ahoul the joy^plick opiinn on ficr- 
rii-wcJ Tinre was iht- way || supp- 
lemenltd, rjiher Lhan limlled, ihc- 
game. Some 'joystlcl^ advt'niures" 
use Lhe hjyMick for c\TryihinR, 
iviih the result ihai cvrryihinp' 
di*e!in'3 anioum [o very much. Bui 

hfre you can always enErr more 
compl^v commaridi via ihe key- 
iMavd. Ajid Ihe responsi-s are 
pri-riy hoi Uio '-'|r>'lnplolakcan 
ashlray, for e>:ample. i;ets you ihe 
line The room wnulri lose lis 
ambience wiihuui iht ashtray' 
and drjnkini! Scotch in ihe bar 
eiidis Ehe Immonal responsf The 
(.heap hooch is a blaming river lo 
youTgul! 

There are numerous oiher po- 
ints aboul [hlii game ihai I could 
mention ^ ihe ^ciikln^ anim^led 
opening sequence, the very us^(ul 
QUICKSAVE fcaiure, ihL [ngen 
iutJsbul lolaJly logkifj pum^rts, ifie 
occaNJonal sound f ffpcis, and won 
and Hi on. All I can sav is Ihat from 
Lhe moment you ^iari ihe ganie, 
andacL'lliinsneadJfjnginloauun- 
baaile wiih iwo of (hi' fncal hea- 
vies, you're hooked. J rpin^mher, 
when Mindihadmw firsi came ouL 
looking forward lo funher re- 
leases from Anivlsinn. This same 
fuljy iusilfies my flafi-waving on 
ihejr behalf Jr'? humorous, [Ticky, 
addictive, and^ftit fun. If you've 
pol access to a drive, ihen beg, 
hocrow, or buy ihlsgame- 

Atmosphere 867o 
Interaction 90% 
Lasting Interest SJ7o 
Value for Money S&^'U 
Overall 90% 





irsfn lei's lake a 
gander ai ihis 

new release [mm 
T.isk'ieL ihr soft- 
ware company 
Lhaihrouyhl vliu 
.Vtjpfr Pipdinc, 
tiiirtnifti'. and a 
hosi of Ulhcr 
notable arcadcgames,l1"sali4ays; a 
pleasure (arid a somewhat rare 
nne Ihese itaysj lo we someone 
new enBerina the 64 adventure 
marfcel, so how hiive the buys 
Irom Bridlinpion measured up? 
Well, one Ihing'^ lor snrc. Ihey'rt' 
noi eoing to give Level 9 any 
^leeplKi nighL^. Nut unlps^ iheir 
next same is streets ahead of ihJs 
Oilr, anyway. J wouldn'l go solar 
as 10 say it's a BAD game, jusr that 
it's dLStinctly awkward, occasion- 
ally far loo obscure, aiid limhcd In 
icsjpe. Since li'i a flrsl producrt. 



though , iT deservei a closer look sp 
here goes . , , 

The pfuT. for starters, isn't en 
acllv ai fresh as new-mown hay. 
The p[ani-[ MeRton ha^ faJlen inio 
lhe srip of Ihe infamou> Darkon 
and . . . OK, vnu-krow-who'^ bos 
lhe job of putiinfi things righLVou 
wander round the pfanei wiih a 
loyal Komputa droid hciverins 
nearby and musi [ndulge in var- 
inu5 [echnolnglcai aiiif mytiical 
enierprises in order m crack Ihe 
yamer Lei mc say rifihi here and 
now ihal I haven'l s*^i very f^r 
With Diirkpit. ['vc been playing ii 
for some Lime now and whai little 
proere^ I've made has been wnth 
thelielp ofa friend - and SHE only 
knevkT [he answers because (aficr 
much fms Ira lion) sh-e phoned 
Taskscr and asked for help. Us 
WJiardidre tr^adi* nf sterner spiff, 
which fn this case means we make 



ymcm. c*ve*. Kowuifl Sffift* 







§my hiiVG IT 



u 

OU CAH'T OO €4iST. 





aiiratiivt. I iJtui'T know now 

itidnv kicaikin^ ihtrearc, bui eaih 
lint' Kdb an illu^lr^llein, dlspbyed 
in rjihrr t^rfpuiiini; ^r^en ^h^drs 
lo ono Ejde nf the screpin- The 
L'hara4:f(]rset has tieen redp*:iBned 
ami ihe whole effecl I**, wtfJL 
D EFFERENT, if not exacllv 
bc^auliftil. 
The protileni^ citme whtn yuu 



blan 10 mnve irotinrf and tackle 
lh<^ various pu^les Chai presenE 

theTti!^dves, Alihiiu^h the pro- 
cTdm claims m -ifLc^pi complex 
inpiii^ likE Aiidtk ihi- droid wiih 
the v[^o^', In prflL'Elte il lends 
plThpr in re |c'[i tT\o-i[ vtvou: InmiK 
Ltc [rise n> ri-s|tLirid in d n;inlailarly 
uninipiiing or unhclpfyl minner 
For I'Nflniple, on aliempling to- 
'Esaminp Komputa', who is 



mkimmmmi^^mtkmmmm^^ 



SPEND THE NEW YEAR IN THE ZSth CENTURY AND TAKE A TRIP TO PARADISEg 

THE WORM IN PARADISE 



Lav«] S- have Epeni LZ mcFnlha enhdn-ring 
iheir ddvannure sy^iQcn wirh wQild-be aurig 
FflBiuros tor ih? cocnickt/ v^^^ *^ THE 
WORM IN PAJtADtSE lb ihe EiiBt gante Id 
kue iJui new svBlem 

"The Austin ^ liive-r'E jH»t f^Qdac^d, in 
THE WORM IN PMUUDISE. a ne<w tirle - 

they've i^ceared a whale new bail ^un# in 
BOweni'jie rechnalpgy - The laieai title 
O^eja a lOOO-wcid vocabulary, the ma^r 
bophi&iDcai&d pBissr evai uicdEponiBd in 
a caoBerte^baaed Advantuie, And ihA refine- 
menl oj multitHskmg You'd have lO' 
sf<andajiflvenirigvfitii&Ro9e('5 Ttiesikuus 
TO come up witn enongJi superlativeg ((j da 
juatLce laTB£ WORM IN PARADISE^ i^ 
nor only ofleie siunning lalbeit ai iittiei 
diflluibLngj Dnginalilv in (he oveiwoiired 
realmolscjeTicefjcUon but also e-mbodies 
stiBe-ol-iJie-iaiT prpgiannning lechmque^ 
nhjch will fl|la*i ynu effoiUefiBly in give- 
[eign[DVDu3poweE9 orcrBBUvadadLLCtian" 
-~ ComrnDdDra User 

"An evcfiU^ni adventuie, aimoBphpnc. 

dfiVLDue and lull of tha in^ediflnrQ that 
hawe eeubliEhed Level 9 as prohahly the- 
beet £ngl[B|L ^dventuiB wniing lidnse id- 
daie-" — Can^pulei Trade WaalrLy 




"I will dsBccibe tEus gan^e in 3 words, Sheer 

unidulie-Edted tnJIiamce RdieLy have 1 
piayed si^cn s wonderful. enthialliiiLj 
adveniure . The puitElaa are anienaming, 
rough and logical The Jiaryline is immt- 
i:uJar&, an ili anginBlLtv, concepl, and 
applicahcn This gun-e Lncoipoiatas L^vel 
9'e ncAi paisei which haA Id ds used id be 
bfllje^fed CompJex, ^nd mulrjple input 
corr^mac^ds aie uridentoDd, ajid [he ?4rie 
js tMietneJy uBei-lneEidlv In fihtirt, 
maiRgage yo m CDmputec. and ^el a copy. 
IminediaEeLyl" 

— The Adtvntuifirs Club Douier 



An AMTK ACCOLADE "The game Is 
veiy goDd in leims oEinteiaclion Jascm- 
itingLy oncnnaJ and clevai. OVERALL 91% 

— AmBj 

■'probably th& company's befli advenime 
1 tar '■ — MicmicDpe 

"YOUR SmCLAIR MECAGAME Q/\0" 

— YsLiiSincklj 

"The fina.1 big difleience over pieviouB 

gamas is ihe sUe □[ iHe vncibjlaiy Ynu 
can LOOK, D^ comae, bui yau ran alflo 
LISTEN and even SMELL . LeveL 9 daim 
thai (he progrisi^i will undarAiAnd o^ei lOflO 
VTords .,, abam Eive limes as micctL as most 
alhsi piesenl-day cassetle adven(uies 
,.. ODt orttua woild" AA Raling 87'^ 

— Amfllrad Aetior 

THE WOBK IN I'AIUtDISE IS d vaikbJe on 

fimicras AH vei5iQJi5 wlrh rhe BSCepTion of 
r3^« BBC hjve moie <h&n ^ pictiuaa 

(Oui hfll oJ games fo: olhei micros - 
ENTEBPfflSE, LYNX. MEWOTECH, 
HAfiCOM. 0R[C1 IB dvailalilG w request 
— pleueeendSAE,) 



_ Pteaaa send me a FREE FULL COLOUR POSTER vich more deldUs of Level 9 Advenlui^s on tbA hacif I enclase a. slampad, aaJI- 

J addroMedenvfllope abouiS' by 5- ■ 

LI Please send me THE WORM IH PJIBADISE on caaaelle lor ihe _ 

AMST1UU>4M;fiU/etZa G A.TARIMK L. BBC 32U G COMMODOBEH G MSXe4K l~ KPECTnUM4BK _. 

[ en::lDaea cheilueac poblaloFdsr |or£S9S,' 

^ , MyAddie«fl4S . ^^ 



My Name is 



>VS)Ml^ii% Level 9 Compu1lr>g. P.O. Box 39, Weston -suFicr-Mflret Avon 6&24 9UH ^y%^K^ 




ZZAPI64 March 1986 61 




oooerxtciRe 



f^ 



'htivprins nearhv'. you're lold ei'% 

not here. [| h, rhou^h — ar kaf^r i\ 

b In ]hr locaEloiadL'sciipliOTt. Ev-i-n 
when you do manage lo Rei Mime 
™n uf dialogue ^ling with iJic 
m^ram, lr (endi m be rather 
Ifcfew. ■Eijsmme monnlicli', you 
Hype, and 'HuRt stoni? Tnoroflth' 
ihe pmgram repjk'^ ScimillailM^ 
sluff . . Howevt^r, ihe redl 
problem with Darken i^ \he way 
The pm^ram has been di?%iRned. 
ti'^L aifflLuli 1(1 p"ui Inu) lATirri^;, bu( 
(he Whik' Wi^jnJ rccki*ns ihal s 
advenlurtTi have an inbuih sens^^ 
rjf lopJc wliith ihcy Jivtlop in 
iheir ontnunrerrr with tiiher 
worlds and rhc inhabiiami* [here- 
of For exampJc. dF you found 
yourself cort Iron led with a man- 
eaiinp canary, ynu would firsi 
examine k and ihcn. perhaps, ^iui- 
ii ^[unclhl^^ {or r^ihtr soitEPfUL" 
local. HtiwtveT. if (afi" repealeil 
an^niplsfc ynu jiavi: up and 
phoned [he soflvtarc Jmufie. onJv 
[11 be lold \\ti\ the way pa5i The'- 
canary vtd^ 10 ask ill riE liked Man 
Bars, you would, \ lh[nk, be en- 
1 tiled LO (eel .a bit; miffed. This may 
soundabiioffihepolm, builnfoci 

i['^eAaci]y[hi5scnwof'advcniure 
W)gic' [hat's nfls^in^ fnim Darkon. 

As a rcsufl. aJihough you wilJ 
make some proprc« in ihe end, 
you may find (a^ I did) thai an 
solving! a puzzle your feelmRS are 
more plunfl the lini-s of "How ^jlty 
ihal puzzle was' raihff Than Ho^v 
deverJam fbrsulvlng jr', 
Pcihaps pan of ihe problem 

with Darken is thai aNhouflh ihe 

ploi iiscif h ei bti tintniipjred, a loi 

of [he puzzles ^c almosl loo ori- 
ginal Whar'llhai?lhe:ir¥Oiivay 

TOO <»rii!inal?? Whai 1 mean Ji, 
[hal ihcy dtsn'l confonn in Ihai 
stnst- of 'adventure Icij-it" thai ui 



« • 





MmtrfrOmc. £\.99mss 



Ills ^dme has all 
tlie ingrettienl^ 
of success, bul 

ends up in (he 

ral-lllleir Iray. Ii 

( paln^ me to have 

L In »y Elial, ^incc 
I'm Ohvli^usly 
E-agerly awaicing 
snnu'one wlin cjn brin^ uui a 
gnod cheap advonfure — and if 
anyone can du it Maslerionic 

ougbr 10 be -alJc- m, Bui. unfor- 
Tunacely, ihey havcn'f. Masler- 
ironjc deserve the eraiiiude of 

Wizard;; wrrEd-wide fur rewuing 
Cjrnef] S(.ifLw,irea couple of y cars 
b^ck and rt-- releasing Lhe cI^^e 
Wrath ofMMra. h\t\ Zzrzrz is a 

sad eitampfe of botched oppfir- 
luniites. Ti's an aiiranive pame to 
Iwk dL, Tht era p hies aif dri ailed 
and qiuile well draivn. The screen* 
art- colourful, (he eharacier ^ei hsy 
been redffined. and [heSlOrhip is 
kppt hll!;v ihrnuflhoUT ftinsingand 
ponetn« ihrou^jh a variety of 
■nuslcarand mhifr efTeos. There's 
also a joystick option for seleoinp 
mosr of the common command^ 

62 ZZAPTe4 March 1986 



wizards ^hare between vi. And 
thai uican-s [he game is [nngh 

going, fL'aflJsn preiiy limlitd wiih 
regard to the uucab- There's a 
command lo li^r ihe jvaiJahle 

verbs, of which there are forly- 
Jlve. In Ihe day-? of pfi^yums wilh 
lOOOf vjtiibiilarlcs, ihi^ really 
isn'T enoughr especially when Ihe 
^ame Ii gnJnp to set ytju back 

I'd llkr t[] be nice abcmt Ditrki'n. 



becau^L' I likf' Ta^ksei and I think 

they've produced Hime j^reai 

garner in tbi? pisi. Bui \ ihink ihey 
should ell htr slick loarciidesiinie-s 
or elw be pr^'pared v.: sink a loi 
more time and dievelupnicni into 
[heir next adventure, h is 1986, 
afrrr all, and adventures ar^ no 
Jon^FF those rather sifly fiiile 
gaiito thai dont underManil 
anyihinfi except LOOK and GO. 

Nnw/fldayi iE\ Rood tiaphlfs. 



inicraaive characierii, and large 
vocabularies wc want — ntii 
qujrky green pjo>, nff-heai puut- 
lei. and une^amlnabk- Etompuias. 
Neil pk"3se . . . 

Atmosphere 42% 

rnteraciion JS^ 

Laitinslmeresi45% 
Value for Money 30% 
Overall 40% 




I 



such as GET and EXAMtVE. One 
novel lotich imvolvt's u^ing the 
joystick ID I Itu mingle different 
poims of the compa^^ which then 
indicaiewhiLhdirc^diGii^^rrLjp^n 
for movemeni. All ihii Is Btrnd, 

*^ViT\. provra mining, 

Alas, when ilETomes |o the gaETie 
tlself. il'^ another siory. In fan. a 
iiin'irpciilya sioryaifllLTheidc-fll^ 
Thai y-nuVe fdllen asleep and 
(ound yuTjistlf in ihe land of 
Jjr/fr. . . . Vou have lo solve 
variou!; punio ?nd atlempu in 
Ihc end, lf> wake yourself up, Tlie 

prabkm wiih all thi^ lies with ihc 
inanesfn^uofhiimnurlhalkeep^ 
tTOppIng up, cdmbinetf wiih some 
vpry itiogicdl plni developmenls. 
For ejcamplcr you dnn"i dif in lhe 
prii^ram when you gel Inio irnu- 
ble (which you can al any mo- 

menL, and otizn For barely ncccp- 
idbte Teasonsk. Instead, you atv 
in^ianUyiran^ponedioanyoneof 
i number of randoniEy chosen 
locations. You reiain your posses- 
sions, so you mipht well find 
yourself swimmlntt al-on^ beside 
Ihe shore carryins a btidcel, spade, 
and d bicycle, [f you've ever iried 
1(1 dcj ihiii, you will Know ihai \Vs 
noi pos^^ibk' wiihoul casling seme 
prcriy nifty ^pctls and wearinB 
waler-wing?. 

The vocabulaiy k very ^;m3|]. 
and the program ^ives y»u virt- 
ually no as^isiance when ^lou gpi 
inlo I rouble, beyond leMlnj^ you ici 




iry somelhinji else, or ^mply 
^yin§ in cEoesn'i und<^r>URd. 
There is very Utile blurb on ihe 
Cjr^^eue inlay, so all rhc aimns- 
phcrc and direclion ul iJic game 
rdiH []n Ihe pn^ram ilstlf. Since 
Ehefitsc few lfx"ii linns lonsiaiufan 
iploo, a hoi undy heath, and a 
fronlier posi guaffdcd by a bandit, 
you can see [hat pmbabiliTy \i 
being 51 retched to |htiinul&,a;KH 



. . renilndtdn^esMghtly olC«H[ 
for Ihe Hciy Qiail, a game I slaEgcd 
— sorry, criiicised — receniH' in 
Ihis column for killinjivoit tminci 
iEIo^ically and havins a patheilc 
tense of humour, PrograrrtJiiinK- 
wise,Zj7^77. - i^ilrcel-sahead^jf 
fhal anctenlEnonsiL-^rbuE lhep^ol. 
-well, I'm afraid W!?don'E seem 10 
have come very far jn ihe last 
ihree years wlih ihl^ont. OK, iCs 



chfdp, bul [hen money Lsn'i *?ve- 
ryihlng. and life's \(yo ihon lo 
spi-ndsnnrin^awayin from of this 
liirleufff^riTig, 

Atmo*;|>here25% 
Interaaion 40% 
Lasting Interest 26% 
Value for Money 40% 
Overan 38% 



(;ii.s<)i I 



[LINTERfvJAnONAL LTD. 



*Us( 



The Quill ^ Illustrator 



The 
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The QraphicAdventurG Writing System 

for The Spectrum. Commodore 
and Amstrad. 



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frfim £14-95 



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Z2API64 March 1986 63 




crooenCaRe 



CLEVER 
CONTACTS 



Comcally? faKhfuJ. joyful, ami 
inumphanir Thi^ {s ihe pa^v 
where fliJvenlufcrs 3!] over ihc 
wo r Id fa n eel I oge [ h it a md j>iw on 
ihevdJuaMFeJii»erJcntt(hc>'havc 
gained on (lipirlravtis Ifyuuvt- 
linjshfd dgamf (or^amp^ — 
di;verd(THS) and wane itigci down 
in hi*;tor>' ai* {irn* of ihf Chosen 
Few. ihen I[-t mcknow! WrircEo 

Pfu- White Wizard's Dungeon. 
POBox 10, LudJow, 

Shropshire, SVB IDB. A|] delaals 
on a jn>*i[cariJ pifase. If yuu'irc 
wmins requesiirg helf\ iht'n 
plca^t'lif awart thai Iinaynol 
dlway*; t»e able [li find room for 
your rpquesB on thps^ pafiti The 
besl course nfaiT ion hy farliiogei 
inlouch with orti'iKpadvenlurcrs 
li^ledbclii^ offering hefponihc 
(same yourt- 51 tick on. The While 

Wiardmay hcinimonaL 

in^crk'iJs.an<1 big-ht-aded. bul 
h[''sonlv human ami c^n'l an&ivcr 
every Id ler he reteivcv IFyou 
have a mcvdem, you can conEacI 
meonProsrrl. Mym^ijlhov 
number 1^519994854. Tpcle^mi 
Gol<l subscribec^ can rcath me on 
S):JNLZ51. 



Club Help Offered 

The QuCTilLne Adv cm ure Clu b 
1^ iiiU ni nn In j: iircong in Oxford. 
TonyTreadwell— ihcfirs! man 
ever 10 be nominaicd ^ demi- 
Wizard by Ol' Wiiilcy [bjckin Ihc 
daysof ihefinf 22AF! i^sucs^ — 
will endeavour (o help on ail 

tnatier^ miisical, vpgeialjkv and 
mmeraf. Quc'i|]iiit'q|soa|ipi'ar5ori 
Compunet -:ind Mkronet so 

Kucancaith ihcm there if you 
Vta modem. For free 
memliershi|i jn^i j iii-wskucr 
(very infrirmaiivcdiid packed 
vfjih iip^) sind an SrtEin- 
QuesiJinc, iVHcadley Way, 
Head infi ion, Oi:roi(]. Te! 
(OSAS) 686)7. 

Adven(ur«Jlne. mn by Roger 
Garrel. isslfllaliveancUickji]^ 
de^pjic mniours |o ihf tonuary, 
However, KoRer ir> no longer 
comflcJiiblcur ihe'phune. so 
lellersoniy ptea^elo 
Adveniureltne. 12Mf<^wbcr 

64 ZZAPI64 March 1986 



Way. Chermsford,Esstii,T«| 

^o^^5)l^zo*a I'kpiifnuitihjt 

membt'r'vhip iplu.s newsieJicr) 
COS li £1.00, 

II Lhercarc ^ny olhcr clubs oul 
(here in ihe big, wide ivorfd and 
you wish lo enrol ihe Wh lie 
Wizard's readers through ihesc 
pages Lhen write in iviih Full 
deiail^ and Nampit i^ ttfany 
new!ilel[erb, membershLp cards. 

bad^c?!;. ^-old bin. ere. lo me. 

Readers ivill. however, appreciJte 
ih^M am un willing ro pubiid^^i.' 
clubs unless [ liavc ^imd evidence 
[hal my beloved readers an- goinR 
10 gel ^ood vjJue Uitiu Ihcm. antl 
aren'f waving! Iheir sumps and 
hard-eflmii] puilddnitn sending 
off for membcrshtp. 



Help Offered 

Heroes of Karn, Empire ofKam, 
Cafacomhs. Eureka. Hulk, 
^pidermfln,Muiiri)CiVldtnjr, 
Htsbbil, Fores[ ol Dinim, Pyramid 
of liiiom. Ouesi hfv Mrrr^vid. 
H«]y Graii, Twin Kingdom Valfey 
Dunfu^on Advenlure. CasiJe ol' 
Terror, Golden Barnn. ?er-eusand 
Andrtianeda, Wiiches Cauldron, 
Classlf Advenlurc, Arrow of 
Dealh Part L Pitaie Adveniure, 
Ter Liule Indiana, Ringof Piiwer, 
A/U'cTombPan I, Gremlin:*, 
Jtvirel^ of Bah^lori 
Simon Ga unt, TeJ. 0302 7269 J7 
betw<^«n 5pm an d 9. 30pm 
only, 

Relum 10 Eden. Red Mioon.H 
Eurekd. Ternimofanos. Bored nf 
ihc Ri^y^, Doumdark's Revengr. 
Sherlock. Hflmpsiead, Robin of 
Shctwood, LfTban TJpyian. 
Slamnss, Spidennan,Hulk, 
Hohbii. Mirdihadow, Twin 
Kingdom Valley. Subsunk 
Ivain. ^4 SI Johns Road. 
CoJthesier, EHeJt.Tel 
Colcheslcr g60 W7 after i4pm. 

VcTfhaila Wjv works Golden 
S-iHin. Hu[k, Sp[dennan, 
Snnwbatl, Arrow of Death Part*; ] 
and 2. Hobbii. Hi leh-h liters Guide 
lo Ihe Galaxy, Ten-ormolfnos, 
Ha mps Lead, Eureka 
Nick Wrighi, J Easlleigh Drive. 
MlcJcleovc^r, Derby. DE) 5HZ. 

Urttan Upstart, The Helm. 
Siib^unk.Circi]s,Tt'nLEnle 

Indians, Pec^eui and Andromeda 
Arrow of Di'aih Pari l.Hulk, 
Spi derma n, Advenlirreland. 
5etT['| Missicm. Sorcerer of 
Claymorjiut'CasiJc, Grcmfin\ 
Lords nfTinif. Colossal Advrnliire 
Gavin ReTTy.i? flieauvflle 
Road. HucknalL. NoltingTiam, 
NG 15 6PrTcM0602) 615117 
between 2pm and 5pm ortly. 

Red Mo<in, lonls of Time, 
Advemure Qtiesi, Fnunh 
Protocol, U>rds of Midnighi, 
Hobbjl, Twin Kln^diim Valitv. 
Cremlirix Hamp^iliad, Tower of 
Dfrpalr. Empire of Kam, 
Splilrrrrijin 
Sanjay Keswani, 76 Girdwood 

Road, Londoh, SWI8 50TTel 
0lTSS7Sn not lacer than 
9,0Opm. 



Heroes of Kam. EmpfreofKam. 
Cremlrrt*;, Hobbil. Tcrrormo linns 
Kevin Murphy, li Munro 
Street, Kirkcaldy, rife, KYI 
IPXTelf>592 20l3A4. 

HflcketH Dragon 5 world, 

Hampslead, Empire of Karr. 
Hemes of Karn 

Lynn Leech, Tel 0942 606^00 
afler 6T>ni arid Sundays. 

Heroes of Kam. Voodoo Castle, 
Ten Liide Indiana, The Lo^l Cily, 
Wizard of Akyrz, Quesi forlhc 
HoJy Grail, The Hobbil 
Paul FLanasan, 6 C-orrv, 

Belleck. County Fermanagh, hJ 
rreland. 



Zork l,3.3HHnchanier,Sorcerer, 
S [a rcroE5, Suspended. Pliinelfail, 
Hitch-hikers Guide lo iht- Galaxy 
Nigel Morse. 1 1 Gr-ctn Leafe 
Avenue, Wheailey HHIs, 
Doncastcr, DNZ 1RG Tel, 
Dancasler 61672 belween 6pm 
and Spm, weekdays aniy. 

Eureka 

Andrew Frogga It, IW While 
SwanRaiad, Ml Ruskill, 
Auckland 4. New Zealand. 

PLEASE NOTE: R«pctn vour 
fellow adventurers. NevLT phone 
aficr lO.OOpmJfarlKfrit 
specificaify mentioned above land 
ALWAVS cndoi^ea !^laniped 
addressed envelope liyo^ waaii. 
reply by po^l. 



THE WHITE 

WIZARD'S 

MAILBAG 

FirsT, ii's rime igcomedtan abour 
[heChrislmasTop^O Advcniure'^ 

rhdn. DurfoaGrendltiiruhe 
lypesenins maLhinc, niosi sif the 
in I ne^ managed losJipdfiWn a 
line, wlhcde^nprionsdtdn'i 
mirth thcganTPs — ofun wjih 
hilarious cesulis. Thjs wj\ drawn 
(omy noltce by Margaret Auslln 
nfLevel 9. who wm;? lomcjiayinji: 
ihijisheihouehlthL-deMThptlonnf 
Z7rkvi&s[hi:besl. 'Quiiled sl-ory 
of naughny girls...'. 
A i:[in^i^:eni nnie thi^ mnnih 

has been ihe steady flow i»t 
rrtlue^lialvmlRoiii'r Carrel's 



Adven Lure fine Club. The 'phpne 
number we u^d to publisJi is no 
longer In iiperaiionn so plca^jc 
cnnlaci Ruper by miiif only. 

MdrsareiGrLfnthsconiactedme 
on r-reslel. saying shal. I'm afraid 
people wiCl nn^ ihe n[»mbtr you 
give, -md find ir'^ a dcisd line, and 
J??ume Ihai ihe Club isdefunn. 
Bui li'5 very much afive and 
kicking-. Delighied lo hear it, 
Margarei, and if you're oul there 
R&ger. apologies for any confuiion 
caused. 

Clher Preslel eallcrs (ah. ihe 
bli!*s of modem tethnislDflv) 
[nduded M J BovlH (Mbjc 

OI5&a2977JwhohasL-ompfe[ed 
Hompsread. CusJie iff Terror. 
Termrtetolirjos, Zim ^ah Bim.njtd 
Zork !. 'Please mention me In your 
column as I have ^vrliien many 
limes befori:,' Oh, alrie}i: ihen. 
Thcre'samen[ion. Andiloniy 

Eoe^i rn show how ihew c-levet 
modem [hings can keep you in 
louch. 

Onadifferenlno-ielhadalctler 
Irnm Chris Cobb (3f WellJngboro. 
Willi LhefoJittwmg message to all 
wizards: 'I'm jusl abogr lo itan a 
club for sick Infocom Adveriiartr^ 
called rhelufdcom Adventurer 
Club raibtruffcnnjiartew^-leriei. 
hinls, lips, map?, info, and hinEline 
fnrlho4e whoarrsiuck a\ [he 
momenr. I wiil also, however, 
need help from oihers to farm the 
elub, so (f anybody ou[ Ihfrt Is 
inleresledpleasewrliciomeai JO 
Hacton Avenue, WellEneboro'H 
Northancs, NNS 3AP. enclosing 

an 5Af". Sounds like a H"nd idea, 
Chris — have yuu ired lonlacling 
Infocom To ask if ihey'llhcln^ 

FmaUy, jusi lo lei you all know 
■what can happen when you vvriie 
aniotiffer hclprpoihcr 
■nrvemurerarniheClevpr 
Coniaa^ scnion, here'ii a brief 
evtraa from an epistle from Mr G 
Mitchell, who featured in ihc 
cofumn 5omemonlhsago. bulha^; 
had 10 retire-i 'Since you first pui 
my name foTward i have had 
numerous phone da Us and 
correspondence toanswerand 
enjoyed every minuic. T have 
retdved caiiiand Iccier? from all 
over Europe and even oneietier 

rmtnAusiralia Keepup [hegi^jwl 

workl '. WcfKMrMirchelMrsno-i 
me who dne^i ihogood vi-ort. \\\ 
all you [or oul there, so l;erp 
i^riring and lei die world know 
I ha[ ihcsepages are yours— and 
yours alone. 



WIZARD TIPS 

Tbl% month's ijpshavr bcrn v<'tv 



Kebwanl. Kevin Murphv 

B 1 1 L _ L - ^ I . \^ ' 



WiLhams 



lERRORMOLFNOS 

Whjl Mlerproof Ihan vkiiin^ 
y^iur bk"el"*uulv^ft'|jir when 
jjjoperly eiiuippeil and in deep 
en(>M]jh waiter. Vnij riced lhi*'e 
proietiiveirems heft pre g^iingio 
dk- bt'neh. 



"HCi a(|L'yl2(»a?/" 



ADVENTURE QUEST 

AM baliakvouklknuwhow idscl 
iSiJ ibe rni.k '■lab MorisEeis In Ore 
Tnwi-ri Jbhur expfmive jiem^. 

TO>VER OF DESPAIR 

AitMe[Milrtejih have lender 

., To remaJn uTipci rifled. 

cloH-eyesjud etbw! 

GHAr4D LARCENY 

Uie fhe sirfir^ iTynu're nof busy — 
elimbiih'hi^hand yoii-lige-i 
Aaiy\ 

MACBETH Z 

Theaihesare your key [o Ihe 
cellar. Sorncbeavy ipadewink 
will be mvl^^'^i, lh^l■J^;h. 




IT WILL BLOW YOUR MIND!! 



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ASYLUM 



Onte you fe corniiulteti lo ihis Asytum,"" you'l! never v/uni to leovt — -Dul" 

then you moy noTget the tUance. 

Hu«idre<i*oF doors ond hollwayi offer jfapoMible escape from thi* bedlom 
created by Streenploy'* own inmates- Smooth, scrollin-g 3-D graphic* 
creote an eerie sense of reality Q5 yoLi move through pattag€^voys in 
seorch of an exit. Fellow residents may offer os^isTance, but accepting 

advice is a risky businew. Muscle-bound guards block voi>r path — should 

you tiptoe onound them, or ^ghT yoor woy thrcugii? Use of compiefe^ 

cornpiex senter^ces allows you To *eoson youf way rhn^ugh the endfess 

strange predicam^r^ts which wilE frustrote your efforts to escape. 

Play Asylum. All you have to be 
committed to is having fun. 



screenplay 




All A lYie 'lean A^vaniw-rak ttm^ltd. 
Unit 10, Parkway Indijklrtal C*n|r», 
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the form telov^, remembering Iq pui voiirname and achlreas cfown, lisE vour five fauoiiriie gameE. in dBscendirgiirdet [reniEm 
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66 ZZAPI 64 March 1986 



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> Full Sdmpl? Mining fitcjhijs wiih r^iEW and an mwm ^eqijr!ncv i^mt^. 
' A porrtitul squetnH mniFi Ond infmi fnd sOUfiti. 

Ainr'afi^e noiy c/rm/rtele ftanA/iaip^/nii/.vi' siitciA\jtf Citnpkfe wlh immip/miiB. 
(Doc sofrwitfe jp^jk iwWfW 



GUAIUHTCED SAMEDAV 
HSPATCM Cf ALL ORDERS 
SEND CHf QUf S/P Ob tO: 



Z-fl 



24 HR CREDIT 
CARD LihE 



mt 



UMTB. flftT0MftDl/5lHffll FSIAff 
Til 07BJ7MTA 



iiLiOTftOMies 









Rate your chances on winning a Commodore 128 
in this Novagen comp. Eh? 





NAME THAT DOOBRIE ENTRY FORM 

I'wa wDriced out what the Muan objects are, cos I'm ■ rsal gmin 
Mercenary pliyor. so I've IIMed Ihsir nsmBs below: 



Plav NAME THAT DOOBRIE 
and win, win, win! 



B 



D 

E 
F 



Only O^ce bflt^re in the annals of 
ZZAPI hiBlory has a game beer 

awarded 93% Overall. Whi-ch 
goes !□ 3how thai Mercenary. 
which Vi/eigh5 in as ihis month's 
Gold Medal Game wkh a stjn- 
ping 9S%, is a vfiiV high class 
gameirdeed. 

There's a roboi ai Novagen 
HQ — SenBO'i'fi frien^J, Hedges 

— andherecltonedrtwflstimalD 
set you Merceuaiy players a 
little challenge. He sent an Inler- 
Miniori telex wvhich read: 

Ardent piayera ** Me'cenarv 
will know there's a host of 
obi«cts depk>v^ arourtd the 
plflnot — 0nd will be able to 
recognise most of iheni. Tele- 
faxing seven pictures Suggest 
readers invited idenilfy obtei:ts 

— winnar gels 128 Commo- 
dora' 50 T Shivls available for 
runners up. ENDMESSAGE 



So there you go. Hedges has got 
his mate Benson to produce 
displays of some of the objects 
foijnd in the game. Seven of the 
more familiar objects that are 
named m Ihe pros ram are pic- 
tured here — but [hey have been 
put in an unfamiliar setting. 
They've been set floatinfl above 
the planet's surface \o creaia a 
view from a new angle, and 
you'll hflvetpdo a bit of puzzling 
to identify them. 

The pictures have been mar- 
ked A to G, and you need to 
name Th-em all. Use the entrv 
form on this page to play Name 
That Ooobrie, fill In your name 
and address — not forgetting 
your T-shinsi?e "(Small, Medium 
0?Lsrgc] — and vi'hizz your eniry 
IQ ZZAP! MERCENARY. PO BOX 
10, LUDLOW, SHROPSHIRE, 
SYS IDB toarrive by I3[pi March. 

Good Spotting, ENflCOMP 



MyNam^ 



My Address 



I 



POSTCODE ft 

T SHIRT SIZE iSMX) ^ 




COMP 



OUT FOR THE COUNT 



Ever heard of a sofPAfare company producing 
games for the Commodore 64 in Sweden? 
Wef/, neither had we untif we got a tip off 
about ^ strange company called G^E\/E 
GRAPHICS based in the southern Swedish 
towry of Lund. Our reporter is Swedish ZZAP! 
reader MIKAEL HARD, who lives in Stock- 
holm. 



V 



Bcn^t 'tha doq' CbtdII in mn umima 



ihad never heard of this games 
software company so I 
decided to find a ut more 
about ir. Firsrol all. Grave 
6raphhc& had Been evisling for 
appfoiimaiefy aix months land 
Ihis represeriTed 3)1 the infor- 
mation ICDUld find without act- 
ually talking To them). Obviously 

the onlywaytoQef '^a*^^!^! ^'*' 
this article was by phoning 
someone a"! Greve Graphics. 

( managed lo gRt their phon-e 
number, b Ji was unable lo get in 
COnTaci witlh any personnel. 
Then tt occurred to rnff that as 

Ihey are in The progrannming 
businessttiey rnightbe reacn- 
ahle during the evsrin^ Cor- 
rect 10.38 Barne night. afellow 
called Bengl ihedog'Caroli 
answered. 1 asked him If ii was 
passible Id make an Inten^iewai 
Greve Graphics the very next 
mornir^g The reply was pos- 
illv«, and i got 3 shon descrip- 
lionol how lo find uvhalbe 
cafled (he Greve GraphJcS Soft- 
AdrQ Centre buJIding- 




AtfvunrBd lw*dlxh proigraniinJng 
technlqun mrw bHn^ uWd 
in dHlgnlng SOLDIER ONE. 

Next morning: Lund ian'l a 

very big Swedish town, but 

dBspile this I Tail to lirkdllie 
building uvi[h the lancy name. 
After spending the afternoon on 
Ihe telephone, F finally ^et a 

more detailed deacripnon. This 
time I am cold thai ii is really 
Giiiina small building, bul when 
(Ke house appears I g«t a shock 
'It rfiustbea foke," is rny first 
raaction. Can a group of peopte 
possibly ^^rork in there? 

I knock at ih e doof and wait- 
After some seconds It swings Lip 
and there appears a somewh^at 

original gesta It. I teli this person 

thai I am therG to inlerviow 
scimeone at Greve Graphics 
called 8engt Caroli, 

'Yea, it's me you are lookir^g 
for, I'm the boss here at Greve 
Graphics,' he replres. I m^ght be 
a bit old fashioned, biiT could 



this man be 'the dog' boss of a 
software company? He shows 
me inside the Software Cerhtre 
building, and I must say. It is an 
evperiencelo remernber — 
especially the Kitgh^n. ) will not 
discuss this further, but I could 
sav It represtnted shot^fc number 
two. 

My f^rst question to Mr Carali 
concerns the name, Greve 
Graphics, 

Mr Caroli thinks for a long 
period then hesavs, 'Hmmm, 
Okay Chen, my friends at the 
Computer Sci^ence Department 

uSGd to make joke about that I 
looked tike a modern count, and 
the w&rd *£oiint' translated into 
Swedish Is 'Greve'. Iihinkit't^s 
well suited name., because a 
count prefers quality productSn 
and that's ou r business. The 
word graphics has a\ so got a 
special mean ing, Delicious 
graphics make one llnirtf of a 
game , poor g raphics are 
cummon^ but nOl in Our 
productSr' 

'Why did you start a new 
ccimpany, and in Sweden?' I ask 
Mr Caroli, 

'i saitt to nryafllf, it no one else 
could produce a game that 
enteitained nnan I had to do it 
myself- And now when the 
So/£//e''0/"e game is nearly com- 
plete I want to share it with all 
C&l users- In very near future wo 
will try to establish connections 
with English aofrwa re comp- 
anies to market Sottfier One in 
the Uk: so there is no problem 
with Qur qeographical locationn' 
repiies Mr Caroli, very self- 
confident 

My next quesIhOn concBms 



how mary prop rammers ere, 
There are working at Greve 
Graphics- 

'At the moment we are two 
programmers wilting code for 
SQ^oier One. In making this 
game we also use musicians 
and graphic designers to com- 
plete it. One person can't do all 
these different tvpes of work all 
alone, so why not use people 
who arelrai-ned in other art- 
forms? H can't be denied that 
most of us working her© have a 
proper computer scienge educ- 
ation, and ihii[ makes the Aiork- 
irg environment good ' 

A good game — how should It 
bfl?'7 ask next, 

'Then-iost import art thina "a 
naturally the feeling of the 
game, I've seen beautiful 
games, Mitfi wonderful music 
and graphics appearrng on the 
screen- After twx) seconds of 
playing I know if Ihe game has 
feeling, if not I juBl scream, and 
then mv trash -can wails. A suc- 
cessful game is ^ combination of 
a lot of factors. Take for 
exarnple, if you play a game and 
there is one boring scerRthat 
stops yoj for minutes, do you 
play thai game every dey? In my 
caselpiay iiacoupleoftimtes, 
then Pi's thrown In the trash-car. 

'I take aoother example to 
make rt dear what I mean. A 
game with mulripie functions, 
can be fun, but when I want 
recreation in front of my com- 
puter I dan'twanuo pick up a 
manual just to play it. h should 
beobviouE how to play it^jvith- 
out ahandbooici One rule is, 
er>ough fun'Ctionstoaddreal 
feelmg, not mare. 



TTK Grewc Oraphla Softwara Carwtrc buNdlng., Bengt orfty Ji 
Llinu erlwD tfiMt of Mn? Mlnnmfin, 




Ity iiiodart mood. 

' A 9Ciod game h as xo be load> 
ed with action, not like those 
boring puzzles. 1 lilis lo steer 
powerful 0uns and cannon, 
shooting at everything moving 
on the screen Sound and 
graphics should be first class- 
And if there is some original 
music, it scores high Ln my 




S#BtMl on till >9«a FET 7001. 
Mr Caroli holcflhtnh unlh^ 
merlti of tompuler g«iH4_ 

Opinion. I'm tired of those who 
steal musHcal scores [in lack of 
fantasy) lo transfonn tham into 
a computer version tnr a game I' 
AtlhispoinE 1 sfnp WrCsfOli in 
order to get in my last question 
— 'How did you sian comput- 
ing?' 

It all started when I iKiughian 
o1bPET200r The firs: game I 
ever wrote was a version of 
Space Invaders- At that lime \ 
dkdn't think that 6503 assembly 
lariguage was as easy as speak- 
ing natural language CI do have 
ihal opinion r^ow,' ne commenl- 
Pd)-Today my PETis a bit aged, 
but I still use It to develop the 
most advanced routines — ores 
a chair!' The las' being said with 
MrCaroli'svery annoypng laugh. 

I thank Qengf 'the dog' Caroli 
for this interesting inlervnew, 
and wjsh him all ine best in 
CO mputing, 

ZZAPT64 Mafch19B6 G9 




Wat£ Aff Jl 
iAM WBK AR 



rUR%jmAjC 




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Top and bottom fire buttons. 
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# Built to last. 




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EUROM AX ARCADE 

'* Rated by 'BIG K' as 'The cheapest stick 
one can get really enthusiastic alxiut'. 
■k Posith/G micro switch&d action. 
if Fiiiiy sell-centering, 



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ItTop U.K. micro switched joystfck. 

it Very responsive, 

* Highly rated by 'Crash'. 





«^fWEM.#L m 



.ECTRONICS LTO, 

PlnfoJd Lane. S'rdlingron. 

NOflh MumOerside YOie 5XR, England, 

Telephone: OSSa 601DO& &0354lTetw: W73fl1 EMfiX 0. 



Ask you toca! computer store for 
details on full range or phone us direct 

FORGET THE REST - 
GET THE BEST 

USE EUROMAX JOYSTICKS 

SUITABLE FOR ALL POPULAR MICROS 
THE U.K/S LEADING QUALITY BRAND. 








>: 
>: 

a • 

■ 

••• 

■ « 



I 



Pfease send me further details of the Euromax Joystick i ,•, 
range. | »•, 

NAME [ V 

ADDRESS I '% 

' I V 

I V 






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"Strategy ^^^^ d1 T^c ftat" in 14S4, MUG-SV ts now bac>L wilh a vengeance. 

our dubiOLi; f\NQ as he slruggies id regain controkor his undtrwarld empire by dny 

itt at his iJijpo^a!, 

More siraiegy, ihrills 9nd cictiemeni in Itiis riEw animaled comic slrlp - includes i fuR 
arcade game <;eqijei>c;e and sijnning graphics. 

MUGSrS R£VENGE is available on CS4 ard Amsti^d ai £8.95. Specbum at £7.45. 

SEnni uiBii 4rpv CsriBiBiBre &< uerona, 



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KEERRS lit * ... REQUEST ... 
-ARTILLERY RACK UP IMMSDZAIELY 
r.. ENEMY TANKS ADVANCIlfS ... ** 
REINFORCEMENTS RSQUIRSO ... 
KEEERRR!! ** ... MOVEMENT HERE 
RESTRICTED ... AIRFOWBR NEEDED ... 
* ... WBATKim CONDITIONS ... ABYSMAL 
i**V... WE'RE GOING IN Iff ... ** 

10, Pflfkwav Industrial C«ntf«. HenQB^a Stra«t 
Birhilnghflm B7 4LV. Td«phAh«: 021-2598681 



y 



iiir<;(L>> vr.ui A 





I LEISURE GENIUS 
COMPETITION 

Here We go with another load of 
ZZAP I Comp? vvi nn^rs, most of 
the compsfrom the Christrnss 
Special in taci. We kidt off with 
thelucky winners ot the Leisure 
Genius SCALEXTHIC 
competition. T^e five winners 
Bach receive Formula 1 
Sea lexlric sets, vwith a further 25- 
rjnners up getting copies of the 
gamp. 

SHvfl CoOMr, SlPmai««1 BA1 6 OLE; 
JanithBO Hulm*, fUtfllM RGt BURr Stna 
KiHwlH. Camba KUJKl: AMtum 
RUdliia. NdiHhpH NNISeS.; PaulWynn. 

a nUHNERS UP 

nichflfd A lecandof , Alurdffen AO? OAX; R£ 
Alhn,£urr«f.GI^?14QX. Aronymwi, 
8<ldtl S19 shV: ra BootdL Notn NG!? 
7EM, Chrh Bniiliinl, HbtIi WDI3NH: 
D*vkl C«n>«on, Eu*jc CM49Nn, HfJ 
CampbolL ?Mrtliefr Inlaid DT30 3 EP: 
RuflHlk C«tion, rent DAIS 9JJr Tory 

OuHMt, K*m eR$ UD: winiv.>r>uxh. 

ComwaB Pt14 SEN: NHrhael DawL«, 
£dlfibun|hEHlfl»eC>H AMm Pwinvn, Htnta 
nOXan; WJ Dowdls. Co DurhHn tiLIt 
OPT. PMI Gnnt, RaddHtA HS? QRn; PhlHfl 
Nal Hull HtHffTT. John Hirsc, LanuBMv 
l.391Sa;J*ni»Jnhn9tan, HorrtTiSiSAlj 
Swi O Hwrn. Nontwp IrtUnd BT4e TRY; 
MbltOiEliBTd. DonMi STntHnPAllamw. 
NUdv H*^ 1T7, Jnl P1«h*Y^ Bwluhlfa SU 
7HB, Cflrlelon EKaw, London N1D 3HT; 
RichBrd ABl^len, CovBrlrv CV7 SCO: 
nkhb^ Wihd, Siilh>1li Nn33 mif: Mirk 
Woolnch.OoncaittoDNI^NS, 



HEWSON 
COMPFTITION 

Hewsonaskedyoufofff rhebiTs 

of prog ramners Sieve Turner 
and Andrew Bravb rook to the 



correct faces 10 win a Christmas 
pack of four games and a 
Gribtifv mug. 30 winners ware 
required and these following 30 
got it right and got dra*n first! 



Simon AmbridHB. Sufffdi IP17 UD; Jotwi 
Ajchfli, DMbyiJlIn [Me 1f^, TH Briniton. 
Notn NG12 iAS. P#vlC«mph«1l. NoitFwn 
Inland HT703EF: Sl^phflfi CbE hurt. 
Sunn GLI99AM, PVIsrCoriwri, BaRTnl, 
BT^ 6PJ; P4ul A Corrw, W Suuo- P>0-rV 
3QD. Oiiti-Obdiian, SiiTBvKri^tSW. 
fihnun BliB, Mann DNC (H.G r Conn hhc 
EvIHy. FFtpublk 0< IrMmfr T)«mit 
QalAvd. KontTV 3flX: MarUn QIVMq, 
□Hbv^hlra DEE 4ADjRIHeGuinm. Card [fl 
CP3 lUH, Philip Hill Hull HU4 HT JB»n 
Hagan, BWnkwhiim B^SOUAr ObvU 
Hitdi.BHiiSGIflfRU. hntchnllHilFtH.Vkl 
MMIlnJtBn BEH; CtifiB HvnpHf. 
5h«ffl«kl 85 atCN: JLmn^r Hugt«, London 
SwaiPL; Gftvin JDr^rtson, 
^*□f1^u'■llwrlBrhdNE«39SK, UtrkJudd, 
Norfalfc.PE344.:GK«nli,SurfivGUS 
7HN, DamltnunftH. Stipvy CR3 lOh; 
CD<mMiirNlliiidHUiiKhfnW4IDP, Ln 
NTvory, AoftHothlxi 9449 «LH^ Sttv« 
PiUvn.HimliphimBJTfiNa: NJpartor. 
Wonanv WfK 1JJr AmhonyOuiiiHli, W 
Vorio WF2 AAA : Simon StfKNan, W Torkit 
HOfI 1EZ, Arvlrew WlleT, NwacHth- 
tipon-Tvnv NE3 2UU 



FRIDAY 13Ttl 

COMP 

fNasty Thing to Do 

to Llddon) 

Domark were offering two 
nights fl1 iho Post House Hotel, 
hJevucastle, Staffordshire for two 
and trip lo A.IIon Towers fun park 
fortheontrighl winner, being 
the person who could think up 
the nastiest thing lo do to Gary 
Uddon. Na 111 re I iy we allowed 
GarytD pick the dinner, it 
seemed only fair. His choree 
gave him great amusement, 



allhouph the saner elements in 
the office couldn't quite see ivhy 

The winner, then, i& J Loach 
from Orpington BR5 1 ftO, with 
fh? sage advice — 'to put his 
head in a liquidiser, stamp on 
thsremalna of his body and feed 
his head to a dog named Rover'. 
ft seemed to be the bit about 
Rover that got to Llddon — 
Iher&'S rtOaCCOur^ting fort&Sle ,. 



MELBOURNE 
HOUSE BIG DADDY 
COMP 

Paula Byrne [iswontferfuDgolto 

Bripg iivith lop wrestler Big 
addy in honour ot the game 
Ro-ck 'n Wrestle. She lAfanted you 
to devise a caption for the photo, 
with ttie outright winner getting 
thecomplete wonksof 
Mel&o jrne Mouse, an d 50 
ruriners-up each gel a copv of 
Big Daddv's Rock 'N Wrestle 

Same, The winner was Chris 
lair Essex CM 18 7QQ, The 
runners up were: 

lAchOBl Bllky, TVNE fc WEAR NES ElAA, 
Jatrm Batlv, wMlDS DYB IK): HM\ 
B«lfltt, HOTTS SSO 4JT; Paul bM%. 
LONDQN SW1 DKT, Pa vU QfiKandf m, 
PRESTOn PR1 StQ: IHwkBaTham. 
STOCKPORT SKe 1HZ; -GUh erQCHnTwhl, 
SUHHEV GUIS sun: Piui Br«vjn, BERKS 
RGl 40Ti JBHKt Bmrgwin. STAFFS WS3 
3{)A;£Wi]«&u^l»,L0^POnPH3FUl Mirc 
Da^dHH, GWENT NPL SDL Slen-h Dovl>, 
Gwvil£Ql7fiRB, S FarPiinq, ESSEX CD12 
MD; C«c<go fw. CtydabBnk G81 SJQ: 
AnclniwFf»«f.STA^5ST-r4SDH:r««B 
Pruw. TVNE ft WEAF< SR3 Jltj Dann^ 
Gnw LONDOfd fa 3AY; Anlhonv GreavH, 
lfli4pgNW7 5PA;*kr"ftnH^sv. 

WCILVEPHAMPTON WV1Q BEH, Paul 



How to «ntef your challenge 

1. Slats gimn Bid Kvm ciHrlvDrr rheloim provKMiori cMih 

CVPfl VoU I4n grWD IoHHVF HlWI T WT g4Tn» fT rQV WQ h 

2. Stfiltf Iffird ■d'llAVad ■! •Ola and Cf eld^ qalHf , BhlKI Hi* mm* 
nuPTibe* lir posBlil^l^ rariri^ or BDina Indita lion d' hollar you Aant 
inm Etic game flk>ng ^uri Ihe lime lakwi Ea carikpl^l^ Ihe game. 

3. In Ih* Kpac* pravidMl AilefiKlhaf dnaila aboi/l Eha gain* ^hkh 
m'ghl halp lo nrnflnn wour mrfl If ITi an arcBd* advantufs dion 



Arcs iFii ppTCffiUgi mvti 4f it Ivi a tim* linm or banui ihin slili 
hDrt long i^Bi Ml and whal banu? was Bwaidpd. Olhvf dprpl4 
incikhiD thirvi^ \tit tUg qatPa traahirrfl utKduiD at im hLy^-araJID 
ac^dwqdor whMTm the g*nie retflU ala CHtalnpalnT AnyoBw 
relevarki daldlts ^iir l>B uaflliil 

S PdvI f aur enlrv lo Ziap Challertga, Zzap' 69, mBo-HKLiidle^, 
5rir4p|Pi|>q. aVHiPD. 



Vm. I'm reMJy lo challenge the Zzap champion on the folkwing Bomaa. 

Gam« .«......j.-„.-.,- ,.j...... .Scor« ...- Lmel re»ch§d..„ _.....,. Tun* taten ..^.-,.^...... 

Other del»ll» -.......-..^.-.....-..-.^..-..-.., ..-..-. ..-..-. ...... -„-„-.-„-,.,- -.,-..,_._„- .,-,.._ 



Gama — .-,_,., , Scora. 

Other tMaib 



LavelDeachad Tinw taken. 



Gama.,,.-.,,.-...- -._..-..- ..-.-,,-.-..-^.-..Swf»..,-,w.,-,-.,-._-.lavarrMched, .-,,,-. .,-.,,-,,-,,Tfcna takan.. ..,„._„.„._,„ 

Ot har details, - ^ - ^ 



Gome. -, 

Other datBils. 



-.-.„-, Score LflvelieBchsd -..-.,-..-11m» taken. 



IMTDuaii|ikiqinte'iHT«bMflavR»««UHiriqintJrt.uUr^iM1>W»oliUfe<an^ . . . Ilf -VtaT^ gn,* hi OvBili vn « 

vparahr Dim nl pVflt.l 

I promise th«a uoru tiv genuine. Sigaied —.-..-.-..-...-.-.-r^.. 

Na me ,„-„- - -..- 

PoB( code 

Telephone mjmbar lEfposal 



-wl:H(^a.>™<i 



^ 




HtimphriH. KENT lilWIOUmr: Matlfvw 
Jan«. OWVNFEKt LL53 BNU, Mhchatf 
Ktfnp, COflNWULTRI 3NB: Sturf 
Vniqkts. BUCKS HPO ITH: KM Ln*, HBTTS 
GCatOn. W l.»nl>larer CLEVElAND T(>2t 
SAS; R4b«^ MuCioivra, MG3HK 5«G 
lAT^KevLnMuothv. FIFE KV1 IPX: Erfward 
Fteimot.S DEVON TOaOJT.UniiiO'&iin, 
LONDON S«nj AOrtTftw LAMC*STER 
LA1 1LA, Nigel Pameby.TYNE&WEAfl 
hb4 «L. Arun Falal. W WDS DV2 B.XR; 
Rot P«m' LONDON QSPl^RftAand 
Pinner. TVK a WEM NEM«RG; Pltf 
PiBtDcchl. W SUSSEX RH1BUL: Hark 
RobaftHn. Til NEWKARK H03 5Dr- Adim 
R«*r«, BRISTOL BG17 B8A; lUHrt 
SanAtb. ESSEX RM17fiJZ- Paul Saundan, 
BffMINGHAM 039 ZSAj tA^'k St^nd^rt. 
KENT BRfl TTX: Jetf SfllFHr. CUMBRIA UA 
ITT, A SlBftd. N^ WOHCS WR* MF: John 
Tonilinvori. NHumb4rtUD DN4 UA. -I 
Wanhling,BIRUINGH4Ma3l7Ra 
AnWwftsn, DEVOPv E)(8 ?HR, John 
wmmKon. wonc£STiR wns iqr, 

Darrw WhHs. TVNEA WEAR WS4PT: 
Paul WkkH, HA VIS GUI3 SES; 2owi 
DuvpiJ*. LONDON W 13 TUi 



ACnVISION PET 
PERSON COMP 

What's bahrnd the three doors o1 
VDur avfirgae Little Computer 
person's home? That's wvhaT we 
warned 10 know. Outriahf 
vutnner gelsa 1541 DIsk Drive 
and a LCP Kit, an d 59 rur»nerB-up 
g-elLCPDKsalloflheirown. The 
winner was Graham Simpson of 

Bexiey Heath, KENT 0A7 6DB, 

The 59 runnars-up are: 

D AV»tl,H0TTSN0lTHOZ Paul 
AfaTBhami. LONDON EA 4BB. »<C Allan. 
SURRfVGLl2140X ^arli Aaliworlh. W 
SUSSEX GU29 OLA J°n BaLnt, FU* KY7 
4SA: fituirf Bns. Co Durhain Sm KLQ; 
Marli VhcIIh, MCRSEVSIOE LflS OBP. 
AnBvw Bulloch. AvEaibur^, QUCKS; Mn 
WC0ainpian,ESBEJlCl^l5EH Huual 
Canon,KEhn'DA1SBLjj Pmrn'O^attt 
ClavlD,n. W VMKSHFia 4^?. Nlchalai 
Colaa, HATTTS SD24 HH. PaT« Conntflv. 
f4ldLolhi*nEH2Q9DE.NhchDiHDtv^, 
CHESHHE SKU SBN: Harvey 0«e«n, 
ESSCK COa lOB.. Jflmas Dlmmnck, 
PBUrlhHDuDh PEfl BSD, A Dua, 4*00:4 UBS 
45E: FUEnf. OXFORD 0X3405; Glvn 
Evipc. MOfUVSHIIO:; SO E wJnahini. 
ESSE< RM3 MB. Tobt Rlaht MOilS WD3 
ZTd; AHlrawft«¥«f, LEEI»LS17aSH; 
Pirtnch Gon, rWUFOLfl NR22AD. Paul 
Gordon, N IRELAND BTE3 5J»tf, Minin 
Rmmas COflMWALL E V7 J hWA. AiilipMall, 
HULLHIH BTT. JaaonHall. ESSEX IGS QTL . 
D*v\6 HiJit, SCOTIA ND PHI! BAW. 
Harvey Htftaon. W VOflK H 1. 1 BOG . Ja^rt 
HaHnr,CLWVDLL12aUS. RichJonn. 
KEHTCTlGZHPrlarkKBriv. WKMNWrU 
8AL; &ianl^Xos«il«Li i^a-wlcliitilr* 

cviaaov: nwirjA liUa. w euesex bmk 

OLA; Marii Lawrano. W SEJSSEX RH14 
9REj Angua Ln, Abndnn AB7 41;b.j 
NichalH Lamh. MIODH TWl fBXr M 
LJnl(lalFF,ClevelBrKlTS2S3AB AarF«n 
Mir3h.Q|l lL!>N(>olvf-ii?r^.GBi\ 
Mingmn. S Clydo MLS ^B: Mlk4 Munn, 
LONOmtH.KIAjrnliv.RfiKVIIDX: 
Mttlhvw CWon, CHESKRE WA»T»I; I 
PaJraa^ KEPflT DAB 3BII , Hicliy PelEiaan. 
WITTS DNS ef«0, Lav Pn cb. N u noalon 
WARWlChSHME: Robtrt Push. KEVT 
HEl^flTN: Jahiufhvi Rbah. LANCS 
WN6 TPP; G«rv RobliiHn, BERKS SUlCS; 
|iilAFliSHir>ftara, ICENTBRaTTXlUltt 
Sunaofk. Elqln IV3D JfTT. htA Tala. Nonl 
H uuMt BfKi IS, Simon T laki, GLJkSdOW 
G}34Ml. P*>4(lndaHuv.Cn«ihflnH. 
NRKSHRE, JaaonWalhor. HANTS RG74 
OAB. Sluirmnti.WLTS Sld4J8: 
Andrtw W«4t. f-EVOH EVOHR; Emhn 
Wkqiarm. ESSEX SSBZHJr Jonathan 
WUkti, MERSEVSIDE WA1? ma, Mafk 
Annlrich. DONCASIEH DN 1 2hB 



■tVHVpOi flLVHWt iWD^ 




We'll be r^rawing the winners for 

the CRL Space Doutit 
Comrpeirtron and the Subbia 
Bus Competition nem monfti, 

2ZAPI64 March 1986 73 



s. -, 




^. 




w 




Ik^" 



p' 



<^ 



«»^ 







Ind cults Qo.d'^n<vo.,|,e 



ago, ^'^^,'^^^Jrcomn^odore and 
screen o| V°^; "- ^, d,sk you 
send ^s!rV5ou could hflV«a 

could m «"° " „ _ not w"^ a 






,.„VIAHNWGY0U1 
Goodteba9sajeo^° ri 



Tor Max ^°i;^?e away ^^ V^^^ ^ 
Sovou doodle avy^i,ogcroa& 

some paP«;^4?s Evf^-^ =^^^^ ^ 
video It '^*"r;L,TV aiation. 
Whatever vc^ do ^^^g„ght 



lAX 



iDB.OooHorgeno ,^ 
a.eBlucWwmnet. 



ftBOUmWETOOl 




COMP 




to fly through. Llddonn however, 
well and truly amazed me by his 
nuinimahst approach to the 
whole prcblerHr Cdleding only 
one erergv bomb, the mindless 
ectop-lesm bubble had develo- 
ped a method f^yirg throjgh the 
gap created by this hole. Surely 
this tmasterfy Idea could not 
have evolved from one so jn- 
evolved? The only logical con- 
clusion to draw was Ihat a freak 
ahowrer of cosrriic rays had sa- 
turaled Ihe imbecile's head and 
agitated the small numbsr of 
neurons he possesses into an 
idea. 

f a\\ The bad luck, auimhfing 
bfickwards in despair I tried 
desperately fo calm myself by 
injecting an emergencv dose of 
molten oven pads. I prayed to 
The great goo Lever for some 
son of much needed help. Look- 
ng back to the screen the 
spiteful Uddon was already onto 
Ihe third screen leaving my 
champion tar behind, ye-t lo 
progress from Ihe first screen. 

An, fin.ally Kevin made it onto 
the second screen having ccsHec- 
led and used ttnee energy 



fid it -eifiremely hard to 
believe but there was a defimie 
S m I f k of srI f con fide nee clumsi I y 
plastered across his wobbling 
jowls. 



bombs, but quickly scanning 
back to Liddon my eyes were 
gi'e^red try a ^ni^ cfii^tsiriirig a 
giupldiiy preciously unaiainied 
by any llvinq creature. He had 
gotonto,and^BS battling irout 
on the fourth screen already. By 
now my champion had scraped 
his vi/ay onto level Ih^ee bot was 
Still using his infer! or method of 
biasiing away a large hole be- 
fofe wsrpjumping to anc^thfir 
screen. 

Liddon was noi^ in posses- 
sion of six energy bombs and 
was W3<itjng for the Fatty Agg- 
ressor to appear, To destroy the 
final nasty, five tumbs need to 
be unle-ashed in the vicinity of 
Fatty. Fatty appeared and a sim- 
ply bahyhk^ qilii';^!^ of delight 
issued fronn Mr Liddon. I sighed 
and then he cried. His reptile like 
reflexes had failed totally and 
Fatty whizzed over the ship kill- 
ing Mr Liddon, With two lives 
left rhe same thing happened 
again and to my unbeliovabia 
pieaauroH yet again By thi&rln-ie 

Kevin had got omo the final 



Game One 

Settling his shanks onto the 
inacteqjste chair, Liddon bro- 
ught up s flabby and atrophied 
hand to his joystick and dared 
once more to smile. Even tho- 
ugh this Mras purely a simple 
gesture of mare instinct (Lid- 
dons are not truly sentient 
creatures such as you and I) it 
annoyed me furmusly and it was 
only utmost restrdinttbat seved 
him from a blast of absolut-e zero 

Domes) OS, 

With s release of awe inspir- 
ing ethereal light I sigralled for 
the game to begin. Instantly, 
showing his considerable ar- 

76 22API64 March 19&6 



cade trairiing, my champion 
went straight into the C|an-iewith 
a barely perceptable pajse. 
Liddon, nowever, seemed ign- 
orant of the fact that the game 
hard started and it took several 
seconds of severe poking in the 
ribs from Mr Penn before he 
managed to drag a lethargic 
digit orio the ifire burton. 

My face ached as it$ muscles 
went throijgh the motions of a 
smile, an exercise it has not 
experienced in long lime. Kev- 
in's strategy was simple and 
straightforward. He collected 
energy bombs from the holders 
until he had enough to blast a 
sizable enough hole for his ship 




r 

I 




screen and was happify colled 

intj bnmbs tor the final conlljct- 1 

was so h^hppy. True. Uddc-n 
could win Jr ha could claw hi$ 
way to ihe final barrlef once 
morfl and manage to kJM Farty 
before Kevin did out ttnat would 
be n-ear impoHsibIa to achieve, 
My charnpjon was having dlffi- 
ciJlU»in col l»cIJr»g energy bombs 
and fool that Liddon Is, he had 
decided lo aHempi at sEBiiirg 
another game and catchup with 
my chflinpion. 

Worry crept across rny being, 
Liddon ^as progressing awfully 
fast and Kevin vwasrvt. After 
some exceedingly lucfcy breaks 
on the Spineless one's pan he 
managed to get back to the 
fotiffh ae^eer whfl^ rny cham- 

eion was In possession of only 3 
3mbs. To this day I swear r hat? 
must have had aoma son of 
affection for that retarded fnver- 
tebrale, for with soma ircrediCile 
flukes Liddon the missing link 
managed to collect five bombs, 
l-eaving my champion behif^d 
with on4v fcur. NO THIS CAW 



NOT HAPPEN! 

Desperate situations rtRmand 
desperate measures L-eaning 
across the challenge table \ 
whispered the word Teacosy' 
into his ear just as Farry app- 
eared, Tt^e ward permeMed hie 
jellv like mind and duly ram- 
indod him of his Domart days. 
ObvioEiafv this badly effected hfs 
Chances uyfth Fatty aid though 
five energy bombs were d-es- 
patched by his ship only four hEt 
true. Fatty trounced all over him 
and sent the lower order subllfe 
back to co^l^^c[i1g bombs. My 
champion In the meantime kill- 
ed his own opponent artd was 
now waiting to pley another 

Barne. I laughed, Rronail and 
enn cowered and Liddon ate a 
packet of crisps. 

Game Two 

Though I know lower organisms 
such as Liddon are truly devoid 
of any kind of sentient trails, but 
when the second game started 
I'm sure I could detect some sort 
of determiraTlon trom him. No, 
It n*iu3t have beert &orne son of 





fault within my own deiectiori 
circuits but he did seem to be 
doing awfully well suddenly. 
Without any loss of life and m a 
v&ry short lime he reached the 
final stage His two coFJeaques 
must have noticed my previous 
ploy as there was now some 
cotton wool jammed Inio his 
ears, N-ormally this son of 
protect ionary measure would 
not have slowed me down a joi, 
usually a letepalhic blast would 
be enough to ruin auCh a being's 
concentration. Liddon though 
has no mind alallandi$ immune 
to any kind of psychic inter- 



CHALLENGE 



are of the highest calibre and 

would never u^ any kind of 

diversionary tactics'. Not so I. 

The game commerced and, 
as I hoped, Kevin had not fin- 
ished his tea. Logically he 
carried ft overto th e monitor and 
placed the cup next Id it. A look 
of sudden petrification emerged 
on Liddor's face, FeebleprO' 
testations cam-e from the ZZAPI 
corner. I growled and Ihsy sil- 
enced. Power is SO nice. Surely 
this would ruin any chance he 
may ha^e had of winning' But 
my champion was doing badly, I 
think he had realised rny tsclice 



ll's over, <evm my brave c+iall- 



I, over which base crea- 
ture's face comes a look of de- 
feat and despair. 




ference. With a sorrow tfiat 
pould destroy wQdciB, I watched 
Lfddan destroy Porky leaving 
Kevin with thre-e bombs and 
only a bout to get onto level four. 
The new game is vital. 
Who Will win? 

GanM Three 

Whife Liddon gorged his face 
once on another brand ot 
denatureied potato slices and 
Penn and Rignall congratulated 
his pathetic achlevemenis, I 
gflve my champion a pep talk 
and a cup of tea. My champions 



and was feeling bad atioutit. Oh 
dear. U^ing his minlmaJist tactic 
once more, Liddon ploughed 
through to the last screen and 
was waiting for The Large Mister 
to appear.1 had realised this is 
where his main weakness was, 
30 r sat and prayed, 

Liddon unleashed lour bom&s 
only to be Icllled by fgtty as he 
was about unleash the fifth. He 
got five bombs once more hut 
liad to wail for ages and whan 
Porky finally appeared the poor 
phiOng had no chance of read- 
ing in time at all and yel another 
life was lost. Meanwhile Kevin 

2ZAPI 64 March 1986 77 



wascihe third screen, 

Liddon once more wailed for 
an exceetlinglv long time -foT 
Falman !□ appear but was killed 
as soon as he did. Ha, mv 
champjon viia^ an th? last Jevel 
and doing well Liddon w9s now 
panicking and desperately try- 
irig (o gel back to the poslrion he 



hatJ prevjojsiv held. He goi to 

level three, K^m killed ^is final 

Fatty and the challenge w^^ 
over! 
My champion had won I 
Pleasure flows through my 
very system circuits and I won- 
der 'Who will they pit against me 
ne>it month?' 




THE SCORELORD 
SPEAKETH 



chalfenge.s. Who ^t^f^T^VX^J^, I'o wa^t" "* "" ""-^^ 
was t IJirl'llf"? ^^?^ "^^^ ^'^"^^^ '" ^V atler.tfon thjs month 

have'bee^Jarne^^^ 

returnB.'^^*^ '^°'"^' ""^^^ ""^ s'^i'-tillatina speech section 



IdeSCMa^nrDnlc] 

2:2,982 Neil Rails, Wemer^rielcj, 

?C 579 Jsson Puifer, Sury St Eds, 

SuWolk 

19 250 Sfcphon Sherlock. Wirra<, 

ACE |Cau^u(a} 

3 .^50 L/CPL John Psget. Lad Reme 

1,Q?0 David Charles, Leiceslar 

ACTION aiKEH/CLUMSVCOUN 

lMatt«rironie) 

2 ea.462 Adrian Webberley, 

Qowbof jgh, ESuswx 

267,139 CclfoeoM.BTBmplon, 

Cumbria 

?B6,133 C RobBTEs, Mic9lesbra\ 

Ci«u«itand 

BATALYX jAriDlascft) 

566.7-03.430 D^viil Weaver, 
Stourpon -on -Severn, Worcs 

a2,483.150AnaGlLflrtienca. Port 

Taihoi, West Giam 

20,77 MIO Robin Levy, W»i (plan, 

BOl/IWER{GremFinGraphia| 

233.433 riHirvPtfi-iii TZAP' 
M2,303JulFanRiflnflll, ZZAP! 

Shu I out cTrOid ^ James Smith, 

Chingford. London 

SiTui out d'oid 9 Richard Tanerton. 

MolgaTe, Vorfc 

Shu I cur droid 9 Uahain 

Sl%amsha<l, Newaome, 

Hudde<5field 

BLliEMAXIU'SIGofaJI 

33.820 Stephen Roberts, Alton, 

Hams 

^3.730 Marlirt Beaver, Swindark, 

WiJis 

?7,0&0 Ml lie Woodman, 

Llanaamle(, Svbartsed 



BEACH HEAD {US GoM) 
838, ?on Mirhiiel Chiippeli, Kenr 
836,-20D Sleven Jones. Formbv 
808,000 Paler Mason, I nveriea^ 

eiADE RUNNER (CRU 
4,72^0Gdrvt.iddon,ZZAPi 

6EACH HEAD It (US Gokll 

1,872,300 Robert Henwood. 

Sri iJge water, Somarsel 

1 ,833,01 Jchhn Yates, Buicton. 

Darby^hlrf 

1,477,500 Richard Cozens. BoBlon. 

Lmcs 

eoupirvflOBEusGoU} 

8,&SE,600 Knstin Kei-gan, 

Ki I Frlfi FJiOtli , Ayrshiie 
1 , 083,0 1 She n ff S alama 
4M,30Q Alan Pic^diSugh, SaHburn. 
Cleveland 

BLACKWVCm lUhimBla} 

Finished 0,25 Colin May. HoUflslsv- 

SuffoH 

Ffnishpd 0,3B C J Pelher, A;fbridge, 

Somerset 

Ftnl&hed Q W Martin Royl«, 

Lrwe-roool 

BAHRYMCGUFGAN'S BOXING 

(ActfvlilDn) 

$12. 131,000 R Andreiiva, Per«Elee, 

Co Durham 

CAl^CAlviWARnton rraskMTt] 

171, 0*h3 M A'-: Childe r h □ use 

A&hmanhaugh, Norwich 

1 7.999 SiEian Mine, Tylers Gre«ri, 

8uch2 

11,0 IS Richard Chelu , Norwich, 

Norfolk 

CRAZY COMETS |Mart«h) 
213,944 Martin Keevec. 

Birmmqham 



61,4.77 Teriy Dibderi, London W6 
BPS 



78 ZZAPI64 March 19&6 




COMMANDO [EIHvt 

7 Or") \}D0 Julian Biyanl. ReBding, 

Berkshire 

1856. ?00 J immy Thomas, 

Lieresler 

112'1, ' 6? J usrin Wlkiiecek, 

Ed inbu rgh 

CONRJZION nnMntiv*> 

49.3^5 Orivifi Friruiw. Messle. hJ 

H Limbs 

44,700 Andrew Macdand1(],Y/drc. 

Herts 

3 J .Ids Colin Box, Bf amplon, 

Cumhria 

CAULDHDft IPfiloce] 

1,11 3,^75 Si man Anforlh, LiJndp n 

160 DOO DSTren Smirk Suffolk 

3t,?5Q'Gflr>PeniiHS*Pl 

CHICKEN CHASE IRfabirdI 

3691,180 Coin fiijB Biamplon, 

17i,imbna 

1 ,266,433 David Weal, CradJ-ehal I, 

InvGfneaa 

1 , ??6."'95 Karl Deni , Somercolea, 

Derby 

CTSOTflOW lAnlroql 

3 66? 500 Ricliarcf Barker, Leeds 
],?50,DmSiephBn Qiidgeorn. 

436, ?00 Jd mea Tho m as , Fiatigua rd, 
Dvfsd 

DEFENDER ^AtaiSBoft) 

3,1 I5,350lanCdrFe-l, Lang Et one 

Hania 

3 0DS,€7SCaieih Barort, Tyne and 

Wear 

3, QQO, 100 Julian Rignal I, ZZAPI 

DIGDUGjUSGold} 

3.3&B,89Q Phplic Hoganti, Do^^ol, 

Liverpool 

999,400 Shenr Safania, Cairo, 

fgyt'i 

y 1 3,240 S Br^wstgr, Middle ion, 

Manchester 

DAVID'S MIDNIGHT MAGIC 

lArlolJSofll 

1 34?.3IOMWfl[lims,MewpOrl, 

QAPnf 

1 ,^32,210 Malcolrri Sfretlon. 
@erhM;^nt^rQad,Hfins 
930,WO PaiH Tabe=ner, Aatley, 

Manchester 

DROPZONE{UKGold| 

2 ?4e.gaD MOiwall.Bc-gnor Regis, 

?,028.?80 Peter Mcarttiy, Wes-Ion- 

5 M a T^H Avon 

1 ,862.780 KBvir> Fairbrothei, 

Siflplefoid, Notts 

EVIi, DEAD [Palaca Video) 

963,2 005 Jai;ksun, No rtKwjch, 
{^riealnire 

ENTOMBEOruniinate] 

F-in D 36 Mart Wilbon, Duihsm 
Fin D.38 Gary Penr, ZZAPf 
Fm,U 40 JiiliariRicinairzZAPi 

ENCOUNTER ENovfloan) 

?56,1 00 S(^ufii?n Bhdpeon, 
Wylhenshawe, Wanch.*sTer 
6J30QOVinayNarayan, London E7 

6S2,O0OJulianyerius,Winthester 

FRANKIE GOES TO HOLLYWOOD 



London 

G7.CO0 Darren Mui]d,Middl^s£ira', 

Cleveland 

87,000 Liam Jeffnes, Penvimynvrlfi 

FINDCRS KEEPERS (MislewlrOnic 
f d?e*l RO Dauid Sortden, Goole. N 
Humba 

H031.9TMflrkLeHch, Norwich, 
Nortclk 

£3, 1 BS,55 Keilh Poachy Sucton 
■ Colli ne Id. WMidlarids 



RGHT1NG WARRIOR (Melbourne 

4,23& Jasorf Roberts, CrOsbv. 
LiverpoEjl 



GUAHDLAn (AlligalB} 

1 ,02Cl.%C» Julran Rignall, ZZAPi 
755 ^50 Sfephen Woddins. 
UchNcId, Siafts 
59?,fi00Andy Mosa, Cflventrv 



GHOSTBUSTCRS fAlitlv^lon} 
£S3.^a Rachel Wsl^^^n, 

Abery5tvuyl(l, Dyfcd 
E5?,O0OCi-3ig Diljliie. Droitwich 
£45,000 Warcen Minion, Lulon. 
Herts 



THE GOOMES {US Gold] 
T34,3B0 Elliot Bflrrie-ThaH-ord, 

No- folk 

92H0S6T'erfy Tow/nshendj Gl 

YarmDU(h,NOffolk 

56, 1 B6 J u lla n Bryan), ReadI ng. 

Berks 

GRIBBLV^SDAYOUT IHeA^un 
ConauHantaj 

56,926 Bradley Cole, Bristol 

32,306 Colin Bo]>, Brampton, 

Cum bria 

17,550 leuan Edv^ards, Ramgate. 

Keni 

HUMTER PATROL {MBaterlrDnic] 

inaaOOHii-haidLaufe, Wew/lon 
Mearns, Glaagow 

HVPERSP*OflTS llmoairtft) 

lB(^,ini A'rorDore Sr^nham, 
Devon 

175,B12HonnanSleverit. 
Stra(tonl-Oi^-Avon, Warlf5 
T 53,936 Julian Pi^nalL £ZAP1 

JUMPMAN (Epyx) 

166JO0 Paul Campbefl, N Ireland 

104,550 I Final, LeighJon Buzzard, 

Beds 

KOfriG STRIKES BACK {Oaani 

?,d?l, 700 Steven Marr, Dundea, 

Scotland 

2,07 1,2 10 Drew Hocia', 

CiinbanonshLre, Scoiland 
2 , 030 ,79S Jo n aiK.a t\ S mjlh, 
Ni^wpon, GMveni 

KORONIS FUFT [Activsion) 

B5,S1 R Mann. Co^e ntry. W Mids 

LODE RUNNER (Arlolaaoft} 

1,3Ze,4ZSTpny 5mirh,Erizflberh 
Vale>, 5 Austialia 

MRDOIUSGokl) 

7,566,250 Claris Jo nea, Eneter. 

Devon 

7.036,050 Bradley Cole. [>awnend. 

Bristol 

5,28^,400 Arron Dore, Sri j< ham, 

Devon 

MOWTY ON THl RUN jGremlin 

Grap>i»c5) 

7,000 Nigel Frouri. Farncombe, 

Surrey 

B,300 Uohain Shamshad, 

Neuvbomt?, HErddei^ifield 
3,BB0 Dan Williams. Lonrtfin 

NIGHT MISSION PtMQALL LSub 

■ ■ 1 

leilfy, RishWn, 
Lanes 

10,783 460 Julra^i RignalL& Gary 
Penn,ZZAPi 
3,5B6,5S0 Gary Pann. ZZAPI 

OITTIAWS (Llltimalel 

1 f| ,350 Julia n flignal I, ZZAPI 

PITFALL II lAclivisionl 

199,000 Marlt Hardy. ^iDrwjch. 

PJorfoll. 

1 99.000 Maih Bishop, Hemel 

Hpriipstead. Herts 




CHALLENGE 



PASTT1NDER rAcHvislanR 

999,990 Colin 8i>ii, Bramplon. 

Cunibna 

360,130 Jon^ih^n Bathell. Eaton 

Bishop, HereloTdshirs 

366,740 Michael Con, Glen Parva, 

Leicester 

POLf PQ^mOti {U£ GoM} 

134,650 Julkan Rio na,l I, Z2API 
1^5,700 NicholasWahaH, 
Tunbrldoe Wells, Kent 



l:f^nfiitr!i!iEniilii 



PAHADHO(D[Hewson 
ConsuHantfil 

9ii,33SRoLitfrl Orchard, Essex 

85.340 Andrew Braybrook fwcf 
durinil] 

73.341 Andi4>A Mchay, LIvarpDol 

QUO V ALMS IThB Edae) 

6,556.750 ManinSpeighiSairburr 

by- Sea. Cleveland 

3,000, TOO John Ydle5, Buxton, 

Derbv*^''^ 

2,970,4M D Oavies, Ahnncham, 

Traffond 

ROLAND'S RAT RACE {Ocflan} 

1 J7, 710 Wayne Atkinson, W&ileyp 

WMids 

94,^BD Geverlfly Turnbuil, 

Colchester, Es^&m 

47.400 Mark Taylar, Stanford I fl 

Hope. Easeu 

ROBIN OF THE xA/OOD lOdlnl 

es Lee Ellcr-^ha^, Blackpool, Lance 
&4 Gaielh Trotter, Edgeuvare. 
MiddleseH 

ROCK 'N' BOLT [Activlskwl 
Sr044,207 75G3viriHeffv, 

Nottingham 



Buj^lon, Defby^hire 
El36,905.2BJai/Gs?[reLay), ZZAPi 

RESCUE ON FRACTALUS 
j Act I vision] 

3n;j,7flD Nick Marshall. Tunbfidge 

Wells, Ke Ml 

396,499 T N Bramilon, Cfop*ell 

Butler, T^orfls 

256,89V MatihsMv Clark, Sutton, 

Surrey 

ROCKFOBD'S WOT IWonolithJ 

112,065 Colin Bfl A Brarragtun. 

Cumbria 

73,399 Craig Narris.Saaingstokep 

Hants 

«.744 MerTrti HftwSfln, WrtneVn 

Oifon 

RASKElCBi " ■ ' 

593,100 Nelll Cam, Stanlord-le- 



21 0,eOO Julian Rignall, ZZAPI 

RAIDON BUNGELING BAY 

[Ariolaaatt] 

259,650 George Hams, Kirrimuir. 

' " " s 

i505imor> Parry, Wnkirkg, 
Surrey 
146.200GlBnnVy5e,lrnham,Lirics 

RAMBO (Ocear^l 

5, MO , 1 97 And r e^v Gnfo , Wa llidai 
Wor^lpy, Manchester 
1,109,700 Royer Louison, 
Wembley, ^^iddh 
E*i9 ,000 Robert Tro^ightWi, 
KBighley^ V\J Vorke 

SCARABAEUS lAriflLHallt 

70,fii3 Jan^es Robb, DufnfemiinR. 

Fife 

67 OOO Dtan Pyall, SituThaniplon 

59, BOO Julian RignnH. ZZAP« 

STAR WARS jPar^cfir Bm) 
l?6,642,ieomthar^CchS9rove, 

Nctlirvgham 

100,366,474 M WoollDr<i, Veadon, 

Leeds 

50,074,963 Paul Ba ker, Swmdon , 

Wilts 



_ *-\ 




■ff ■ _ 



SUPER ZAXXON | US G aid I 

59,000 MSlublj5,C lev? I cind 
55,900 Julian Rignall, ZZAPI 

SKYfOX (Ariolasurtr 

660,500 Creig Sdunders, Grays. 

Esacx 

^5^000 John Bell, Deneon, 

Menchesfer 

2:^,BO0M Smith, CheiTenham 

SABRCWtJLFIFire^irdJ 

35,545 Mark Wheeler, Skegness, 
Lints 

5PELUNKER lArwIasoflj 
410,275 Jason Roberts. Crosby, 
Li verpool 



SPACfPlLOTIKAnirog) 

7S, aOD N I c ho las M ar sh all, 
Tuntiiidoe Wfalli, Ki?nf 

1 Rinnan, ZZAPI 

S-UPER PIPEUNE II iTa^set] 

JOB, 920 Paul Adams, Huntingdon, 

Cambs 



1 60.420 GaryPenn, 

THING ON A SPRING |<>Tein1rrt 



3 1,796 Darren BiOJd, Bromley, 

Kcnl 

26,102 Andy Williams, SWIrral, 

Cheshire 

1 3.257 Andrew Grilo, Worsley, 

Manchester 

THAMSFQRMERS lOc^in) 

i.964. Slaw/art 61 adel , Wil le nha 1 1 , W 

Mid5 

TOY QLfAHRE {ActivlHon) 

G03,760J Mclean, Rhandda, Mid 

Glam 

599,ZO0Phrlip Wilson, Bellast 

206,100 Adam Long, II tonl^Essei 

WIZARD'S LAIH 1 Bubble Bus] 

18B.6e5Phi|ipAlJer=,0Ji, 

Scarborough 

1€A,^^ Marc hodge, Selby, N 

Yorks 

9E.540 Dan Williams, London 

WIZARD Of WAR ICamrTkodoie) 

515,600 Jon Baker, Mu'etOifThamQ 

400,1DODav,dScDtf,\^al5all,W; 

Midtand^ 

356,300 Simon Hayland. 

Shapperton, hliddle&e- 

WHO DARES WINS H lAlligala] 

302,160 D Gauden, Bridgnorth. 

Shrops 

1 2^,dl D Ross Cairns, Scone, 

Perrhshire 

1l2,650JuliaFiE[rvarLE. Beading, 

Berk?i 

WIZARDRY iTTie Ed^e} 

1 5,600 MnnhQw Ward, lllord.E55RJt 

1?,800 Aridr&rt Grito, Walkdern, 

Woisley 

7,100 Jul Ian Rignall ZZAPI 

ZIRhirw] 

211,100 Gary Liddon, ZZAPI 
20e,800 Kevin ^airbrother. 

Steplelord, MoHa 

94, ODN J Jawetl,Solihuti,WMida 




ZZAPI64 March 1986 79 



Alllgata, £7.95 cass fslnce deleted ), Joystick with keys or keys 




Right then, no hpaling aboui 
ihe bush, Gtmrifian is ai 
excelient version of 

Ejgeno Jarvis' cLa&£ic arcade 
^aiu^Defender Formoseofyou 
wfio haver 'I seen Defender \Q\\ 
come on you must have sflen it, 
everyond s been lo Ibe fittle 
■arcade at Sojlhend, You krovj, 
the-one nextto the gift 5hnp thai 

sellsthosefunnvsliaped bars ot 
soap and the cuTe battery 

fDwered puppies) I will explain, 
ou plav ■'^^ goody and t Fie Idea 
is to &avB Ihe irnocerit people 
from the b-addies. The baddies' 
aim is to captumana destroy all 
the humanoids on the planet 
surface. Each hjrriaroid cap- 
tured boosts the aliens' sun-i 
energy and with all the humgr- 
oids in tlieir possession ihe 
enemv is strong enough lo 

desiroy The plenet and concen- 
trate on attacking you 

Your \'eliic3e of vendetta is a 
Biarship — and a versotile heast 
\X IS loo, a^ it IS capable of some 
quick rnanoeuvring and very 
rap>d gunfire. The ship is able to 
move up, down, left and right by 
Lising thrust In the right direc- 
tion. The weapons system is 
quite comprehensive. First there 
is the rapid fire laser cannon 
which destroys any aliens in 
Siglit. Then there's Ihe smart 
bomb Ahich isleihaland rsonfy 
meant to be used in emergen- 
cieH, A lap cn th^ relevant key 
results In all alien life currently 
on screen vapouri^ing instantly 
with a blaze that'd bring a learto 
the eye of any pyrotechnician. 
Ho^fBver, you onl^y have a lim- 
ited supply of smart bOmbs, an 
extra one E>eing tjained every ten 
thousand points along with an 
extra lifen so ihey mu^t h? used 

wisely r Firally, hype rsp ace is 
another emer^jency-only piece 
of equiprnent that IrangporTs 

you fo another pari Of The planet, 



!^ 




t hale gmnp a/y- 
Thmg 3 GL S iyou 
know the thumbs 
],f"i- w i/pspectlaH th&pic- 
/"^^ ^f Fare looks so tacky. 
- Life MOijfd be so 
nice if everything 
coutd be gi^en the 
finger choking 
good GL 1. With Guardian 
th&re 's no option — b gotrnfess 
g/in spEcisI GL S rusJ hos fa be 
useft. Though games flow in and 
ot/t ai theofifco, Giraiitiaii is the 
giiiy Qne f can sW gQ i>Bch to 9"^ 
that's after W^Q anii et he/fysers' 
Ti}st's real veii/e for money, 
Technically it's st'lf umati'ig^ 
i/sinff very c/evtir spnte sharing 
foulines lo get tors cl things on 
scree/i oe on£e This ts a iraly 
exceUent game thai deserves 
the time antf money of an/ 64 
owner. Buy it /loiv. 



but may well plonk the ship In 
the middle of an alien. Risky 
Stuff, 

As Q Guerdf an your reason for 
living la to protect the human- 
oidstplhedeath and destroy the 
alien aggressors. The aliens 
attack in waves a nd al the end of 
each wave a bonus is awarded 
for every humenoid alive. At The 
start of the game eight hgman- 
oidsliveontneplanclbulif alEof 
them are kablammed by landers- 
the end of the world happens. 
Gu&rdi^n Ch&llengea the player 
by rnaVing fde different aliens- 

more frantic as you progress so 
ttitey tight harder and faster. 
Your ship benefits from no such 
performance improvement so 
things can get pretty lough. 

There are a number of diffe- 
rent breeds in the alien troops 
that &<:o>ur the planet, <^0«h 

Eerforming a special task, 
anders are Ih« ntain attBC<( 
force and their prime task is id 
capture, airlift anO destroy the 



humanoids. Other baddies in 
the cast are mostly concerned 
with hindering your attempt !a 
protect the humanoflds. 

Quite prolific are the Bombflrv 
— these gleefully dispatch sta- 
tionary air bombs as they tra- 
verse the skyline- Pods 0re 
seemmgly harrnless creatures 
but, as the name [mplie^H they 
carry a load — in the form of a 
host ot Swarn^arSn which home 
fn on the ship, continually firing 
furiously. Nastiest of aJI are the 
Barters, which materialise in the 
vicinity if your efforts to cleanse 
the wodd of all alien i|fe fom>5 

take (oo long. Moving at a truly 
furious pace. Barters head afrg. 
ighl for your craft Onlv a quick 
eya and a deft hand ran save you 
from death from a Baiters body 
blow. 

There are two different Types 
of screen to keep track of the 
nnayhem, The largest is placed 
on the base of the display is the 
main scanner showing the 
pFanet ground and your ship. 
Whife the ground scrolls let! and 
rrghl the shjp stays relatively 
Steady. The scenery Itself Is 
none to exciting — it s a moun- 
tamous terrain represented by 
zig-zag line^ and is where the 
hum.anDids live and from where 
the Landers, snatch them. Lan- 
ders wander along the land- 
scape until they find a htjmanoid 

and than swoop to carry their 
pray to Ihe top of the screen. 
Once at the lop the energy libe- 
rated from the consumed hu- 
m^ngid c^ust^a the Lender to 
Turn into an e:*tfemely vicious 
Mutant — a nasty that fights and 
dies hard. 

The other scerrsr sits at the 
top of the screen and shows all 
off-screen activity such as the 
location of the enamy and the 
humanoids. Use of the scanner 
to good effeci i& an important 
part of the garne as it's Qossihle 
to see the landers packing up 
humane Ids. If you're quick 



Da tender i^ my&ll- 
lime favourite 

vid^o game anri 
, nsrura/ty I wel- 
%canie flrty ton of 
' conversion or deri- 
'varive w/fh glee, 
especially one as 
Qood as this. Guar 
dean IS at>oOr rhe-best conver- 
sion around on any micro and 
CQirtSfns nearly ever/ feature o* 
the arcade game There are a 
COifpfe of th'Ogs v^hfch are sli- 
ghtiy inaccurate but siiey are 
pretty /ninor and afon'l detract 
from the aame. It you want s 
rtefimWw Defender done then 
look no further than th'S t ^ 
afthough ofd it's not showing its 
ageat&ll, 





Guardian is one of 

it>e feiv games I 
come back to pl»y 
tifn&^hef tirt)6snd 
has been a per- 
^ sanal favourite 
" ^^jfc Since its release 
^^^f ^sy hack in earfy 
'*'' r9&4. Though the 
graphics and soured are of fl 
simplistic nature, vher are very 
effective and the game wot/tdn 7 
be the same without them. It's a 
shame Guardian didn't elicit 
much enihusiBsm from tfra 
gamgsplaying public as it is 
certainly an s!i time cfassic and 
makes a vuorthy addition to the 
softnare Irbrary of anyone who 
lusls alter a supartative shoot 
em up. 



enough in getting to the scans ot 
the cnmetne Lander can be shot 
and the humanoid caught as it 

plummets groundwards. Five 
hundred points gel thrown your 
way for this piece ot Trick flying. 

If all The humanoids are des- 
troyed then The ground disinte- 
grates and every Lander mu- 
tates. This makes things very 
hard Indeed bul the humanoids 
are replaced every fifth sheet 

T And despite being 'deleted', 
you can still obTain a copy of 
Guardian, thanks to the special 
ZZAPI/Allmata offer. See page 
99, 



Pmentatlon 78% 

No oplJons but there are a JdIoI 
'nice lDLJchE&tam.dke upforihis 
deticiency'. 



Sirnole, buLveryelfective. 

Sound 6S% 

Aaam, Simple but used to good 



Hool(abillty95% 

Ahhaugh The keyboard layoul 
may prove fnilialfy auvkwafd lo 
aon^e. ihe game is. very easy To 
g?[ into and grear fun lo play 

LafUbFIKy96% 

The fuqhly dddictivs nature nt 
The qa me ensures pler>ty ol 
lasiing inreresr 

VAlue For Mt>nvv 94% 

uid.bui 

even better value if pii rchaspc' 

^^partultheHctfutofFun 

package. 

Overall 95% 

A dassicaamelhatshouldn'i tk? 
oi^eilooked Dy Those e-ven 

vaguely interested m rliegenip 



30 ZZAPT G4 March 1986 



'*rt'i>OUL^UfiV£fe£>iB 





TIPS 



Hmm. HoM shall I start this month's iniro? 'Greetings IbIIow 
ZZAPIersr \ali. How about 'Hi there tipsteisT? Nope. 
"Welcome to this month'sZZAP! tipsI'Diat'snoltoobad — I 
know 'Here's this month thumper bundle ol pL3ymg lips, 
Indudlag some smaif ing J^^mhu PQKE^ and maps of ihe first 

Xwole^ehoi Bouftifer' There, that's gat the niggly brts outof 
the way Next month HI waffle on a bit about mv 'Amenf^an 
cousin' brmging iibt new aoltMArA tO my f^^f^ ^t some 
ridiculous lime of the morning, jyst as I'm getting an 
-smszirLg high score on one of the three arcade machines that 
f own Or maybe I'lJ tflll you about the Cimesome incredibly 
famous programmer rang nt-e up Id tet\ me of his new game. 

Better still. Ml stop plagiarising and not write an intro at all 
But for now,on with tfie tips.,. 



2 (Rfnol 

If you're having problems 
dksposjng of the Controt 
Ship on level four, try this 

shorttip from Jeffrey Minter 
(his n am« sounds familiar) ol 

Tddley. Hants. Simply collect 
five bombs and wait for the 
Control Ship to appear 
When it does, release the 
bombs and they will hom« in 
— there's no need to aim 
them. 

Also, a quickie from our 
very own Gary T Liddon. 
Shooting a pprox innately ten 
aliens causes the Energy 

Pods to appear, SO it'sbest 

to keep firing. 

Oh, one other th ing — you 
only really need to shoot one 
hole in the barrier protecting 
the transporter un rt, as with 
I a bit of practice you can get 
through wrth very little 
problem. 

RAMBO (Ocean) 

Remembet the tip for 
Hyperspon^ where if you 

Stop the cassette player 

whtle the game is loading 
youi^n hear the music all 

the way through? No7 Oh 

well . . . Anyway, if you stop 
the cassette player once the 
picture of Rambo has been 
drawn, you can hear the 

loading mu:£ic for fiambo ell 

the way through, CDr_ 

THE YOUNG ONES 

(Orpheus) 

Those kind young chappies 



ait Orpheus have provided a 
f«w hdpful hints for anyone 
having drffJcuKy with their 
letest release . - , 
The object of the game is to 
move out of th« house. To do 
Ihifivofi must collect the 
eight or nine objects 
belonging 1o the character 
you are pTaying and place 
them irtside the appropriate 
container. V/vyan needs the 

bin Ltnern Mike the suitcase, 

Neil the wheelbarrow and 

flick the rucksatk. 

Use the radio and TV to listen 

for hints. 

The TALK icon incites your 

character to tali you what he 

wouidliketodo.somakeuse 

of it 

Here ana some individual 
hints r 

Vyvyan. SPG needs 
tempting before he can be 
puiinhiscage Tl»e radio hint 
about salnnonetia tells you 
where to put the kebab and 

the lager 

Mike. Phone up Colonel 
Gadaf^ to s^H nim the bomb 
(you'll need tOpforthe 

EhoneL Tt»e kitty likes peas, 
ul not frozen so try using a 
blowtorch. 

Nell- Cook the lentils before 
putiino them in the thermos 
flas'k. Plant the seeds in the 
tirave, but mgke the Tea first. 
Rick, There is s special book 

to hold the girly dress. Don't 
forget to wash the dirty 
undies. 

In general, grab the ftay to 
Narnia whenever vou see it 
Watch what The otner 
characters do wiCh the 



Once again Gary Penn delva^ deep Into his malDbag and 
rumm«ic|e^ around a bit until he finds an assort mefit q\ tips 
worthy of vour attention, then throws them all up in the air, 
lets ihem fall to the ground m skjw motion and prints them i n 
the order he comes across them as they lie embedded deep 
in the luscious pile of the ZZAPF Towers carpet {it's really 
threadbare - please note lnlan<d Revenue} . 




objects. Remember that the 
pa me J s based heavily on the 

TV series, so/rostof the 
gameplay and objects have 
appeareo in one or more o1 
the episodes Waichoutfor 
red herrings. Vour score is 
based on elapsed lime so 
use the speaKing clock To see 
how long you havetaken. 

If you have any Further 
problems write to Orpheua 
at the following address . . . 
Onpiwus Ltd, DeptTVO, 
Unit 1 , Church Farm 
Eft«te, Hatlcy St George, 
Nr Sanc^, B«ti, SGI 9 3HP 
. . . and don't forget to 
include an SAE- 

BARRV 

MCGUIGAN'S 

BOXING 

(ActlvlslonI 

A very small tip from Philip 
Em be rson of G r i msby , 
South H umbers ide. Devote 
757o of training time to 
roadvi/ork and the other 25% 
to weighb Artd spax time for 
mas^ve endurance^ 

MONTY ON THE 
RUNIGremlln) 

One more for the high score 
table ,. Enter A rlhuT Scak^m 
for a somewhat bernusing 
response- 

MERCENARY 

INovagenJ 

Now you're not going to 
believe this Ikit tTie cheefl« 
ca n be flown. Yep, just board 
it as you would any normal 



craft (although this is a 
different Kind of Kraft 
{groan) as Novagan's Bruce 
Jordan pointed out) and 
you're free to take off at your 
foisu re. Andrew Grifo of 

Walkden, VUorsely found 
that out. Don't know hovv. 
but he did. Thank you Andy. 

An extra challenge from 
Novagen for Mercenary 
freaks . . . 

The facihty to arrange these 
unusual picturesof objects is 

present witb in the published 
game, ^f ever you workout 
for yourself how it is done, 
do let me know. Novagen 
Will also be very pleased to 
hear from you, and v^ho 
knows, they may reveal 
someofthe Other weird 
facets of Mercenar/ that 
remain undiscovered.' 

FIGHT NIGKTIUS 
Gold| 

Jdm99 Fish of Grimsby, 
South Humberside offers 
advice on howtolackJethe 

five boxers ... 

Dip Stich. Move in close and 
tepeaiedly punch him ur^til 
he adjusts his guard. When 

he does, change your punch . 

accordingly. 

Kid Kastro. Punch him m the 

5(omach until he lowers his 

guard, step back and then let 

mm have it with a walking 

eiinch to the cigar. 
u Him. Has a strong 
tendency to keep his guard 

up but has a rather weak 
stomach, so keep throwing 
body blows, If his guard 

drops, one or two labswill 
nnafeehim raise it 
British Bulldog. Walking 
punches work best but must 



March 1986 81 





.^ 



be executed quickly if they 
are to prove effective. Be 
careful not to get involved in 
an exchange of blows, 
BnMix Bomber, Watch out 

for his highly (jeadty 

superb low. although at the 
startflMhe round it has little 
effect. The best technique is 
to perform walkmg punches 
and retreat if they are 
blocked. 

BALLBLAZER 

(ActlvJslonI 

Matthew Hodgson of 
Bechenham. Kent has 
managed to shut out Druid 
nine in 34.2 seconds — 

impressWe. eh? Here's how 
he manages to s£ore so 

qukhfy - . . 

Just before ihe plasmorb 
isejBcted into the playfield, 
move rig fit end stoq dead 

when YOU are about four 
squares away from the edge 
Push \h^ joystick forward 
and when iheplasniofb 
entGFS the grid, go for it. 
Keep moving forward for a 
coupfe of seconds once you 
have possession of Itie 
plasrnorb. then veer Teft 
towards the goalbearnS. 
With practice you should be 
able to score every tirne. 

Poke 

Poke 

You're something or ajoke 

Poke 

Making programmef^ 

Choke 

Poke 

Ukettikk, bladi imoke 



When you get pft the 

doa fc 

Of pi>oicci]oii 



COMMANDO 

Al ex Hopcroft of Tamwrorth, 

Staffs has some whizzo 
POKES for this disappointing 
arcade Gonversnn Rrstlv. 
revf ind the tap« to the 

beginning and type LOAD 
(RfrUBN), When the READY 
prompt appears enter the¥« 
POKEs^ 

POKE 1010J6 (RETURN) 
POKE 10n.24& (RETURN) 
POKE 1012.25Z (RETURN) 

Now type RUN jRETURN) to 
kiad the fir^ part of the 
program. When the 
computer resets enter the 
following . . . 

POKE 81 6 J 67 (RETURN) 
POKE 817.2 (RETURN) 
POKE 2086,343 [RETURN) 
POKE 2087,252 [RETURN I 

SYS 2061 [RETURf^) to kiad 
the remaining parts of the 
game^ Ttie computer will 
reset allowing you to type ir> 
these POKES... 

POKE 14631.0 (RETURN) for 
unlimited lives 
POKE 2456,69 (RETURN) for 
unlimited grenades 

SYS 2128 (RETURN) starts 
the game. Oh yes, while 
we're on the subject of 



CofTiinando here are some 
smartMKEs liom 'Forest' of 
SouthflekJs, London. Bolore 
you start the g ame with SYS 
21 28, type in the foTtowing . , 



POKE 2 198,96 (RETURN) 
SYS 24426 (RETURN) 
SYS31S3mETUHN) 
To fioar the tune played 
during the game, 

or. , , 

POKE 2194,1 (RETURN) 

SYS 24426 (RFTURN) 

SYS2193(RETURN) 

To hear the high score tune. 

RAMBO (Oceiinl 

The fonowing routine was 

also supplied by 'f ore^i. h 

doesn't give you anything a$ 
trivial as infinite laves — 
what it does is turn Rambo 
the 'qame' into Ramiio the 
'music system'. ConfusedT 

Don't be — typeinlhis 
listing first and HI explain 
after, 

10Pw^^^c^fRS(147} 

20 FOR A=3MTO 31 7flEAD 

B:POKEA,B:NEXTA 

30FORC=3276BTO 

32855: READ D:POKE 

QDiNEXTC 

40POKE632aO,0 

50 SYS 32768 

100 DATA 173,0. 160.141,0, 

64,169 

110DATA55, 133.1,76,226. 

252,0 

120 DATA 169, 128, 133, 1S7, 

160,1, 152 

130 DATA 170, 32, 186, 255, 



169,0,133 

140 DATA 183, 32. 213, 36S, 

169,31,141 

150 DATA 150, 3. 169, 128. 

141,151,3 

160 DATA 76, 99, 3, 32. 76. 

128.169 

170 DATA 54, 141, 235. 65. 

162.0,189 

180 DATA 55, 128, 157. 238, 

65.232,224 

1 90 DATA 32. 208. 245, 76, 0, 

64, 173 

20O DATA 0,64, 141,0,160, 

169,11 

210 DATA 141, 17.208,76. 

84, 164,70 

220 DATA 79, 82, 69, 83, B4, 

33.169 

230 DATA48, 141. 60,66, 

169,1.141 

240 DATA61. 65.96. 234. 

234, 234, 234 

Check through It thoroughlv 
to make sure there are no 
errors and save it out to tape 

for future use. Put your 
provtousty rewound Rsmbo 
tape into the cassette 
recofder, type RUN 
(RETU RN ) and press pley 
wtien instructed. /?d/7i/^o will 
nowr load as normal, but rt 
wor>'t run. When the 

computet resets type SYS 

16863 [RETURN) lo start the 

K>grAm. The screen sfKHiM 
ve a wtirte band acn»ss it 
— don't despair as thb b 
correct Yoo can now listen 
to all of the cuoes and sound 
effects from the game hy 
simply pressing certain keysi 

There ^te^ two ^ets of music 
and sound effects. Pre&& 1 to 
access the ^rst set and then 
any of the following keys . . . 

Q — Soured effect 

E — JingJe 
R — Sound effect 
T — Sound effect 
Y— Sound effect 
— Sournl effect 
P— Sound effect 
S — Sound effect 
— Music 
F — Music 
G — Short tune 
H — Short tune 
J — Short tune 
K — Short rune 
L — Short tune 

X— Sound effect 

N — Sound effect 

M — Piece of music played 

during gams 

fVess 2 to access the socoftd 
set, tften ?nv of these keys „ 



E — Sound affect 
D — Drums 
B— Short tune 



t 



82 ZZAPI64 March 1986 




Pressing the SPACE BAR 
'kills' the tuna or sound 

effect plav'"9 ' 
Pr^^fng 'up arrow' 

advances the tun e playing — 
a sort of 'fast lorward 
fadlitv- 

Pressing RETURN 
determines which voices are 
-on or off. For example, you 
can have voice one, two or 
three plav'"g <?" rtsflwn.oc 
voices one and two, Two and 
three or one and three 
pJaying together. Some 
weird sounds- can be 
obtained with this function 

and it's besHo experiment 
tosee. or rather hear, what's 
possible. It ends up being » 
bit like a computet 
'scratching' device I 

ROCKET ROGER 

(Alllgata) 

Gary Saunders o1 

Colchester* Essen sent in 

some POKES 1o make this 
game a bit easier to play — 

and vou don't need a reset 
switch to enter thern! Load 

the InstTuctionSn stapthe 
cassette deck and turn off 
the computer Now enter 
this short listing . . . 

10FORA=OT034:READ 
C^PDKE 52224-A,C:NEXTA 
20 SYS 52227 
30 DATA 76,174,2,169,1. 

170,168,32 

40 DATAlSe, 255,169,0, 

133, 183,32,213 

SO DATA255, 169,76,141, 

209,3, 169,248 

60 DATA141, 210,3,169, 

252,141,211,3 

70 DATA 76, 0,204 

Make sure there are no 
errors end if evervthing 
seems hunkv dory, type 
RUN{RETUHfM)and press 
play on tape when 
prompted. The gam-ewill 

now load es normal. When 
the computer has reset you 
can enter these POKEs to 
remove all nasties from the 
game,,- 

FOR A= B704 TO S3 1 6; POKE 

A,0:NE>n" A (RETURN) 

FORA=940aT0 9472:POKE 

A,0:NEXTA{RETURN) 

FORA=972eTO 

12416: POKE A,0:NEXT A 

(RETURN) 

FOR A= 12800 TO 14272: 

POKEA,0:NE>:TAIRETURN) 

Abo.,. 

POKE 21291, number ol lives 

{1to255f(RrrURN) 



Type SYS 5600 (RETURN) to 
siert the game. 

HYPERCIRCUIT 

(Alllgatal 

Vet more POKEa from Gary 
Saunders (such taste in 
Christiarii names). Rewind 
your HypercJrciJ'l tape to the 
beginning andtypem the 
listing below. 



10FOflA=0TO34:READ 

C;POKE52224-hA<C:NEXTA 

20 SYS 52227 

30DATA76, 174,2, 169, 1. 

170,168,32 

40 DATA 136,255-169,0, 

133,183,32,213 

50DATA255, 169,76,141, 

209,3,169.248 

60 DATA 141,210,3, 169, 

252,141,211,3 

70 DATA 76, 0,304 

Now check for any errors. 
Everything OK? OK, type 
RUN iRERJRN) and press 
play on tape to load the 
game-. The computer will 
reset some time later, 
allowing you to enter this 
POKE . . , 

POKE 31352. number of lives 
(1l0 255}(RETURNf 
To start the game typo SVS 
26624 (RETURN) 

GHOSTBUSTERS 
(ActlvlslonI 

Last Issue I printed some 

POKEs for this ageing 
Acti vision bestseller, but 

unfortuo'ateiytihe person 
who sent them In didn't say 
how to start the game. 

However, Slephen Griggs of 
Maidstone, Kent has come 
totho rescue and says that 
typing SYS 245.76 (RETURN) 
Starts the game, but it does 
affect the speech on the title 
screen somewhat. 

Right Something you've ell 
been waiting for. . . How to 
make your very own reset 
switch! Vay! Cneersl High 

pitched whistles and 

screams 1 Rapturous 
applause! Break open a 
bottle q' Champeffi chapsi K 

L Andrews of Wootton 
Sassett, Nr Swindon, 

Wiltshire andTobv 

McKensie of 

Midd if^sborough, Clevela nd 

both sent in the following 

idea - , - 

You will need: 




TIPS 



1 joftelswhrch 

1 (one) 6 {six) pin din plug 

Some wire 

A soldering iron 

Some solder 

1 (one) adult TO helpyou 

with the soldering [it^you 

ArtE an eduh, better find 

anotlheroneiustincase) .., 

Solder wires to the switch 
connections and pins 2 (twoji 
and 6 (six) of tlte din plug 
(consuh your User Guide for 
details on the dJn pins] . Slick 
the din plug In the serial port 
fthafstWonethediskdrive 



lead goes iirto) and now you 

can reset by simply pressing 

the switch. 

WelLnotquhe,s{nceMr 
Liddon informs me that this 
won't workonall 
Commodores. He suggests 
usinqthe 'wire thingy 

woisit' that sticks out of 

most cassette decks.. Touch 
it against pin Ihre© of the 
user port ffor more posftive 
information aisoutthe user 
port, consult the User Guide 
or even the Programmers 
Reference Guide should you 
possess such a luxury). 



Unfortunately the sands of time have finaHy runout like the 
contents of my n^allbag- Ni>ver mind t'|> see you n*Ki month 
wtlli some more juicy tips and tipette^ (^ouncf^ like a 
corre^ionMuid) Atleast I hope so. Please keep the hints and 
POKEs coming in, bec3usa without your conlributkm there 
wouldn't be a tips section. And thsn where would we bs? 
Tipless. 

Sendallcheats, POKEs, tips, hints, fan mafi, money — intact 
anythingbut SAE« — fA Z21APITlPt, £EAI>f MAGAZINE. 
POBOX 10. LUDLOW, SHROPSHIRE, SVS tDB. 

Oh yes— make sure ZZAP! MAGAZINE isin (headdress, 'cos 
the poor post sorting persons get territHlyhas&led Otherwise. 



Why spend almost 
£300 when yon can 
solve your problem 
for fil4.98 

You naed 80 characters to use 
software in the 128 mode and 
your existing RGB monitor 
only gives 40. 

It costs almost £300 for a new 
mooitor ^Mt our lUOIC 
HOBITOB raTEBTAOB will 
give you 60 columns at a co5t 
o[ £14.95 and you can swltcli 
between 40 and 60 characters 
by pressin| a switch 

For more information contact:- 





ROBTEK 

ROBTBK LIS. 

(FOHlflERLY HfOWM Afl ROBCOU) 

TEL 01-209 0118 



ZZAP!64 March 1986 83 






MiS^ 



» 




111 



S 



00 



1- 






S 



(/I 




Si ""^ 




H 



a^ 



Sd 



^ 



fc§ 



ny 



(£ 



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an 








•B-B-e-BO^ND Th BE ^ A7 IT 



"10 levels of fun make this torture excellent value 
for money. Nova rating. Definitely one of those 
'Ju$t another 90' games. Game of the month 
February" - Computer Gamer 

"The most compulsive game I'v? ^v^r 
played- If you don't buy it you 'II never 
know what you've missed, " says Gary 
Penn, Zzap! 64. Gold Medal Award, 
97% overall 



£9.95 



cassette disc 

Free with Bounder Metaboils. 
Is it a man. is it a bird? 
(Commodore 64/1 2& version only) 




-ER 










^;;;;r;:;;;,;s/.»««H,rn/cAPs/B.NP.K^ 

n Please send me ^ -^j ^ ^3 95 e«ch. 

r, Please send mfl ^ Binderlst at £4,50 each. 

D Please sanoTne "" 

Name ■ 

Address 

^Postcode ll^Aoi' 

ggS^HlRHSYfllDB 



I099 



tfavid cr«n«*s pitfall 

ac ttvlxtcin inc . 
y •dAPt**! bu d«n hitch»n 
vcvne 1 is junflii 

t*t A - 071 

print on bot*» 

print ftt row Dl coiuHn 03 

print color* OS on 07 
pr^mt lOOn 

print -At ro 
print ao ^ 

■0« b - 00 



coiunn 



Thfttdnor GAMtMAKER's auAmhlv line, whew all ihwarinus 
elements cDn>e logel her. 



fll* 



^uit 



undo I 

drav 
X or an 

blAc 

oroon 
ctfon 



c\»ar 



AHIL'^iDhr 



^oorningin tHii«cilonafTreeinScBiieMeher 




Actlvhion, £14.99 cau, £19.99 dl&k, Joyrtlck or keyi 




Mii'.tctflakot the makings of a ma$rer|]lK:e^ my lir&l ever 
CDmpoartior in progreaa. 



NOW you can create your 
own ^nimared computer 
grsphjcs and gameg }U5t 
like the oesr pro'essional desfg^ 

nefs Wiith Gante Maker by Garry 

Kiichen,' boasts rha opening 
paragraph of the manual supp- 
iiedi with the program. RealFy? 
Gary Penn p<jrs the package 
through its paces and comes ro a 
conclusion . ., 

So you want Id write a game and 
don 'I kr>ow where to siart? Why 
not try programming your fast 
action shooi em up in BASIC? 
No? A compiler wouJd speed 
Ihings up wouldn't it?Notniich. 
Ob well, iooks Nike you'll have lo 
fearn machine code., . 

Then aa^in if you find the 
ihought □' programming flolally 
repuJsive. you rt:ould always use 
one of those garret designer 
Ihingies — Mirrorsoff's Game 
Creator tor en^mple? Hmm, 
Wrinen by Davjd and Richaird 
Darling {authors af manv earJy 
Maslertronic classics^ Gstnes 
Creator was a progTam thai 
enabled the user to buiid' 

games by means o* simple 'bu il- 
ing blocks'. In other words the 
BBseniial e^&menls of a game, 
SiiQh as graphics, aoufid and in 
'act the basics of the program 
it^eff, cojicf all be defined sep- 
arately with indjvrdual udlifi^s 
and braMghllogethgrlo give the 
finished' pjQduct. Unfortunately 
whife the idea was, and indeed 
is, quile strong, the results ware 
on the Ahole, rsTharwsak and il 



wasn't really possible to pro- 
duce a game of any substance 
due to little neKibiliiy wpthin the 
system Still itwasa stari. 

So now where does that leave 
you? What about Aclivision's 
G&me Maker'' Although it's vary 
much in the same vein as fAtr- 
rof soft's Garner Creator, it 
adopts a different, less reainc- 
tiveaoproach More importantly 
you can create siand afone pro- 
grams, thai IS programs whfch 
run independently of Gsnis 
Msk&r. Programming know 
ledge isn't required, but you do 
have to program as such. Don't 
be put oft though — roi $ single 
command or listing needs to be 
typed in. No, Game Makei has 

its own 'programming' lang- 
uage and makes full use of an 
ur>usual 'jcon' sysiem Those of 
you famniar with Garfy Kit- 
chen's previous offering, The 
Designer's P&ncif, will recogniae 
this System and knoA how e^^y 
i I is to use and hoi^ well it works 
Down the rfghT sjde ot the 
screen there is a list of master 
commands flrtd any one can be 
eicflcuted by simply selecting il 
with the joy&lick and pressing 
the fiFB ouiton Copious pro- 
gramming commands are sto- 
red behind ihe command win- 
dow in the centre ol Ihe screen 
and are acce-ssed rn a similar 
manner. Despite ihe unusual 
nature of a najodty of the^ 
commands, the language is as a 
whole, relatively easy to use — 
mainly due to the friendly app- 



David t:raFi0's ttostic PITFALL. Mlapted lo th» CAhlE MAKER hv 
Dan Krl<:hen, Garry's brolher 



W4V? 



OOO reptjts 



I 
- - - ( iliUtvt I 

O OOO equal ifer ■ — — --- — i 
__ ' aia aisu t 

O OOO CIO OO OD 



~ m 



Sound Mdkar adirEibingn>ljcer'«dr«Bm.fad«FSdndbunaniqA|drc 
(o play AKh 



88 ZZAPf64 March 1986 




I 





reach 0-f The comp"? he naive 
manual, although ihe fad thgi a 
niajorHv pf the commands are 
SHjnicienily saH-eiicplonatDrY 
does help. 

Tq ansblB yov to- create gra- 
phicG and sound for use wilhin 
your Ga/ne Maker gama Ihete 
5re four easy to use programs 
provided. The first I5 Scsne 
Maher, AfhJch is used to produc-e 
de la i led ba ckg ra u nd seer ery . 
This drawing ulllily is one of ihe 

best I have saon and coniaro'S 
some superbly implemented 
features, such as an excellent 
£Oi>m fficilnry and The undo 
coiVbfriend The former gives a 
iTiflBrified viei^ of what v^u'^e 
drawing and is handy fo' app- 
lying fine detail, white the latter 
proves very useful should yoj 
mal(e5n]V errors, For InBtancBn if 
^ou find you've unJnlBntionally 
drawn a line straight throug<ln 
vour otherwise perlecl picture, 
you can rectify the situation by 
selecting |he undo commanci 
which prorrnprly erases the mis- 
taken leaving your picture mtact. 
The clrclflH dok arid Ime com- 
mands draw Iheir respective 
shapes on screen, but il yoLi feel 
confiOent tnouQh you can al- 
Mvays draw free-hand. Any out- 
etanding a rrisTic endeavours can 
besavedouiTD disk for recall at a 
later date. 

Sprite Maker is 9 highly com- 
petent program that lets you 
desion any sprites you might 
rieea for your game. Til ey can be 

Single or muUi -co loured, eai- 



panded in either ot both riirec- 
tioiis, overiflyod or 'stuck' to- 

Srther and so ori. There is also 
e facility to animate the sprite 
IhfOijglh 3 aehes of frames. 

A sprite Is actually drawn with 
a joystick on the sprite drawing 
board, vwhich dominates the left 
hand side of the screen end 
shows each dot dose jp as you 
draw it. To the I'ightot this there 




Istheaprlte positioning window, 
which ia where The sprue you are 
working on is displayed along 
with! any others yoj wish To 
attech to it. Sprite Maker has 
many useful editing commands 
and ia simple to jse — resjlt^ 
car be obtained quickly with 
mmimal fuss and saved to disk 
for future use- 
Sound in a Game Maker pro- 
gram can take two forms. — 
sound effecTs or music. Sound 
Mahei' is usped to create any 
necessary noises, while Mmic 
Maker is tor those with s rnu steal 
bent. The former is a wonderful 
piece of sotrware Arhiicl-i takes 
the form of a sort of soonfl 



A gnphic eicdmple — ihe CJir^vniu Card 





AnnT^er demo qamE — DRAW POKE^f 




A notlier graphic enarnBle — HflupvBiThtJflv Billy! 




effecls 'mixing desk'. There are 
tots of si iders arid knobs lo f iddt e 
with and after a little evperi- 
meniation some interesting re- 
sults can be achieved. AH the 
various aspects of a sound effect 
can be adjusted or affected, such 
aa [he wavefornn and its proper- 
ties, and filters can be used if so 
desired. Th« grear thing about 
Sound Maker ib fhai you don'i 

need loknOw what yfiu' re ddingn 
&o long as The e:rkdresLilTs sound 
^ood. And thankfully most of the 
time they do. 

FinaMy, there's fbflusic Maker 
which is used la create ba^^k- 
gromnd or title screen music for 
3 game. All three voices are at 
your disposal along with a 
number of Ollfferenl Instru- 
ments, Notes are input on a 
music sheet which takes up 
mosi of the screen. As the notes 
are entered they are played on a 
representation o< a keyboard et 

the top ol the screen, ao you 

Icnow roughly how your tune is 
sounding when you're happy 
wfth your compoailion it can ae 
played bacic in full end saved to 
disk If you so desire. Even those 
iacking Inmuslcal talent, such ae 
myself, can achieve reasonable 
results with relative ease and 
speed. 

Once all the necessBry decora- 
tive elements of a game have 
been finalisedH they car be 
brought toQether and used with 
vi:iur pr'Qgr'am. Supplied with the 
paclcage there are some ejicel- 
lent examples of what can be 
achieved with Geme Maker ar»d 
a litfle thought. For enampae the 
Aclivi&ion classics Pirfasff and 
Mega Mania have been faith- 
fully reproduced, especially the 

former. Other demonstrations 

include an animated birthday 
greeting card, a draw poker 
game, a couple of animated 
ChhsTmas cards and some nifty 
raphics displays with balls artd 
ines. 



CONCLUSIONS . . . 

As a programming lool G6fn^ 
Maker isn't overly Impressive 
and if you want to write best 
selling blockbusters, then defin- 
itely sleer wetl clear, since the 
faciiilies fusi don't ejiist. How- 
ever, If you afe after a piece 0< 

software to entertain then Game 

Maker is certainly worthy of 
consideration. It isn't 100 hafd to 
use and some pleasing and 
often surprising results can be 
Obt^i"?^ quite quickly, Ifound it 
mare useful for drawing pic- 
tures with 5cene Maker and 
vtf riling demonsr ration pro- 
grams rather Than, ^anies, and 
would recommend it purely on 
that hasl«. The fact that simple 
games can also be written is en 
added bonus. The title Game 
Maker is perhaps a bit: mislead- 
ang, but nevertheless this \% a 
excellent package and an en- 

joy^tt'^ ""^y of messing around 
Vi/ilh your Commodore ^ capab- 
ilities without the hassle 



ZZAPI64 March 1986 89 



i 





( 







l.\'- 



<^. 



m 



ROBIN O' THE W 

?^^-- from Odin 



• !• i 



25 copies on offer fpr f ucceffful Difference Spotters 



NO. Lincoln Green is NOT the ?n 

Dolour for Designer Bogiss m 
1986. H's The cfilourthat flobin ot 
St>efWOO'J and hrs band of 
merry omlaws used lo db iHeJr 
cossies before Itiey vuenl on Ehc 
rampage across film seta and TV 
Studiaa, robbing the pour to pay 
ihe rich. Or Eoniethiing IfkethdT. 

Being an Omiawcar tiea lotaf 
fun. FeasTing on venison, chat- 
ting Jjp prefTv maids and Oufffri^ 
in far, rich old bishops. All this 
fuss about Jnner City Crime 
nowadays is really a bit daft — 
Robin and hiis \a\ were bUEily 
mugging folks humdrsda of 
ya^rs ago Only problem they 
n&^, was Ehac no one had bjilE 
any Inner Ciiies anti ihey had to 
sproing arajnd foresiy bits ail 
the lims. 

Replace the SPG with rhe 
ShierrfTs Norman soldiers, end 
there vou hare il. A crime acen- 
Bria which is as old as the hilla, 

Or tree? if you like. 

Mind you, Robin &i>d his lot 
were e bit more ^Jirui&Thc Th^ 
didn't }ust rob folks for amuse- 
menl or personar gair — oh no. 
they gave it all away. OuciaASin 




osFdays had lo take the pTaee 
of Ihe DHSS. QuiTe an inleresi- 
ing little Bet of theories I've 
suddenly corneupwPth here. I'm 
off to ihethe Minion's Universrty 
TO get approval for my PhD in 
The Roots of Urban Crime and 
{he Foundation of the Social 
Security System in Medieaval 
England' white ^ou try end win 
one of the twenty five copies of 
Robin 0' the Wood that Odin 
Compuier Grephics have slum- 
ped upas prices in this comp. 



OFJ's drawn a couple at vets- 
Fons ol a woodland scene faa- 
ti/ringthebandofMerhe fulen — 
ring round the differences In the 
secofifl Ofie, CotViijIbIo the cou- 
pon underneath wiTh your name 
and address and whmThelotofl 
to ROBIN COMP, ZZAPf, PO BOX 
ia LUDLOW, SHROPSHIRE. 

SYBTDBtQarrivebv 13th March. 



Right now how exactly do 
you spell 'mediae^/ail' . . . ? 
hmmm. 




COMP 



SPOT 'e*l ■pilTt'^hiC^f - 






Nainfi 



AddrB6« 




EVERYTHING UNDER THE SUN 



□f B -wargamB to saan u ■ if ohklfl fm tha Kcursta 
sJmulHtkin of BwitB. il novdi to Bflsimitola 
certpln dataJIs. In a gama Mtiara artil^aiY pldv^ * 
aaa\. ralB of firs [ROF)„ nnd burBt radius have to 
n acGurattIv irwuurad If thi canaaquMCM of 
bairtg caugM bi -tfia baatan lana an to ba 
raftJtotk^ On ■ mora gaiMral loviL comldM 
tofltfltk*. Soktiari canncrt march vnthout food or 
fight wHiioui immunnkfri. All itiMa factnrt 
ilhould b« cOrHMarad in a good wargarrw. But 
wtthoui tba powAT of a malnfruTia. thM« aIu 
havfltoba limttatfDna. 
Ifow likely fa h that a Scorp4on Rtain v«hlcla 
wouM iota hA iraciiA whan doing ovar AOmfih? 
What would tha con^aquancas for tfia com- 
mand&r be if ha had th« lurral hatch op^n? Bv^ 
Oiings invajiably hapfMn in large motaiitoatlaiu 
otrorc*BfllmplYb*CBu»DfthBpTobflbllrtylwob 
and occasJonaHy the can>aquanc»t tfran:> tbeaa Inehtonti wlH hawa 
consldBrabla vffact. Bui «v«n with a garrw niiwilng over half a doi«n 
disks, if t^a scala of the warganu mad company or iargar sizod 
units, such camputatkona wduU malce Iha garm unwieldv and 
unlwarabliir stow to play- 

Evan in tha faluasi sln^ul^on«, Ih^re tat EnaccurMia* Or vagua 
areas thai wouulead ma to doubt Iheirmftdusionf to vome extant. 
TTiV Sovivt anntes aro plagired by disciplliia problenis and ira 
umaftain astohowtartoineof tfiair'Bill«tt'wnai^iF>Dr1iham.Tha 
MATOForcflslacfifrandarclEsation In s« many impoTtartlareaft, such 
as smmunKion AHKough tl-^ critics are dbmlaahfa abom Iha 
abilities ol China'acortvonlkmBl torcAi, bOwwalF wvuWthay (igtit 
undar preA^ur^ — «nd on wvh?'? »Wa, if anybody's? 
What happens when tbfl tarrorista gal hold odtfianukoa? 
AlttNHign no slngto- garrw pcouM d«al with all tha pouJUa d^ 
uatkmi, a aarias of garnev couki handle mofll of them. Fortunately, 
SO many warsamfls are brought out. tha wi rgamar ahmyi hn B 
chotca of uanarifis lo wimine Iha effects of certakn ihnttsd 
possJbilrtin. SSL Amwican ttratagkcts Mtmrrlirura, havB er««tfld a 
series of apiaodlc qamva daaUng with Iha Bub>act' of nuctoar war In 
Iha Northam hemofiliere eafled When Supetpowers CoJfide. Thto 
month I'm going to \ook at part of diis rmnga. And show you juat 
yg^at Domputar warguning can otfar. But fh«t . . . 




Kaiser invo-ives from one to 
nine pi ever* compel fng 
against fate or each other 
to become Fmperof of leth 
century Germanv. fach piayier 
begmslif«asaFegent«qjfpped 
witK assets and an estate, whjch 
muSlg'Ow Snd pro-sperin order 
to bring success. The ultfmatB 

fioal is to build five towns 
Doi>sistinp of five markets anri 
three grarn ntiils}. possess -at 



ieast 2&o0o hectares of land and 
h^ve cash assets of 1IH10DO 
Talers. Lastly, a pa i ace and 
calhedrai mustbebuill. Notoniy 
names but gender are required 
as this becomes reieuant lo the 
player's Irtla. The flame takes 
piece in a series of pfiaees which 
combine lo meke' a yearly turn 
During the turn, all options and 
re^porise^ ere n-iede via the 
joyst Jc k. 



DurJng (he first phase, a har- 
vest report arrives and must be 
deal) with, tf the crop h^as been 
poorthen extra supplies ofgrarn 
need to be purcWed uniesa 
you want the papufation to die. if 
the herve$t has beer a bumper 
one, surplus m-^in may be sold 
off a! a profit. The option to buy 
or sali land is also there for 
consideration. Selling iand can 

brinq extra ir»come{if salepriges 
are ludged wei!)- Buying land is 
al so necessary in order Id build a 
palace and cathedral — both of 
which are required as status 
symbols during the gan-ie. 

The ne)ii stage of the gamB is 
simply a status screen allowing 
VOJ to study data on birth rale, 
death rate, revenue from rriar- 
kets and grain mills, army coals 
and how many people emigr- 
ated over the past year, it is 
purely informative and the 
gsme jlseif continues on the 
next screen. 

This IS where you set The tai^ 
QT^dduty rates. Displav&d areali 
the current levels of duty and 
Income from each area (such as 
VAT) over the previous year. 
These may be ch anged by uae d* 
the joystick as on all the other 
scree nSr Ai&o, the level □! justice 
can be alipred lo increase in- 
come but this can have adverse 
effects such Eis emigrations by 
Victims of itie atate." 

Play then proceeds to another 
information display. A map of 



Vour esiaie is drawn each year 
showing how many markets 
exist how many milJs are pro- 
ducing corn, how far building of 
the palace and cathedral have 

frogreased and si?e of the army, 
he map may be sere lied, rather 
crudely across rhe screen. The 
diflfframaiic information dis- 
played on the map is cfear and 
usoihii but rather unarfibiiious 
Dn the visual side. Agaia after 
study the next stage of the flame 
may be accessed. 

With this year's revenue dis- 
played at the lop of the screen, 
there ia now the option to tfecide 
hovir to Spend iL New miil^ and 
markera are the cheapest form 
of evpenffiture as they brnng in 
an income from the next Turn 
onwards. On the other hand a 
start could be made building The 
palace (the instructions suggesl 
the palace is built before the 

cathedral). Alternatively, money 

could be spent on the miliiary. If 
a solo game is beln^ played. This 
area is apparently iriaccessibl^, 
so you can't fight a war with the 
computer. However, if a game 
does have more than ore player, 
Chen armies can be bought (with 
Che option of readily trained but 
expensive mercenaries availa- 
bioh sent out on manoeuvres 
and of course, sent to war with 
another nation No marier how 
many players are involved, an 
army always has To be main- 
tained at some level and con- 



SJK COMEROK or PRtUSSEM 

51555 SS5335SS&S$5iS55$S$SSS5SSSSSSSSfl:$', 

Z9X of uoiu' com reseri'cs hov-e rotted 

Good wettther l^ioh crop 

Coi'ii reserve 3193a (itiu^e^ 

needed com I1S80 GAii^e 
coriiprice 100 Toler 

Lnndpnce |> Tnler 

Cstnte IODO& (teres 

■n*eo3m-y 19000 itoler 



QV fhriKtmuni, 

or minlnnuh, 

or TlYt required omi 

or Oeoooo 



92 ZZAPI64 March 1986 





sequenily, fs always a finfincial 
burden. 

Once an army goes lo war, a 
whole new -dame appears. 

Again ii isToialEvPV^'ii^l^ oJ'ier- 
ted and throEigh a series of 

Erompts, forces may be dep- 
}yed or put into action — 
whatever you require. Through- 
out s battle and at the end -ot the 
war^ details of losses are made 
available. Fighting svars is def- 
irriEely a costly business in ^erms 
of manpower bul it will dreBti' 
cally increase the- amount of 

landowner if successful. 

After militarv matTers have 
beeri resolved, the game returns 
to the firsr phase one year on. 
Howe^'er, if the turn has been a 
particuFarly good one, a new 
rank in Ihe aristocracy will be 
gi ve n to you with the Irapp ing of 
extra land thai com eswFlh it On 
a more sombre note, the com- 
puteJ* may decide you have 
gracefully passed away due to 
□Id age. This is the singular 
major random factor in the 
game, Ajlomaticalfy set at the 
start of the game, ft is the same 
lor all players but there isnoway 



The only thing that can aid you 
10 a l-ons li^ is the speed at 
which each turn is dealt with. 
The game contains a monitoring 
syEtefn v^ich calculates how 

SuicHv different matters are 
ealt with and then detarmloes 
your health. 

The game is more like a com- 
puter version of diplomacy in 
mmiature than a simulation bjt 
there is a gre-at deal of strategy 
involved. \i could prove lo be 
frjstrating however. More than 
once I tho'ught my pfiogross was 
good — only to be stopped in my 
Ir&cks by the grim r-eapor him- 
self. Bur fnayfio I was just un- 
lucky. The war game is rather 
Simple in terms of complexity 
but adds satisfying depth to an 
already subtlely demanding 
game. One good feature is the 
abiHty To accoss a status screen 
to examine how good your per- 
formance Is. My only real gripe 
iies in the inability to fight wars 
against ilie computer. Definitely 
the J^ind 01 game that gets better 
with more players. 



Presentation 687o 

Npjttv prickagpd with wbII 
defined options. 

Graphics 45% 

Simplu Ouleffective. 

Instructloni 60% 

A fiitv mart dimosphere wasn't 
gfrneraied here. It might have 
madeplayirkg the game morQ 
interesting. 



Authenticity 40% 

The garne isn't really a 
sjmulati on bul Ihe eilecls of a 

bad harvest s^e fairly well 

handted. 



Once you gel iniu Ihe moltons 
it's quile dddictrve More 

playable wirh n^ore people. 

Value for money 

72% 

Atlracliuely prfced compared to 
olher offerings. 

Overall 61% 

NgI bad at all. But unless there 
.art! CI Ihe r people ground Millir>(| 
TO play, you're going to ^intl 

interest slacking — eveniuaifv 



Producer; Mind Games (Argus Press Software). £9.99, joy^tck and keys 



If you missed I s£t rnontti's pre- 
view then never fear — the 
real thing ia here. The £vt! 
Cfown Is a one player game 
about running a Barony ir 
leudal medieval England, Ws ar 
icon driven game whtch allows 
the modification of vanous 

factors 5(1 rrounding The running 

Of yojr esTaie. Apsii from the 
now fashionable use of icons, 
the game employs some &nim- 
eied sequences (to depict 







batrles and revolts) and a re- 
designed character ^ot adds 
atmosphere to Ihe game. 

The rnain screen \5 split into 
two halves. On the lert is an 
overhead view of the fields 
vuorked onby ihepeasaniTy.The 
cultivdied areas are hrghliahted 
against tha forest region. If ihe 
harvests are not too good, it's 
possible to select new areas for 
farming, using an arrow ctirsor. 
To the right of the screen are 
nine main icons which allow you 
lo alTer the Ea>t rate, alter the toll 
rate for passing tracers; pay 
scutaga to the king (to avoid 
having to send your militia into 
battle for hjmh modify the si^e 
of the militia; give food hand 
outs (if Ihe peasants are partic- 
ularly poor}: spend money on 
tournaments; check your prog- 
ress; contifiue to the next stage 
of the game and quit. These 
icons have beengreatly improv- 
ed on the fina] version. They are 
now colourful and detailed. 

The idea is that from the first 
year (1156), the estate has to be 
managed in yearly turr^s. By 
maintaming the right balance of 
laves and forces and proving 
yourseff in ttie annjal tourn- 
aments. The main stratecy 
elements are apparent in trie 
first pan of the ^ame where Ihe 
allocation of available resouroes 
is planned. The option to con- 
tinue is then selected. 

The first part of this section 
Shows 3 fepetitive sequence of 

ariimals wandering through the 
forasi. The more creatures, the 
less efficient the use of latK^ur 
and land. A go away' Icon 
allows [he scene to change to 
the tournament sequence. This 
is the only part of the game thai 
requires physical deitterityr The 
player taites part in a Joust, and 
the top half of the screen d-is- 
plays the riders approaching 
each other. The bottom half has 
the jousting score on the left, 
and a view of the oncoming 
knighl on the right. The cursor 
now becomes the point of a 
lance, icseff ma de I o move ierk ily 
to simulate the effects of the gal- 
loping horsBr By the time the 
two riders meet in the centre of 
the screen, Ihe point of tha lance 




/'V 



^ 



ZZAPI64 March 1936 93 




STRATEGY 



musl have been guided into a 

position Thalwi II re:sijlt In a strike 

e^ain^t th& of>ponerr. Enough 
successful passes and the tour n- 
ament will be vuon. Thisseclion 
is particularly difficult to mastern 
liOAever, so praclica will be 
necessary. 

Whfllever the outcome of the 
tournarrenl, the next stage of 
the game deals with any battles 
and/or revOlTs by the peasanrry 
that hdve to be resotvad. 
Another option, to pay the mil- 
itie for their participation in 
these events. Is provided. A 
aimplified graphic sequence 
showing a couple of figures in 
combat is used to convey the 
result The colour of the figures 
d\&o T'efi^cts how large the battle 
iSr Assuming you are rot totally 
defeated &t this point, the next 
screen shows the harvest resuEt. 
The greater The harvest the more 
efficient The latiour force and use 
■of land. Random elements lilto 
the effecis of weather are acc- 
ounted for by animet-ed clouds 
covering the sun. it all is wdl at 
this point, the -game progresses 



to the next year and the cycle 
begins again, 

Lasr month, I said it was too 
early to tell whether the final 
implementation on the Com- 
modore would beany good as I 
had only seen a finished Spec- 
trum version. The Cominodore 
version has improved graphics 
which add greatly to Ihe 
aesthetic appeal of the game- 
In fact the game is quite erjoy- 
atile. What it doesn't provide is 
aik accurate simulation of run- 
ning a medieval barony. On the 
other hand, it does provide an 
interesting vehicle for siraiegy 
with a small arcade element in 
the jousting sequence. The por- 
trayal of uprisings and wsrs are 

probably xuq bipgesr i^ down. 

The simple graphics disptay of a 
couple of sprites trying to chase 
each other off the edge of the 
screen is reafly unnecessary and 
unimpressive. But there is 
enough game material there to 
provide the player with a 
refreshing change from the 
uSual offerings. 



Presentation 77% 

The icons workquicHy and 
rn^ke inler^ction qjile fasl. 

Graphics 76% 

Colourful with limiied bui raas- 
onable animation. 

Inxtructlons 61 % 

Nol as good as ihoy cauid have 
been. £«aniples of play are use. 

ful torthiskindof game Therp 
wi-ren't any. 

Authenticity 51% 

Thprp -ire some rough 
4]iJ^dRli>kRS Joustirg IS irichy 

311(1 painful.,, 
PlayabriJtyMH 

Very EaBVt** g^r inio. 

Value for mcn«y 79% 

A good price for a aibTi designed 

game. 

Overall 80% 

An inhiguinff andenioyable 

game. 



DatHfrft, C9.95 »», C14.9S disk, Joy stlcli and heyi 



4 



AiteriMte Reality — The 
City is the title of Data- 
soft's 'uUiTtate role plav 
ing garne' if you are to believe 
the immoiJe^t label ori the front 
of the package, it certainly is big. 
Two double aided disks c:antain 
all the data necessary to play. If 
thai isn't enough, another tjish 
jyours, of course] can be used to 
sto'e a character perrnai^ently. 
Once beyond the packagirig and 
the disks there are othergoodies 
to whet you' appetite. Apart 
from an exceilenTly printed 

guidebooltttithegame, itiere'sa 
rour page summary street of 
available commands an a map 
of (he city. Thie latter has been 
left largely blank so that you can 
add to it information gathered 
whilst adventuring. 

Loading up Ihs gamp is rather 
like watching the opening crefl- 
its tot a major film. The imp- 
ression is one of rooming thr- 
ough a starfield St incredible 
speeds while the titles {and full 
credits^ laboriously go where 
none have gone before. The 
character set is superbn starfield 
effective an^ silfince Irrkpos-ing 
but There should really have 
been an option to get past this 
seotion rather than M forced to 
ait through the pfetentious afl- 

auence over and Oiver again, 
nee the title sequer^ce has fin- 
ished, there's a feast forthe eyes 
in the form of some very de- 
tailed and immaculately drawn 
opening graphics. Finally you 
stand beforG the gateway To The 
City of Xebec's Demise. The 
vidw is rgaily ^Tunning. Above 
the doorvi^ay, a series of coun- 



ters spin numbers at varving 
speeds. These correspond to the 
physical and mental character- 
istics that will determine your 
limitatiorks and strengths irk the 
game tocome. TherDoment yoj 
pass through the doorvyay, the 
numbers freeze and you're stuck 
with what you'vG got. 

The idea is that you hav? been 
kidnaf^pedbyan alien spaceship 

and left to fend for yourse-lf in 
this nnysterious city. The safest 
areas of this city are those 
closest to the gateway but of 
course if you risk mors distant 
travels, the rewards will be 
greater. A few areas will be 
inaccessible no matter how hard 

Sou tiv to enter. Thfs is because 
ataaofl intend to release future 
expansions to the gamer I'm 
dubious about the wisdom of 
this. The nature of the game is 
evidently comple)t right from 
the beginning. If their is a plot to 
get into, rather than just a set- 
ting for free form adventuring, 
then it's going ta be hard to ^nd. 
This means that there's really 
very FIttle way of telling "whether 
there is a complete scenario or 
only a beginning to a bigger 
adventure. Only lime will IbIL be 
they say. 

To beg in with, you have a little 
money. This should be used 
^jvlsely Ui equip yourself for 
fikely ad^'entures. The city has 
be^n well designed and there 
are good and bad dealers so 
shopping around and haggling 
Bfe useful. If and when success 
comes your way, new atlire 
could be bought to fit your 
station^ as the rule book sug- 



gests. It won't help you corn- 
plete the game but it's an atm- 
ospheric touch. Currency is 
handled in gold silver and cop- 
per, ^t's also The only form of 
treasure which cannot be c-ursed 
or magical. There areoems and 
othar Treasures to be found but 
they could either be worth more 
than they seem or be fatal lures, 
Ericounte-rs are frequent also. 
The rules booklet lists Ihe diff- 
erent type of characters and 
^re^tures likely to be encoun- 
tered. These range from differ- 
ent dasses of ciTiiBn who may 
be benign or otherwise or even 

legendary creatures of the night 
who are best avoided. 

Tdv&i'ns and inns also abo- 
und. They have more uses than 
supplying refreshment. Clues to 

fOtenti^l adventures may lie 
idden in the lyrics of an over- 
heard song, for instance. On the 
other tiand, it is possible to gal 
merrily drunk and this does 
actually have an adverse affect 
on the character's abilities 
whilst he is under Ihe infiuence. 
Another place to go for help and 
■clues is a Guild bujtdinq. The city 
has various aullds to support the 
varyina adventurers' profes- 
sions. For a fee, you could be rid 
of 3 nur^wanied, cursed weapon. 
Healers are also useful. Many of 
the claws and teeth of mord 
vicious creatures are coaled in 
strong poisons which only Hea- 
lers cancu^^, 

A-s tar as e«plor&tion goes, the 
cily is riddled with secret: pass- 
age-s and 'one way walls' lead- 
ing tounltnown locations. When 
(or if) the expa nsions ere added, 




there wiLI be dungeon comp- 
lexes, a palace, an arsna and a 
wllejemess to ex pi ore. 

Earning money is going to be 
necessary for a character to 
survive and this is possible in 
several ways. Money may be 
found as the resultof afighl.the 
result of an advenlure or by 
placing money already posses- 
sed into a bank account. There Is 

plenty ofvsristion in the interest 
rates offered by different banks. 
However, the higher the interest 
rale, the rnore dangerous it is to 
invest the money. The choice is 
yours. 

Many of the best role playing 
conventions are employed in 
this game but it definitely has 
drawbacks. The frpquency of 
disJf changes whilsi playing and 
the waiting they cause, not only 
make the whole process long 
winded and frustrating I y slow. 
Sometimes the reasons for 
these disk changes cannot ba 
fathomed out, leaving you to 
wonder whether the program is 
as Meil designed as it could have 
been. The disk changes cripple 
the atmosphere and playability 
severely. Otherwise this could 
have twen a fascinacinq game. 
Il'& as if presentation tooK pre- 
cedence over game design — it 
Shows 



Presentation Sd% 

Thcnpenmg isroially 07T — bui 
beautiful I v ilesignad 
nonetheless 

Graphics 86% 

The griiphics HOD have been 
|h □irq fitfully dcsignsd and 
exquisitely drawn. 

Vnftmct Jons 59% 

Look wor^clErful bul supply litile 
fTfcore than I he mo6t basic 
information. 

Authenticity 66% 

Would have made an excellent 
RPGifirvuerenollorThefaclThaT 
ntost of the game's true strong 
poinTslie in me aesthetics raihpr 
Ihan I n good game play. 

PlayabliJty33% 

Crippled hy the inefficieni layniir 

of the game over Ihe disks. 
Value foi- money 77% 

fifiasonablypricedfoMtiE size nf 
Ihe game — the q ualily is 

questionable. 
Overall 4S% 

D-espiLe inilial attracTiors. Ihe 
game is utlinkalelv unplayable 



94 ZZAPI64 March 7986 



FROM A MEDIEVAL MILIEU 
TO APOCALYPSE NOW 



TTiis pan of tha column Ik devoiiBdia a couple oHrnpeniiing releases 
hDnt US Gald Ovor th« next CDUpte dI months a total □( 1bi> role 
playing and war gamH vAU be revlvwBd. However, ar the Tfme of 
writing Ihflr«B Httis Informdtronpftrtilfn'ing lotliaprln^foimBtflnd 
r«leaM data of these games Stay (uned All Ihfl ralevant 
info-nnatnn will appear In iFvte-poaes lust e^ wwn as ii is avHllabto, 
For several V^atS o6w. StiaAMgic S^muJutiora IncorporglBd Kave 
domlnalMl Mb slrHtegy marliet In the USA- Until now, their gemet 
haveoAtv^''BnAvaiLHbl«HflK|)«<iGiv0 imports from a few suppliers. 
IVovv US Gald un Mi <□ rvlvu s«v«rgl or thvH sUIb of tha ul 
gvRisa in iha UK A'ter a gr>od deal of tkne apanl phoning tfw 
powers that be. a bat tulT of games amvoc] ot ZZAP1 tawen on ■ 
mlBvmbJeamdwelThurBdsv morning n wa^llhe Cfvrifirrias all over 
again — «iDugh ElratDgy and role plAving gomei to keep me busy 
for mu'tlhal IcQukI »ea'1h« n^iri few day^ being vairybuty indead. 
Hmh are the ragults of myfifldlns?. 



PHAMTASIE 



Several compenras have 
role plflV'^0 sagas tor 
home micros. The Uinma series 
constitutes ore of the success 
stories. In a more limiTed ^ay. ^ 
game whJchi successfullv em- 

Sloys a lot of role pJayjng 
laturesis The Temple otApshai 
trilogV' SSI's Phant3sie uses a 
fantasy world caNed the lale o1 
Gelnor. From an old storyteller, 
you hear of the evil Black 
Knights and their terrible leader, 
the sorcsrar Nikademus. Decid- 
ing thai defa^Bling l^is evil Force 
would be a good way id earn 
fame and fortune, you aet out to 
pul EogethsT & party of like 
mind ed adv entu rers . 



Tha garns has mixed graphic 
and tejiCdisplaysforflvefyihinp. 
All The opTions ere accessible via 
the ioystich or kevboard. The 
firsT thing (o do after the Qame 
has loaded i£ \ft cr&ata a band of 

adventurers To aid you on vour 
quest. This entails going to tkie 
local inn — the TradiTional rec- 
ruiting ^ound in role playing 
games, The game allows the 
generation of practically any 
Kind of party you require. The 
first stade in this process l9 to 
decide the race of the character 
Co be developed. These include 
Human. Elf. Dwarf. HalfNn-g and 
Gnome, Then the class of pro- 
fesspon of the character can be 
decided. This can be Thief, 



I Fiohtar, flsnger. Monk, Priest or 

f Wfcard. 

Each character afso has a 
series of mental and physical 
cheractan sties expressed as 
numerical vdJues which affed 
the probabilitiy of success by 
that character in various activi- 
X\GS,. Therefor? a Thief wovid cjg 
Mfell tc have a l^igh dexienty 
level if he or she is to be 
successful when picking locks or 
even someone else's pocket. 

Naturally each character can 
dSrry an certain niumber of 
weapons to defend itself. These 
are obtained by moving the 
group to armourv and hfoTiligh- 
' ling the character you wish to do 
tha 'Shopping'. Once you feel a 
charaoter is well enoughs equip- 
ped VOL) can use the another 
shopper' command Id fit out 
anotiier character. There are 
plenty of -weapons at the arm- 
oury including swords, flails, 
spears, maces and pitchforks. 
Once your merry band are fulty 
geared you ^an teke them \^ACk 
to the inn. 
The inrk plays ar^ irripoiidnf 

Eait in the game and apail trom 
eing a place where characters 
can rest is the only Focation 
where those characters may 
distribute and sell items. The 
town also has a bank where you 
can withdraw or deposit pold 
pieces — useful, gold's heavy 
atiiff and not really the sort of 
Thing thai should be carried 
around a rathar violent land. If 
you Vtfant to gel your score 
nightighted, select The 'mystic' 
option and it will be shown. 



lUOR 
EASIOROW 

ROGER 
OFRE V 
GPENN 



-TIALFL 

HUMAN 
HUMAN 
DWARF 
ELF 

SPRITE 



THIEF 

THIEF 

RAWfER 

FIGHTER 

WIZARD 

THIEF 



OKAV 
OKAV 
OKAV 
OKAV 
OKAV 
QKAV 





USE ITEI45 
GAME SAVE 
PRINTOUT 



ARMORY 



PEtHOR 

< * ) 




Selecting myatfc also Qiives the 
overall strength of the party. 

When the party is equipped 
and ready ta go on their travels 
an option lo leave The city Is 
selected. The screen display 
changes to a pictorial view of a 
wilderness area. ThiS area Is 
several times larger than the 
screen itself and a small display 
in the botlorr right corner of the 
screen reveals lA^hereabouts in 
the overall world the paity ja 
situated. There are occasional 
random encounters in the wild- 
erness, another feature lifred 
straight from conventional 
RPGs, Some of these encoun 
ters involve none too pleasant 
creatures, othe'r timt^s None 
player characters may be 
encountered for better or worse. 

Whilst moving through the 
countryside, a fcind of sparse 
narration takes place in a small 
window at the top of the screen . 
Eventually, the party is likely to 
come across a dungeon and 
more often than not will want to 
explore it. Entering and leaving 
dungeons are the only times 
when the disk needs to be 
changed over. Once the dung- 
eon has been entered, The 
screen becomes a solid grey 
area containing e hidden map. 
The more the party ekperimem 
and explore^, the more of the 
map is r-evealed lo the group. 
Again the narration' appears at 
the top of tha map. Should the 
pJayer want to oxaiTiinB some- 
thing they anco^nter, thai 
option is open to them — but 
more often than not it's just 
scenery. 

This js where t^haractera' 
abilities really come Into their 
own. Thieves can help spot and 
diffuse traps, although one of 



ZZAPI64 Marcti1996 95 



cFi«ir best abililies in convert' 

riorifil rols playing i^ the't 

usefulness s% advanced scouts 
forthsparty Thia is nQi pos&ible 
due to The inherent complexrtiee 
invoTved but this \s no great 
shame. II anv fflther nssty crea- 
tures are encouniered (and thov 
have a tendency io ejci&T in the 
plural^ the parry can tle«, fighr 
Df attempt to communicate- 
Normally flghTing wlH be The 
only fruitful caurae of action. 
interestinglV' each member of 
the party can choose his own 
fighting strategy. Combat Is 
handled in turns during which 
hjfs Jnlllctdd on crea1ur«s or 
adventurers are moniilored. At 
the end ai each tun either the 
Mhale party or iridlvidual t^ern- 
bera thereof may .ado-pt a n&vv 
strategy. 

The only pioblem with thie 
system is that tt Is qulTe po-^sibl? 
Co continue lighting, end ever 
be wounded by a dead creature 

On winning a hght ^pamst 3 
nasty. I sccidentailv sekcted the 



fight option and was immedis- 

tely plungpd rnto a battle wrih 
the corpse ot a gianl 5nake This 
did not stop the compuTer fi'om 
killing off my party's only mag- 
icianlHs was fairly useless as I 
could not gel him to use spells in 
combat but it's still 6 pretty 
mean thing to dO- 1 suppose SSI 
are iu&T poor losers , , . 

On the^ubieci oldead magic- 
iflfis, afthiiugh ZZAP, my parfrs 
iilusionist extrordinalre, had 
been so cruelly killed off, when I 
eventual J/ returned lolheinn to 
distribute the wealth accun^ul- 
aled during the firsi adventure, 1 
was asked how much I would 
like to give to him. These ar« 
unfortunately dumsy and un- 
wanted features of an otherwise 
imaginative and highly piByabie 
gane. If care is taken, they 
should cause no probie'^s but 
that's no excu se for them. 

After e fight, assuming the 
parly 5 sdll in one piece, the 
computer ^how£ how many 
eMperience points have been 



earned by each character as a 
result of Ills actions. This way, 
^henthe party return loth&citv, 
they may opt to be trained. If 
they have earned enough expe- 
rience points and pay a fee, 
experts in their field will teach 
them skills which wfll make the 
characters more powerful and 
useful in their next adventures, 
Probablv s good doat of points 
wKI have to be esrn^ betarsthe 
party are ready for the" greatest 
ctiallenge — but that should 
provrde sorne good adventures 
m the meanilmo. 

It's so unfortunate that a 
couple of nasty bugs had to be 
preseni in the combar system. 
Games of this type do "have 
liimited appeal but this emulates 
solitary role playing so well, it 
really deserved to be neatened 
up more than it has beerk. It's 
impossible toteBI just how much 
work wilB be required hEfore the 
party can take on Nikademus. 
No doubt, if vou'f^ea mie piayinc 

addict, it will be worth ihe wart. 



^ph(o B2^ 






r«f cttv 87*. 



PltyMhiiHyB^K 



GERMANY 1 985 







/_--_ 



TERH 
TVPE 
HOOE 
1 URN 









e — 



UILLf^GE : SH*MH»HC 

TANK : EF 7 HUL 25 

TRAHS : DU 2 SIN i8 

1 : HQ 2 RAH 2 















4 "■ " fc. <tb- 




7 \oo 








-«*- Nii"\ rf»« 




BRDG 
: ROftt) 




~~**~ 





This is the first in SSI's 
episodic When Sup-er- 
powers Collide merles. 
Each module in the series eta- 
minss in detail a hypothetical 
conflict between US and Sovret 
forces. lnGerrr7enK 'M5 The idea 
IS that Soviet forces have made 
their fiirst hoslilo act against the 
NATO forces in WeBl Germany's 
Southern Central region where 
American units constitute the 
ma in defensive force. 
There are two scenarios. The 



first, Advance to Combat in- 
volves Russian efid US forces of 
comparable strength as the race 
to Bstabhsha cohesivefroniUne. 
Invasion is the second acenaria 
which begins with Soviet air- 
borne divisions landing behind 
NATO fines. Their mission is to 
block key roads and capture 
towns to prepare for the main 
advancing force. 1n both scen- 
arios, the victory conditions are 
the same: the player cont rati I ng 

the greatest number of towns 



^ft^ir a certain numl>er ol game 
turns is the winner. 

One featjre about SSI games 
Is that they usually contain just 
about e^rery play option you 
could possibly require. One or 
two player games are pOSSifllfi 
with the computer playing either 
side during solitaire play. &iffe- 
renl levels of diflieuHy may be 
sele<:ted. The terrain features 
may be randomised. A hex 
system jscale: one mile per hex] 
i« om ployed for movement. 



Movement speed of a given unit 
IS inversely proponional to the 
number of enerny units that c^n 
see it. Smoke screens may be 
generated to cover either attacks 
or retreats Air strikes and air 
superiority are taken into ac- 
count and units may be hidden 
for lim.ited inteNigence at the 
p I aver' s option. 

Controlling different units 19 

aimplicitvitself. Pressing FT puts 
the cursor on the nearest unit 
under your commandr The unJt 
may then be moved up to its full 
movement point allocstion in 
any direction (barnng the pre- 
ser»ce of naturaf obstacles) by 
further movement Of the cursor. 
in the bottom right hand corner 
Of the screen, markers, are set up 
in a hexagori to show which 
directions the vehicle currently 
under the cursor can move. Also 
displayed inside the hexagon is 
the number of enemy units 
which have spotted vou along 
With the enemy units sighted tiy 
you. 

Units have several possible 
modes. Transport mode makes 
a unit eesily end quicSdy 
movable but only over road or 
clear terrai n and it also inc reases 
a unit's vulnerability. E>eferise 
mode means a unit is dug in to 
offer the most resistance and 
therefore cannot he moved. 
0th e^ n^bdea include Supoorl, 
meaning the unit will assist any 
units pnvolved in combat within 
thrcie hexes; Normal^ a unit's 
sta n d a rd de p toy ment mode ; 
Ri^er, allowing units to crass 
water obstacles; Attack, en- 
hanced combBl mode which 



96 ZZAPI64 March 1986 



f 




STRATEGY 



alBO ircreases vulnerabilitv to 
losseSn FJre, whicFi bIIows \\te 
ernployrnent ol ranged «;eapon- 
ry arcJ Reor, which allows the 
unit to refil to regain sirengrh 

and efficJen'Cv. Changing mode 

IS possible al ar>y lime during 
Ihe rnovement phase bul cosBs 
moverneni points to do so. 

The order phase offers a wide 
variary of orders vvliich mav be 
given to a jniT ranging fmm 
strategic movements to lake 
advantage of lerralr \o delayed 
combat and opportunity tire at 
enemy targets. Artilferv orders 
□pen up a whole range of 
possibilfly also. NATO Torces 
have have self propelled artillery 
battalions whereas the Soviets 
have traditional artillerv en- 
hanced with KstvuBha rocket 
launchers Direct fire, support 
flrt arid OppOrluriKr fire arfl all 
possible and the diTferent kinds 
of round are also selectable. 

Air pow?r plays 9 m^jgr p&it i n 
the gan-ke. Air strikes may be 
called in to attack enemy LiniTs 
on their own or lo assist a 
ground unii In its attack. Air 
suparforitv isdelermtned bylbe 
computer based on the current 
scenano and each side's aJr 
activity during previous turns. 

Coimbfltis effecteiJb/asrnanv 
factors as possible. This rnakes 
[^G L:ambat sequences the most 
realistic I've come across fn e 
tactical wargan^e Vet the whole 
procedure is handled e-Ktremely 
Quickly and it reveals the care. 



!_• ■-• 






4^^ 




-iz^ 












'1*1 



dedication and skill of the pro- 
grammers responsibie. The 
amount of info rmaiion available 
on a gfven unit is really incred- 
ible. The qame designers have 
packed in pusi ebout everv con- 
ceivable consider&tion for a 
game tvn th is scale, ait hough the 
s[:eriarios are both non-nuclear, 
provision is meda for the use of 







\«t 



UICTORV TABLE 
TILLAGES 
TOMHS 
AIRFIELDS 



OPEN 
22 






*fRUS*t 
10 



^eHATOM 
33 



nuclear weapons in future scen- 
arios using the same system. 

Victory is difficult to achieve 
no mscieiT whichi side you play. 
The logic used by the computer 
is verv CDinplBX indeed. Al- 
though both sides are of com- 
parable sti-fihcrfh the different 
difficulty levels combined witFk 
the options on llrmited [rttelli- 
gence and differeni scenarios 
make this an extremely challen- 
ginggame. 

Once the basic rules have 
been assimilated. It is compara- 
liveiy easy Id play rapidly. There 
h of Course, the option to save a 
game at any stage as the twenty 
three turns the game can last 
make playing it to a conclusion a 
rather lengthy process. I felt my 
flftorTa rewarded simply by 
aokrrowledgmg Ihat if I lost at 
least [he game itself wasn't at 
fault. It's excellently designed 
and highly playable. Advanced 
lo Contact is a limited scenario 
in that it assumes neither side 
has any distinct advanta9e Over 
the other for simplicity. It does 
serve as an excellent vehhcte for 

testing the parameters of the 

game howeyer Invasion is the 
scenario you Should aim to play 
as achieving a substantial vic- 
tory here is entremely diflicuft. 
And the scenario itself fS more 
realistic. 

Next month. I'll be t eking »■ 
dose look at both Ncnnr^y t965 
and fIDF 1985. Time did not 
permit playing either of them 
thoroughly enough for their 
inclusion this issue. If you are 
m^erested in the Superpowers- 
series, remerrber that Germany 



t93S rr\u St be bought before the 
others at it's the only game 
which contains alf the rules 
necesfiflry for playu The others 
are only supplementary games. 
As an eKample of the confidence 
The game designers have in the 
S^ridS. all Ihe tables and combat 
mles are jn-cluded In luil in an 
appendix. It would not take 
nnuch to convert them to a high- 
ly playable set of conventional 
rules, All In all an excel ienr 
game. 



PfttMntatlon 95% 

TtiB best rult]s L^Gok, snap, and 
selecnon nt ptav opiions I'v-f 
seen en siiategv game 

GraphJcx87% 

f've seen better (graphics but 
these are s|i|l neat and dear. 

Instructions 46% 

linpyi;i;.'ibk-? 

Airthwftklty 844b 
The chances of having two 
□vanly matched lorcoE m any 

ares of West Germanv e>e 

relatively low. 

Playablll^ 96% 

Tlie [Complex ruiea are 
suf^iCkenity wen ehGlair>e[l lo 

allnw rapid imprem^nlaliDn 

Over3H97% 

Anicjjicj&rthe best ever SSI 
releases 



The limJts of available space and time prevent me 
from examining the other role playing games this 
monith. but be prepared tor more in depth coverage 
next issue ^ - - 



Z2API64 March 1986 97 



Q: How can VO" 9^ 




Okay, let's come cleanT YoucaRsa\/e£3.(>5l>y usin-g 
the coupon at1he bottom of the page. Alfigata's twin 
pack compilation containing ten oHheir best known 

arcade gamesbyTonyCrowttierand Sieve Evans 

normallv retaila at £10, but ZZAPI readers can get 

thefrs for only £6.95. (ft's true, though, thai at their 

orlQJnaT prices, the collection would have set you back 

£79.50 — so we weren't really fibbing)! 



LOCO 

In^pirsd by bh dr-cads gamQ 
Tnny Crowther ores &avb m 

Spfli"*, mis wa? dofltinwl lo 
bftcorrie a clBaaic ham the 
momenl itflrrivBd Bccompan- 
ed t>v 3 '^s^ri Michel hrre 
arienlSlEd H>L]nd irdch and 

SONOFBLAGGER 

rhe even ulaasker saqufll la 
CrowthBi'E classic pW- 
foimer, Gld^Qer Thiailmelhe 
ddion's fssler, morB furious 
a nd scrolling Ed boor 

QUAflPMN 

Wfi won't wa^lespacaTierB — 
read iha Pai^i Sld-;i&r revicvu 
an page SO of Ih 15 vsry issuel 

AZTEC TOMB JTIVIimD 

Arcade acB Oowther, deftly 
lums hia har^d la a sraphk^l 
adverEuTB 

HAUNTED House 

Anoiher early Crouvihergame 
Aith loads Qt Ghculiea in fi 
and all Ihe id^c^os ihsi 
rr>a)ia3 Alllgaia arcsda games 
what they a'e on ( he W, 




ZZAP/AL LIGATA ARCADE 
COfWIPILATION OFFER 



Please send me the Alligata Ten-game Twin Pack, 
Ffstfuf of Fun & Cliartbustfirs. \ enclose £6^95< cheque/ 
postal order made payable to 'Z2AP MAIL ORDER' 

I^wItIv rill iriiii iipii ■■■ ■■■ ■■■■■■ ■■■ iiHiiBi^ ■■■4ii 

Address 



Postcode 

ZZAP MAIL ORDER, PO BOX 10, UJDLOW^ 
SHROPSHIRE SYS 1 DB 



BUUGeh 

Tony CroviiThBr'G classic; plai- 
lormgama in which you must 
guide s Bl-aqger (Burglar id 
youl around ^ screen; ol 
Isa'pin^ action collBCling keys 
and avoiding nasries alonQ 
Ihe way. 

lAHUilMnifE 

Sieve Evans' neaf faulTleaG 
varsiDn at ihai a re at aitade 
ahoot am uo, Phaen>ic K\i\ 
everylhing Inac moves, and 
dodge BVflrythlng Ihdl ins- 
wflrsb^chr 

MLUntWATT 

Another Crowther clflssic, s 
■wo- way scroll! nq ahoot e^n 
up ba^ed on a reslly wei'd 
Ecanario Feaiureslighi bulbs, 
SQQ5. dolphins, ^bIs«, dufk« 
and juBt About ev&ryrh'ng 
eifcepr simple gameplav. 

PAMIC nAHWT 

Sievp Evan?' excellent VBr- 
^lOn o1 the ever popular ar- 
cade game, Space F'anio. has 
VDU njnouBlv dicjping holes 
and bonking aliens on the 
hea^ with yoLir shoval In 
Order to survive. Great' 

UMBLAimi 

whiHo adspatJoj^ of the 
^mrrtal art^ade game, Cenii- 
pede, which can anlv h» des- 
cribed as early Crovyther 
mayhamat ilsbesll 



All this for only £6.95. probably the best value around 
at the moment, and yours because you're a ZZAPI 
reacferf 




A CUNNING FOE WHO KNOWS NO FEAR 








CBMfe4/128 



Ihc LunnJii^ b^^^crt V<%it, Ihi: wUy Kummd, K i>n (he rdiiipdrji:, sw^uplny 

tfcritas tht desf^rl Siirids. laying luw Uie iilNi^d lurtc^ ^nd ^kVrSTTfiliti^ 

through iiIlK:!] tL'irllory. M i^ini yitui st%"U\iiii'^ I.-l>iii: WoII, Io hiill EIil 

jKugicaa u( thk^ ■JWG:iomt ftii; and r(;<icut thi^ north Alrir-d uiiikpdjgn jrt>m 

Eit^ yid^. SLep ttirward wkth Ihc LDiiragf: ill a l«:drli:ss Itadt^r in iaLt: lit 



Uce LunfliU with hi^ i^ruiind ilnd- dlr dlL^tk^, bv a^ wKi: dnd ^^ CAiiliuii^ db 
Ihi.- iiit.>^l biitllL' hardened ^vncra I ^n pliiinifii^ y«jur slrdl^i^y dndi«ikuldllii>y 
yi>iir UUK.s trt ivaan' yiHir supply d>up('lSr liisliorl Ujno Wi^ll, II yiiu Itill rn 
y^iur tJcMinyasthi^cimiplctcwirrkir, thi.' linal toMllIU -o liEaOli] hvad 
tdiih d.iit'1 wills Lhe nilijhly Uc^crl ^'cl;l hiinsi:ll will be yiiJjr LdsL, 



REALISTIC VOICE SinULATION 

Listen in on tmemy radio messages, plan your tactics to combat their manoeuvres. 




MbU tlllMllI Ili;<:|k4ii|4nr I'^i' 
ii|Lk'o»i r-Mliii if 1 1 ■^iTTly ■iiiiKliiu 

■In qnnLiii r ^EukH flUrtiJt^ 



1.Unif|l|i| t'|till.[ L yiHI4 LLMH^Nft* 
I hi '1 1 1 •1.4UI [>^Hh»hEiJldI»itlll -H nil 
LiPil^ t-lUihJul UiilJ ^U^IhbLkA i<na 
ctE|jijl^ nlJI IdlJ bul III yiuii 

k ,1^4. 1 1 ii.>« hviM'h Liiir Tlii ihL- f4III>h| 





^d|i: Hi mIU: In >riur IJiiiliJIUh 
vIijIliji |j jiiltL L IIh'^e ilL-|Hri'i ill 

> llrJ^LPuwir ■■iM'^iiioM 

<ih biiihLiKhT irrm 



|lk»''««| 



I nil ^IeiJ L"Jlti Liii I'ly Fiiiif ■ 

iFLii imIKp ii'ikih Uir olhtr 

^idL' tmu inual liiih^d luili *|id 
ri.bp|i1 ^NiMillrJi] 



U.S. Gold LJinited. Unit 1D, Parkway Induslnal Centre. Heneage Street. Qirmingtiam B7 4Ly. Telephone: 02^359 Q&BI 



i 




E/Tjergerrcy . . . Fleet of 
fifteen ffnemy Super- 
D/eadncugMs sightert . . . 
£ir(eri/tg this Galactic Sector . , . 
Novj orbiting our planet . . 
Omining pianemry core of alf 
mrneraT resorjrces . . . Request 
assistance . . . We sre ur^d^r 
arrack ...' 

Oric© again our Sofar Svalem 
is under ihe thraat of extincTfon 
from an Linhnown *?remv and 
ofice again ii'g up \o vou to 
prevent fiajch a cataclysm. Urid- 
lum, the foffGM up to Amfrew 
Bra^brook's previous offering 
Parsdroid. puis yoxi in rhe pilot 
seat ol The laTesl Manta class 
Sfjace Fighter and sJlraight into 
the aciJQp wilh d press oflfie fire 
button. Your objective is lo 
deslToy allfittsen Dreadnoughts 
by disrupting Their inlerEtelfar 
power units, thus causing a 
chain reaction whtch eventuailv 
vapojrises them. Hov^pver, 
Things are no^ so easy {are they 
ever?) sirtce Ihe enemy's de- 
f^rtca Qv^tems must be success- 
fuiry avoided, or disposed of if 
the aitufltion arises, before you 
can land on the Dreadnought's 
master runwaVn enter The- engine 
room and prime the ship desT^ 
ruction sequence. 
Each Dreadnought ifl viavvsd 




What an absoiuteiy brrftiant 

sfioot iffn upf Uridnjm is , 
SureJy the besf arcade 
garneyf^rfotifrif>eS4. The 

g^mepiays excelienity, 

Snci tb^ Qi/y /ixgg/jng point 

IS tbe fact tf^ar ihe playing 

ered on each screen is a 

fittf^ small. The superfative 

grapfifcs set rtew 

standards, and are tfuly 

arcade quality — some of 

the alien craft are 
superlative. If you want to 

tiring 3 mini arcade 

nyachine to your 64 then 

trundfe down to the sf}ops, 

boy this aridsmare 

yourself. 



IRIDIUM 












100 ZZAP! 64 March 1986 




through a horijorTally acrO'llJng 
window which follows rhe 

movements of your era Ft feft and 

ri-ght. Aliens afvai^ii^g dB^Crlp- 
tron attack In s variety of dilfe- 
rent formalions and should you 
prove compaient enoiigh To 
completely annihila'e a wave, a 
bonus is awarded after success - 
'ully landJngj. Points are basic- 
ally acQUired by simpJy killing 
Ihe naslies, -but vour score can 
be further increased by taking 
Oil I certain ground targets. 
Some scenery- such as meTeor 
■ihiplds and communications 
iierials, canriot be shoi though, 
and Dust be nown drojnd as 
th&y are too high to fly over. The 
heiQh[ of an obfecl can be de- 
lermmed by the length of the 
$hadow it casts, 

Honiin-g Mines are occasion- 
al\\ urile^shed front The Dread- 
nought? flashing gerterator 
pons and some dpft manoeuvr- 
ing is requirt^d To avoid them as 
they cannot be shot. ThgrltljMy 

[hey seFt-desfruct after ^ur 
sflcor>ds. 
If you akiilfully survive a aet 



nurnber of alien attack waves 
the message 'Land Now' flashes 
up to indicate that ycu should 
land on tSe runway a) ihe far 
right end of the ship. Failure to 
heed this warning re'sults in a 
high spBB^J atlecR from even 
deadlier alien craflj which gel 
progressrvelv rneaner the 

longer you recuse to land On 
docking w\lh the Dreadnoughl 
the display aplit^and is replaced 
by a representation oF the fud 
rod charrkber — a sort of futur- 
istic truir machine. Here y-ou 
determine the ms of the bonus 

yoiiare to receive for deslroying 

Ihe banleship and this must be 
done wiihin a short time limit or 
a life is lost. 

As the attacking alien battle- 
ships require specific merats to 
be converted inio energy for 
their jrtersleilar power units 

they are identified accord ingily. 
For example, the first ship is 
called Zinc, the second Lead, the 

third Copper and so or, rl^ht up 
t<> Ih6 fifteenJh ship which is 
cail^ed - . , Well Iliat would tie 
Telling, wouldn't It, 



Ur'idium is trufy an 

imp rsssive ga me, 

immacufate in both its 

executron end concepfion. 

The lot&Uy smaiing 

graphics are thp fitst thing 
to strike yosy. they rsBlty are 
exce/Ient The g^me 'Isett is 

impressive ffs weHand 

sventh ou^h not e great fen 

ofsht/ot'efjiupsUnliiwnis 

stiff great fun to pfay. The 

Msnta IS very responsive 

indeed and IS pleasure fo 

c<>nrrol, skilfftil handtmg 

pfOvidJnp a simtis/'sort of 

JOY to /nar on Defender. 

Ostng software sprites for 

the ship's laser fire means B 

lot of buliets. Even so the 

game stays si//)er slick and 

smooth throughout. Some 

ottite effects i/sed srs very 

clever indeed especial fy the 

hQriing Bw^y oi the ship Ai 

the end of the wP ve. 

Despite U ridium hemg a 

shoot &m up It's not ai! 

mindi&ss violence, 
knowiitg rhe rnaf>s of the 
various Dfeadnoaghts ts 
esseniis! so get anywhere 

of note. Overalfan 

exceitent game that should 

be on every 64 owfjer's 

software shelf 



Presentation 99% 

Slfck rn every a sped and 
msftv uselu! options. 

Graphf<:s99% 

IncreajbEi! hiyli upHed, 
smooth scrolling 
baekgrounfls, superlative 
sprites and except ional usff 
of colour. 

Sound 94% 

G^p^^T tiTlif liciSBn Tune and 
highly effective FX. 

Hool(abJNty98% 

High I V addiciive due lo 
breatK Taking graphics and 
simple hui rewarding 
garneplay 

Laxtabtllty92% 

i^hlsrnay 
prove morolonousra 
CQTtipleiedue lo little 
varfati<jn i n pfay, but si ill an 

enjoyable game lo come 
backtc lirre after time. 

Valu« For Money 

92% 

Slighlly iriDrE! expensive 
ihan previous Hewaon 
releases bui defiJULelv ntsi 
as worthy. 

Overall 94% 

Visually aweMme, 

sonicaifv sound, 

tochnicaHy slunnmgandfl 

briNianrshoatem up id 
tiaot 



"SHRpti 0? -Soor 




ZZAPI64 March 1986 101 



I «■ ii^ = 



I = 



irilv 



^ 





■ ,v 



t » 




ST'^ 






r 



4 



...Bum ircad on ihc lireeti ! 



iPftClUttMUk 



AMIIIUII 



.^ WDOUVDfnM WMSMMIt 0^~^ 

I SfriMlplHll It'll (jn Mtt\ .ill >f/Jtx1 vjIiwpIii- 4b^jl<'l\ 



ocecn 



r">i('.ifi Vi^w-irr' 
I (>(.uili-p^' '. ' 1 fclSiM-i'i 




H'iW'S ftasH" 



ELEKTRA GLIDE 
BREAKDOWN 

little nffw« snippet from our 
speedy rac Ing corieapDndent 
EngMsh Software ^een-i to be 
havinij sojiie prablEms wiih 
l^ejrnew, 'ulrr^fsst' raring 
aame Elftrrra Glt'tie. Remember 



[hal waa done la&r yea Flo give 
VOLi a TasfEr' li migJii have been 
a fast gairiG, bul Ihe process of 
conversion is slo-o-ow and The 
Comiriodore version seBms 
r(?^[|y laid back, in Jt3at1itudeii> 
rf^ching yon Moimubv^ f\i\ 
iliere 

Oh well, here ara a couple of 
i:.reen shols foryou Ic stare at 
during ;he longjongvwair As 
vnu car see, rl ^11 looks jolly 
gnppjrifl Stuff and {|jdging Iror'i 
the photos English Software 
sent lis) drove Iheir playtesters, 
compleiely bananas when ihey 
had CO plav il for hours' i^Tho 
Atari versronhashada rniwed 
recepli fin here, we'll just have 1"j 
see hoiAT Ihe Conimodoie 
version fsr-es nexl month. 



THE NEVER 
ENDING STORY... 

Ocoincgntinii^lo advertise 
more games— Ihs latest being 
Superbowf. an American 
football game. IT features plenty 
of a nlmarion and the two teams 
which have made it lo 
SuperbowF XX. It should beoui 
by t'hetimeyou read ttilSr , . 

V, based around rhe smash fiit 
USieiiy senesn sounds liks it 

could be pretty Interesting. The 

game is set in the Viairors' gort 

spaceship and you play the haro 
who haslo run around and kill 



off all Those nasty iizards before 
they make Ivinch of you, 
According 10 Ocean rhe graphics 
are 'very, very good indeed' and 
consist of large a nimaled 
characters. This welook forward 
to seeing sometime in the not- 
too-dTstant future? 

Knjqht fiider Ccmfc Bakery 
arid Daley's Supertest sho\j\ti ba 
Out about now wq were s&sured 

. . , }eepers creepers, cou Id this 

be reahyrrue. do word ers ever 
cease , will my nos? ever stop 
growing? 

EVERYONE'S A 
WINNER BABE, 
THAT3 TH E TRUTH 

From Qur wetl hungaver 
correspondent. 
At the riotous InDin (read 
Shadowspiet for more 
informatJOnUhe 1985 Newsfielfl 
awards were given. These are 
Ihe awards chosen by Ifie 
Commodore, Spectrum and 
Amstrad en^i^lovees of 
NewsJield, and there was much 
controversy and fighting when 
they were chosen - 
Here are the 



Commodore awards; 

Best arcade game: Paradrold 
iHcwson). Best adventure: 
Hitch Hikers Guide to the GalaKy 
ilnfocornf; Best strategy eame; 

Thaatre Europe ^P5S^^ Best 
sports SI mulj^hcn: Winter 
Games ^US Gnid): Besl music: 
Monty on tlie Run LGremlin 
Graphics); Best a rt^rn alive 
software: Lhtla Coitiptiter 
People fActlvlsion): fviost 
underrated game: PastHnder 
CActJvisron); Best 

adveflisement' Nodes otYe»Kl 
and Robin of the Wond (Odin). 
We'll just have to see liow you 
readers react in the readers 
awards Of 19S5, 



ULTTMATE PIA 
THE MAAKEnNG 
^REEMENT 

Al fast, after many rumours and 
speculations, ^Jhpmfltflhave 
nowcDofirmed Ttiat they havn 
finalised a marketing deal with 
no other than US Gold, Ybe rest 
flBSV euys n -gala. US Gold will 
be hardling all ihe marketing 

and 5Qle5 and also have the 

rights (0 convert Ultimate tittes 
to Other campuiers. couidth** 
mean \haiKmghr Lorew>U ^ 
appearonthesa? ■ 



- - n 




Froin our very owE^fHrnous 
Greek software ejipart 
Reflltime are at This very 
moment speed Hy programming 

Argonsuiii^a, a game baaed 

around the m/thicaleHploits of 
those Grecian hen^esofold. 

The 9&me is a m ultirrharecter 
flrcedc adv^nlure played over 
severef scenes of scrolling 
locationei and involuas some 
'incredibly detailed 
backgrounds'. Realtimaare 
having Qig prohlema fn 
cramrflir*^ the whole thing into 
the 64' s memorv end it coutd 
well end up being a two ca&sette 
game Better get your Chitons 
readv metoy. 



ZZAPf 64 March 1986 




THE fUTuRB 



$i0 



The Shadov* recenllv received a 
v»5i( Prom Steve Wiko)*, Big 
Chei?se al Eirte, lo sho^oft pre- 
p rod II ciion copies offionJ^/ai:*, 

El^te'S FiQtl relBBseftjrthe 64. Il's 
COf>verted from thB ever popular 
arcade qBmoffomh/^c* {a bit 
surprisrngthflt) Thoughslifldue 
for<]ijite a few changes rhe 
versiiun sho^rtr was quite 
prDmiaing, Also revealB'dwflre 
Elite's plan for their neifiarcada 
conversion, Gfios^s anrf 
GobFins. Though no-t as famous 
as Boffibjiitk. Gftosfs s^tf 
Goij/'nsTiaa buiPcupquilea Cult 
following. Look lo fulure issues- 
of ^ZAPRor full reviews by our 
expe>i {snigger f panel of 
game&iars. 



After last year's SOFTAID the irdusir^ 
^eemstofiflve found aroUier pet charity 
and this time il sOff the Hook. Wilh all the 
proceGds going lowardsihc fight aQainst 
drug abuse, a n jrv be f of software 
companies have pulFod together 10 create 
acampilalton tape for both Cominodore 
and SpBclrurn,The S ha dijw agrees that all 
IhiSabusingOffjT^H? IS terrible and Tram 
now OTi everyone should rnako The effort 
to Ireai them wilt* care. If acompiilation 
tape is to be launched what better than to 
adopl JBff Minler's Ysk's Progress Ar rha 
very Isast I foof the collection of games 
should include PsychedeHa It breaks my 
heari t d rh ink of al I thoae poor drugs beln^ 
badly treated and it should be universally 
ftgreed ihst evetythhrag possible shoujid L^e 
do-ne to help ttiem. 



Ofl the H<H>k was recently launched atthfe lnduaTi\ 
Djnofir 4lnDin to the initiaiBd}alB Park Lane hotel and few 
weeks ago The Shadow found himselfattheGrosvenof 
HouseHotelrijbbirgshoulfler5withttieinniieniialand 
efflueniial. U was here that the annual software industry 
back slappmg awards waie bemg held wiih variouFi 
comparias and peisooftvyingforthe honour ofaCliue to 
be bestoMred upon them. The liite InDinGeemed 
approprfate considering most of those attending were 
cowbov^ 





An inlerestinghishlightHn the evening was the 
preseniationoftheacronymlcatly named Biggest Officl el 
(jtjgOus La>^su it Involving Computer Subjects dward 
whfch went to EWAPforrts legal action against CRASH 
magazine The award was collected for EMAP by Bfll 
Scolding, editor of 5i/?£/ajr^serniagazme. Mr Scolding 
W3£ invited along but since EMAP hadn't purchased a 
CtODO table the pooman had nowhere to sit Unable to 
let a fellow colleague have lo stand when mosl people 
werehavingrhegfGatestd'flicully staying vertical, a seat 
wasoffereaattheZZAPi table and ft wasfrom tharetliai 
Bin Scolding revived the sward for EMAP. How very 
iroT»ic. 




BReAKWaouTIWE 

Anolher 1 me re-sling event althslrnDln was the auctioning 

off ofa yirlagcbaitteofcliampagne. Themo-Fiey raised 
to be used to launch Off the Hook In a baitleto discover 
wh>o had the largest wsl lei vBrious campames bid 
against each other for the honour ol having their picture 
on !the f roni p&ge ofComp-uterTrftde Wtekly supping the 
said champagne. The trouble was that when it came to 
everyone getting their wallets out they aJ Hooked a bit 
puny When the Ocean Syndicaie slapped iheir'sonto the 
table, In the end everyone dec uled to bid together iivith 14 
software houses each giving a Thousand pounds. 



j:-^^ 



^£S MI9S l«nHlN& 

Last month's meid demonstrated the true power of Tlie Shadow. True TrulhBoekafsare likely to 
rsmeinber tt»e short slor^ on CCT Aclion Man reporter, Francis "FoliM' Jago. Various mmions havi 
reponcd an mterestingconwariatlon between No vagen supremo Bruce Jordan and FJ 
Apparently the intreDldiDurnaliatwasphonmg Nov agen for someinfor mat ion on MejTertfljy and 

was put through lo BrucS. Upon discovering who the caller was Bruce is reported to have 
BXclBirnE?d How's Felix? You're nearly famous now aren't you?'. Obviously Mr Jordar» 15 a trulh 
seeksrthrough and through and Is deservedly awarded honourary membership of the Junior 

ShadHiw Petrol. 



This month's RuOberFi3h of Sluprdityia 
awarded to Pod Cousens and GOSH, cd 
arrangersof the InDiu Though hdppy to 
hand out Cliveslo various undeserving 
candidates, in a display of shocking 
insenshlivity TonyTakouBhi was totally 
overlooked. The situation is somewhat 
anaiagOuS'otheGovernmEni's shock 
decision to leave Bob Geldof unrewarded 
In The New Years honour's FiM, It's likely 
thatMrTakoushi is a personality we" 
known to yo^ through his releniless wort 
against piracy over the last v^^r or so. 
Piracy is a terrible thing that can stBrvfl 
software producers n' niuch needed 
piotils. Tony Tflhoushi has seerTkingiy 
dedicated his lif? to batiling the 
malnutrilion and despair currently beinfl 
experieffcced in many leadif^g companies. 
Though his case is certainly as tragic as. 
Geldof's it seems unlikely that the public 
outcry will t3e as great so The Shadow ha! 
decided to start a campaign tO r^iak^ sure 
Ihat people gef what they deserve, 
sianingwrthTonyTakoushi, 



t 



V 



104 2ZAPI 64 March 1986 







Ontub murfitK lusTicef 



Being arninofmorethan 
meagre fairness. The ShDifow 
finds It herd to tolet'aie iny 
being mistrealing others of an 
nfenor nature to themselves A 
pe-rsom who is prone to such 
tandencies i^ Andrew Wright of 
Activisiofi. The constant 
torment of people fikenfng his 
appearance lo Communard's 
sfnger Jimmy SommpervillE has 
mstarfiofphiisieri Acli vision's 
chief of Press Public Relalions 
(PPRJ into a cra^eri psychopath. 
To ease the tension his fatesr 
hobby js beating hia VTS game 
tellers Mnrtrn dysh and John 
Doivey. Oria recent aocasion the 




two hap pv-go- fuck V lads were 
browing smoke into Andrew's 
hairtomakB it seem to be on fire. 
Just a Simple pmnk keeping in 
tune to Aciivision'sgenerBr 
devil -mavCH'e aniiude. Sadly 
Mr Wrighf did not see it This way 
and se] upon the pranksTera 
shouting 'Gefoff you fiUle {\^ord 
meaning 'cutturf^^Wlhvs man is 
dangerous and rnust n&t go- 
unp jnished. Any fniing 
suggestions would begratefuHv 
received. Any pi-nishmenta 
fitling the crime will tie printed 
in this column. 




More BstuRb 

Ttiv Shadow was recent [y 
vrewpng The Tffrminator a film 
starring Arnold 
Schwarisnegger as a nasty 
robot baddre of ana bender of 
carnage and mHyhem. At the 
end ofihe film there's a scene 

shoeing a view Ihrouph the 

eVBsofihe robot With all sorts of 
computer type text rolHngjpthe 

sidesofthaacf^etns Using h;s 

power of pause The Shadow 
worked line rernoie controt and 
noticed that the text rolling up 
tite sides of the screen was, in 
fact, 650? assemblv code. I 

suppose Mr Schwa rzerteogsr 

was having a quiet thought 
about the good old days. 




'// 



Talk fng of metal ic meanies. Thor 
BreaeitorHeaae The iiqu/dato/, 
a story about a raaiy robot 
badcJieon 3 bender of carnage 
end mavhem {sound farnilJar?), 
AsThehfi^O your jab isle 
restrain ihecyborpflndgjvehiFn 
a good talking too. Also in the 

offing fromThoris/C.Uf 5m fl 
space shoot em jp in trua 
arcaflB Blyia-. Wjith three ZZAP' 
Sizjl ars behind thpm any new 
gam a from Thor/OdJn shou Id he 
worth looking forward co 
Mopstuily there wiir be a review 



:5 next Issue, 



This month scei ihf start of 
The Shadow's Software Cut les 
seciioTi and this month's hot 
selection ^oes the appearance 
OfMastertromcEgorgpoiis, 
pouting Alison Beeslev and 
Activismn's very own CJara 
Hirsch nee Trotter, 3 vvoman 
whose marriage broke a 
mllfion hearts. 










Well that's it for this mor^th truth seekers as the bonds of 

rr^elding thai form Tiro Shadow fa J1. nemembet. a shadow 

canriotexistwithouthghtandlKESHADOWiscasl by the light 

of trulh. Any information 10 further The quest for knowledge 
should be senttO/,, 



2ZAPT64 March 1986 705 



L^ 




coMP HO HO 



♦ 



i 




Win your very own Hologram in the Lord of the Rings Comp 
30 copies of the Adventure Game up for Grabs too! 



I 



a 




Hobbils and Competition Mln- 
tons have -a loit in common. We 
both lilie )he quiel life ^ much 
preferring the confines of our 
nice uvarm bjrrows t-a frenzied 
activity out Ihere in the great 
wide world. In mv case, the 
burrow is the ZZAPi broom 
cupboard {which does n'T exactly 
boast hor and cold riming 
water, but with a bit of effort a 
welf comfy nest can be ma-de 
from bog rofis and dusters). 

Melboums House have bro- 
ught the cast of characters nvho 
live in JRR TalVien's Lofff of ehe 
fl/n^s trtlogv onto the computer 
screen in |>aji one oi the Lord of 
the Rinas trilogy which should 
be avai fabl e on the Commodore 
any day now. 

visitors to the Uel^grne 
House stand at the Personal 
Compufter World Show last 
September can't have failed lo 
notice the striking holofirams 
they ^ed on display. Made by 



Holografix — the firm founded 
by Mark Eyies and Caroline 
HaytcKn of Ou icks ilva fame — the 
hologramsdepict a Ring Wraith, 
or Najgul, INow the Show is 
over, the rrice lacfy at 'Melbourne 
Hojse, Paula Byrne, is offecing 
one of trtese holograms as top 
prire in this competition. Thirty 
runners up will also cofiecl a 
copy of lord of the Rings, the 
computer game. 

Many happy hours of adven- 
luirirg ar& guar^nTeed if you win 
one of ih^se gannes — and one 
lucky adventurer will be able To 
get into Che mood, playing the 
game while his or her vsry own 
Nazgul stares down from the 
well. 

Whet you got to do7 Easy, 
Irnagine you're a hobbrt trans- 

fioned TO- the twentieth century 
ihat's like, now. Todayl. Once 
you goi over the initial bewild- 
erment of molon/i/ays, jug^er- 
fiSutd, television, space snips, 
telephones end the like, what 
would be the first thing you'd 
do? Would you "ng Directory 
Enquiries to see if Gandalf was 
on the 'phone? Would you try 
and hitch a lift on Concorde? 
Maybe you'd get a CommodoTe 
and start playing games with a 
vengeance. 

Decide what your fkst priority 
as a modern hobbiT would be 
and then drsw the scene- Send 
your painting, drawing, etching. 
wHtercolour or photograph To 
ZOth CEr^URV HOBBIT, ZZAPI 
TOWERS, PO BOX 10, LUDLOW, 
SHROPSHIRE, SVa IDBto arrive 
by 13lh March which is the day 
ofjudgennent Themost irnagln- 
ative piece of artwork (with The 

beste&i hobbit piciufe) will win 
Its creator iheNazgul Ho log ram, 
and the next thirty in Mr^e. in rhe 
opinion of this M\n\an, will 
colled copies of the Melbourne 
House game. 



106 ZZAP! 64 March 1986 



f 



Organised by 
Dalabose PubUcatians 



The event every Commodore 
user is waiting for . . . 



This is YOUR chance 
to see the veiv latest 
developments in 
Commodore computins. 

On display will be all 
the new hardware and 
software releases from 
Britain and the USA 
that keep Commodore 
in the forefront in 
business, education and 
home computing. 



Champagne Suite and 

Exhibition Centre, Novotel, 

Hammersmith, London W6 




Sec the 

AMIGA 

in action! 



How to get there: 



Novotel London is righl byTheM/M^ and isonlyhuo 
irlnures Erom hUrninersTnith undergrguFKl SfAtlOIl {lol itle 
Wen End, City and alrporl] For [how bringing IheLr own 
car, there g a largp underground car park a! the Hold 



Saw £1 
a ht'tui 

- atid miss 
the queues! 

- h\' sending 
ft)i \;aur 
tickets 
now! 



please «upp^ 

n AJulcitlwiiftTDtMwElJ „£ 



Tabic 



Ck commodprv 



Advance 
ticket order 



I I Chequd fnchBeii rr>«Je pdyobJe to 






Nbi«._ 
Addn» 



i-"i"<^r " <' I ' ■ "— — ^T 



ActflK ^- 



^^» 



Slgf«d.,. 



£3 fodufis;, JS fundET ]«■> 



PHONE ORDERS^ RING SHOW HQ1UN£: Obl-429 7931 
FTejHqbErfecT«J/r Kin^ number □Tiv//b0ad4^mi. 





t 

f 

s 

i 

e 
■J 



AIRWOLF 



Elite 

The game of ihe papular heli- 
copter series cerlamlv caught 
the eye of our kaer e^flct, spotty 
and then-yourig reviewers. The 
idQe gf the game is Eo enier the 
caverns of The evil General 
Zaranov in Aiiwolf and seek oui 
and pick up The scientists being 
held prisonpr. Poor old Jaz had 
to be 'forced awav from my 64 
with this dub' whilst Gary cared 
not i^\&t\t was a fori Apocs/ypse 
derivative, and observed that 
'what we have h«re is an en- 
tremely addictive shoot aud pick 
em jp". Sob Wade, than soft- 
ware editor, sun^rri&d up ths 
whole ihing in his usual devil- 
mav-care verbose way- 'a great 
game'. 

i remeinber pfaying 9nd pf0ying 
this and not gemng very fai at e!l 
— it's certainty a tough little 
game. The graphics BrestrU nice, 
even 6y today's standards, and 
atthoughth&Fiiayir^§Ar6& fSoniy 
9x9 screens it has bean wo/l 
planned so it seems twice that 
size. It's stilt quite a good game 
fe&iiy^ and about the test offer- 
ing from fWe. 

AbouT the only thing I remember 
about Ai/wiiit is that it came in 

108 ZZAPI64 March 198G 



late and we only just squeezed II 
(n the first isstie. After Kokotoni 
LVr'/^l expected the worst bjt was 
pleasarllv surprised by a very 
good game - although that was 
men and this is now. And now 
don't think so highly otAifwo/t. 
GP 




Uqz) I Think perhaps The Dvorail 
msrk should be in the touveigti- 
(ios, but ell the other marks 
seem quite fair 

{Ga^l The presentation wee- 
underated by about 20% while- 
The graphiics should be lowered 
ty about 15%. tn fact both 
haokabilfty and lastabilitv would 
look better ^0% or so lower as 
would the value -for money 
raTing . 



BOUNTY 
BOB STRIKES 
BACK 

us Gold 

The Atari verGion o^ Bouflty Sob 
arrived long before the Commo- 



It's not quite a year since ZZAP! 64 was bom. 
but it's over a year since the games in Issue 1 
were conceived and programmecf. so rt 
seemed a good idea to us to take a look back 
at some of those first reviews and see how 
not only they but the games in question have 
survived the test of time. Have the games 
aged or been superceded by better prodtjct? 
Are they stiH worth the ratings they were 
given, and H not why not? Gaz and Jaz, sole 
survivors of the original ZZAP! learn, have 
only examined the top reviewed games 
which, in the case of Issue 1, numbered ten. 



dore version so we thought 
'wh@l The hell, both versions are 
identical, let's review it'. Ii's an 
excel lent 2b screen platform 
game which apart from being 
DrillianMy conceived has heaps 
of minute featureE still undis- 
coverfid. Our rev.i ewers fairly 
burbled with delight anci iha 
light of The Yeovil was seen to 
burn brightly l[?ng in^o the night 
as a result ot iT$ honffically 
addictive qualities According to 
our -youthM gamers if seems to 
come with its own built-in dis- 
eases — Gary said that 'once 
struck by this -game vou won't 
recover' and Julian, who's never 
beer known to exaggerate, suf- 
fered horribly with 'not and cold 
flushes, shaking limbs and hal- 
lucinations'. Bob, on the olhef 
hand seemed immune to its side 
effects and oniv commented on 
its 'excellence' and 'complexity'- 



Aht My fsvouritsst tiiarftirm 
game ever, tstiflga back to this a 
year after it wbs reiaased. The 
wickedness of some of t/te traps 
and puvies and the jmmenss 

amount of features reaiiy makes 
this one of the classic S4 game^- 
ff it doesn't arace your coliaction 
then you should trudge out to 
your neare.st software retailer 
and buy it nowt 
JR 



I didn't think ihm much of 
Bounty Bob at firsi and it took 
quite a whiie for me 1o change 
my mind, unlike Bob and JuNar 
Who were hooked from the start. 
I still find ft as ai^dictive as ever 
and it's still the best platform 
gam-e aval la ble on the 64. 




Uaz) I Ihrnk that tt was uiidei 

rated if anything. HookaOililv 

ant} lastabillTy should be mrned 
up a notch and overall should 
have been well into the ni net kes. 

[Ga^) Perhaps the presertation 
Should be a bit higher — but not 

much. Otherwise the ratings are 
fine, although ualue far money 
would benefit from a slight 
boost. 



CAULDRON 



Palace 

At the Time Cauldron was re- 
leased, decent arcade adven- 
tures on the 64 were few end Par 
between, or so the review clai- 
med. \t than went on to de&critjc 
what is es-'senfiaNy a 180 scrMn 
arcade game combining plat- 
form ardshoot emuperemenfs 
with a wiTch in the TiTle role and 
adventure ovenanes — or a 
'man/elloiiia cross between De- 
fender and a plalformi game', as 
Bob Wade succinctly puiii Gary 
was af a similar opinion and said 
that PdlaCe Software's Slzzler 
was 'definite ly an enjoyable 
chsilenQB to novice and profpc- 
lent arcade adventurer alike.' 
Julian hovuever. thought it wise 



I 




to offer the somewhat sardonic 
naming 'Don't play it af^er 
midnigmi' instead. 

ft worked w&lf on graptiics antf 
content, but on reflection if was 
/ust too diffhuft to pJay to fTtak& 
it B papufsr h it. How^v^r. ! tiked 
its mix of game rdeas snd f sri/f 
think it stands up. 
JR 

C&uldran was one of the first 
arcade adventures on the 64 and 
4T it WiBs a lime easier ta play *^ 
could be cfassed as one of the 
best. Looking back on the review 
iThinlf we Dverrarecfthegameas 
it is too hard and stnould have 
be«n marked down for tts 
unplayabilily. 



furfhor strengthened — the gra- 
phics are horrible snd ffickery 
and the game- plays so-o-o-o 
Stowty it's awfuf. Oh wet!. ZZAPI 
readers seemed to like ft, al- 
though I never really enjoyed 
th^ e?iperience. 
JR 

On seeing this bo ca fled 'game of 
a lifetime' for Ibe first time I 
laughed, A lot, Tben I cried, 
again a lot, but not physically, 
more inwardly — at the otivio^s 
mistake, f can't b^heve Sob 
raled this gsrne so highly. While 
the BBC version was e-nioyable 
to play Ihe 64 conversion was 
n-fost certainly nol. I didn't like it 
when it was first reileased and f 
like il even less now, 
GP 




Ua;} We slighMy overrated (he 
9Bme. Looking at it now I think 
most ratings (except graphics] 
Should drop 5 10 7%. 

(Gw) Presentafion needs a 
boost of J0% and both hooka- 
biliiyand lastability should drop 
by 10%, maybe 15%, as Itie 
game was far loo hard Overall 
— 10*^ leas sounds a Ixjut righi. 



ELITE 

Fir«binl 



Elite caused plenty of conTrov- 
ersy fn tha ZZAP! offices. Fife- 
bird bought the game up during 
a weekend when Ga^zaja^ 
weren't in Yeovil and ihe only 
membarof the team who saw it 
was Sob Wade. Ha reved over it 
and it was duly awarded a shiny 
nflw Gold Medal, rather jnfsirly 
and against the awesorne ZZAPI 
reviewing polfcies. Neverthe- 
lesa the reviev* went ahead and 
Bob USmg his cornplete diclion- 
ary of superlatives described 
f>/W as 'brilliant', 'terriffic' and 
'truly a mega-g^rne', The geme 
offers massive depth as you 
eifpiore a galaity of over 2,000 
planets and pita you against 
pirates, the police and other 
Iraderaasyouiryto become one 
of the Eiite. it was severei 
months fdue to the massive 
delays in prodjctlonl before the 
terri ble Twe in saw the game, and 
when they did they didn't 
aeemedl as impressed as Bob 
was . , . 

My first impressions Vi^heti I sew 
Elite was 'Oh no. this shouldn't 
have beens gold medal game'. 
On playing it those tears were 



Ust] AT 95% tf^e game Is tre- 
mendously overrated — lovi/ 
eighties would make me fee 
happier The other ratings 
should be lowered by at least 
10% apart from Ihe Bound, 
which WBS massively 

underrated. 

(Gar) ThB graphics should de 
finitely tte lowered by about 
30% along with hookability. 
lastability and value for money 
by around 20%, However, the 
sound fs very good and should 
be in the high eighties. 



LORDS OF 
MIDNIGHT 



Beyomf 

This classic graphic adventure 
which has no less than 4,000 
locations and a picture for each 
cerlamiy tickled the fancy of the 
team and ahow/ed that contrary 
to common belief, Tfiey do have ' 
enough grey matter to cope with 
complicated games. Bob (bo- 
ught tha game to be 'truly an 
epic' ana J no Is reckoned it 
would 'have 64 owners up untU 
the dawn chor^J5'. Gary loo 
though it was rather good end 
recommerOed it to 'adventurers 
and strategists sVike'. Apparen- 
tly the ZZAPI readers didn't 
seem id agree ar»d Beyond 
announced that They weren't 
going to convert the other two 
titles in the trilogy Since then 
due tc popular aemanij' they 
have decided to release Doom- 
dark's ffevenge and it should be 
out very soon, 

/ reai/y enjoyed pJaying the 
game when It first came out. but 
regrettably never really had the 
time to return to it and have a 
l>^sh at solving the thing. The 
amount of locations and the^ 




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AND FUN 



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ZZAPT64 March 1986 109 



massive nufyiter of pictures 
rrtahe (his a real winner — /'m 
fooking forwarri to Dooim^ark' 5. 
JH 

While I found Lords ofMidnrght 
enjoyable lo pLay when il was 
first released^ t\ isn't The case 
now. It's &tjl| d very good game 
bur not something I wautd go 
back TO vetv often. 
GP 




|Jaz) I'm quite happy wiTh Ihe 
ratfngs . . , 

(Ga^) I'd knock down ^e haok- 
abililv and IssiablliEy by a few 

Krceni, mavbe more on ihe 
\e\. and the overall rating 
would be in the low eighties 



PASTFINDER 



Activision 

This Aas recenTly awartJed the 
title of The Most Underrated 

Game of the Year' by the ZIAP\ 
team. It's a vertical shciot eti up 
with a difference which has you 
leapmg across a very surreal 
landscape in a manceuverable 
and oddly shaped craft In 
att'empt lo pick up and deliver 
artifacts- Everyone seemed well 
captivated by this oddity and 
they all wenton tDBJ<plain that a 
book shuuldn'T b? judged by its 
cover and that thfs ona was a 
classic case of what might just 
happen , . . 

ThJs was one of r/te best games 
of itte year in my eyes, snd one 
which was sad/y overfaoket/ by 
many. The graphics aie encEf/- 
enT and (fie deprh of gameplay 
superb. It's stiff area! byioday's 
standards end it yot/'re fooking 
for Sn i/nusuai artd bntirAM 
shoot em up their have a search 
aroond for this. 
JR 

I would say thdl at the time we 
underrated f^atfinder qu iie a bit 
as did mo5t people. It doesn't 
seem as impressive as it did this 
time last year, but it's slill an 
excellent shoot em up all the 
same and isworthv of attention. 

OP 




in my opinion' Nineties if any- 
thing for The overall percentage, 
grapnics up a lew marks and 
hook and lasiabilitv lespeciaNy 
hook] up a fair bit. 

(Gaz}As1he game stands today r 
would loBve the ratings roughly 

ss [hey are, although hooka bility 
could do with a small boost and 
SO could overall. 



SHADOW- 
FIRE 



Beyond 

This icon drrven adventure wbs 
arother garrie which tested the 
brains ofour intrepid reviewers. 
Gary was seen mooning about 
for several days pricir th« review 
trvfng to work out how to tackle 

Ihe encyclopedia 5\2&i instruc- 
tions sent to him . . . poof lad, 
he'd only been in the reviewing 
bu8ii>ess for a week or sol Stilf, 
cope with it he did and the team 
MCmed to €Fijoy tiying to rescue 
the ambassador Krymx by con- 
trolling the five members of The 
Enigma Force (?ith©r that orlhey 
cDultfn't tinrTe4'stand it and only 
pretended That they did), 

/ did iike piaying ihis, but in 
retrospect t thmk that it was the 
superb graphics which seduced 
rrte — the game ilseif fs rather 
boring. 

jn 

Although I never solved Sha- 
dawfire. I enjoyed pLaying it a 
gfeat deal. I found the graphics 
and sound very impressive and 
would say we underrated the 
latter at the lime. 



(Ja?l This is stl» vervjjnderrated 
110 ZZAPI64 March 1986 



iJai) I think that the ratings 
should have been more in the 
eight les< especially lastabi I ity. 

(Gaz^ I would knocl( ali of the 
radngs down by 10% f^shl. 



SPY HUNTER 



us Gold 

This arcade conversion pro- 
duced many fruity outpourings 
from the taam. The game is 
quite pimple — drive along a 
SWiicalJy scrollir>g road and 
shoot or bump the many hostile 
cars travelling the same route. 
'A fantastic Conversion' quolh 
Robert Wade wliiisi Gary chose 
Gompelting ^luff' to sum up his 
feelings. Julian called It a 'su- 
perb arcade blast em. bump em. 



crash em all action shoot em up' 
which, oddly enojgh, seems to 
descritw The game reasonably 
wetl. 



t realty enjoyed playing this, but 
like most arcade games it's 
bookable effect is only vgty 
shortterm. The other niggie wbs 
that it was too easy (a play, 
especially \A/hen compared with 
the Dfcade version. 
JH 

On reflection I think we over- 
rated Spy fiunter. Whiie il was 
fun to piay initiallyH Ihe novelty 
soon wore thfn and I didr^'t find 
myself playing ft too often. And 
then there was that awful bug. ,. 

GP 




iJai) Hmmm. Hook^biltty 
shoufd be about 10% less ard 
last^ability down hy^r \p^5*20%. 
The same goes for the nver^ll 
rating — the game seems quite 
primitive when iooking at it 
again. 

tGaz) The sound rating should 
be a lot lower, say 20% or so, as 
should hookabiiity and lasiabl- 
iiry ai 15% and 2B% less res- 
pectively Overall would be 
around ?0^ less. 



SUPER HUEY 



US Gold 

This excellent helicopter tlfght 
simulation really ca-ught the 
fancy ortheguys'p and flockford 

too. The simulatian has Three 
different flight missions Icom- 
bat, rescue and eNplnretior) and 
a fifght instruction course to 
help you through any initial 
difncultios. Gary told readers 
that 'this is undoubtedly one of 
The best flight simulators on the 
&4 for under £30' and Bob cam- 
mentedonthe 'wonderful action 
sequences'. 'Superb and inouet' 
was Julian's thoughts whnle 
Rocktord squeaked h&y, it's a lot 
better than Co-mbat Lynx' from 
the confines of his margin. 



There's a distinctrve feeling of 
sxhjiaration every time i play 
this — it's shit one of my fav- 
ourite simulators. The grsphfcs 
are great and the sound of tfye 
helicopter engine superb. We 
failed to spot some of the bugs 
Jn the program, but (hey don't 
really detra cr the gsine. 
•XK 

i thought this was a brilliani 
IlighT simulation when f firgi 

Klayed It, but my enthusias-m 
as diminished somewhat 



since Thesound FXarestll 
good though. 




I 




{JazJ The game has stood the 
test of time and in my eyes the 
ratings should stay as they are. 
MayOe the sound was under- 
rated — it is excel lent. 

fGazI The graphics I would lower 
by 1B%, the sound i^ab^jut right 
but hookabiiity and lastabilily 
should be lowered by .ground 
5% and 15% respectively. 
Overall — about 10% less. 



TIR NA NOG 

Gargoyle Gamas 

This arcade adventure with a 
difference puts you into the 
moccasins of Culchamn on his 
guest to re-unite and then acti- 
vate the Seal of Calum. The main 
chflfai^fr r? h^jge arrd superbly 
anrmatedasheplods around the 
landscape. JtiFian called it 'a 
REAL arcade adventure' and 
Gary said that it was a 'true 
compuler movie'. Bob's rather 
arrtbiguouB comment was sum- 
med up 'e delightful delve into 
mythoiogv'- 

Lookirtg back on Tir Na Nog I 
have 3 strong ieeJing thai it was 
a case of nice graphics^ shame 
about the game The whot& 
tbi/tg li terrib/y slow to p/ay and 
gets fsth&r baring, even after a 
short period of lifie. 
JR 

The graphics haven't aged a bit 
although ihe game hss and 
probably wouldn't appeal ss 
much. I think we rated ii fairly on 
The whole, apart from lastabillty 
which should have been a hit 
less. Otherwise no complaints. 
Of 




IJai] I don't like rhe hookabiiity 
and laslabilrty ratings — They 
should both be about 2Q^2€% 
lower and the game ^eems only 
worth about 70% These days, 

(Gaz) The graphics mark Is stilC 
valid but hookabiiity needs lobe 
lowered by a few percenl and 
lastsbility ov a bit more — say 
15% less. The overall ratin 
should be about T0% leas. 




UPCUTE. 

CFc«a had sirjck a b^gai n \o deliuof a wrfirking 
Vucfi vassal Id U^Iqqifg Mhglaitod Vilqafe 
would HIFEhefiurviviny p^aLJ^gerso< Cima a 
Stup. ll WauXeodBfT, Uitgan^viiLildlaks Ute 
gfip and hill ^nyuiit ^ifivay - injh lehaclly e 
m^y Mure, The piesen was paetly bad nxj- 
iBKiing B stHpon i dacBdBnl wDrU dI a 
decaying Dyvm Syslerr rrtsde needles in 
Itoyi^dA boti vQfv easy. 




ITHEi 
TERMINAL MANM 





TfcLL mt IP 

IT GETS cuosear 
lAlE MUST REHCH 
T^E SOURCE OF 
RRPlCTTiOSJ, PluC" 

Pino THE FUEL 



ZZAPI64 March 1936 111 




STORVBY KELVIN GOSNELL*. 



DRAWN BY OLIVER FREYo 



1T2 ZZAPi64 March 1936 







2ZAPI64 March 1986 113 




II 



^ 



Next: The Blind Death 



114 Z2AP! 64 March 1986 




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TM * © 1941 fJFLP lAC All H^ha rtHr^wl. 

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louisjana luniDom. tttw 
Ocean Sorrwara Umllecl. 6 Cem;al Sireef, Maikcl-isilBi U25n£, Ial«o^n«. 061-&33 64^ IsIbjc AA9977 Octant G 



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Officially licenced from top 
Japanese arcade house 
'Tehkan', This enormously 
succesful worldwide hit 
features stunningly realistii 
graphics, combified with 
sJmpleH addictive and totally 
absorbing gameplay. 



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fclite systems Ltd., Anchor HousSAnchoV RoaF^ldnd^e, Walsall, West Midlands, 



Tai: Consumer Hotline <0 92 2) 55852. H